Infiltration |
The warrior may be placed on the board after
all other opponents models have been placed,
but must be placed outside the detection
range of all enemy models.
NOTE: a warrior's detection range is normally
equal to their Initiative score, but some
special abilities alter this. |
Surefooted |
The warrior is adept at keeping his footing
and finding his way around and may therefore
ignore all difficult terrain (but not impassable
terrain). |
Tightrope Walking |
If equipped with a hook and rope the warrior
may move up to double their normal movement
laterally between heights above ground level.
Whatever distance is crossed, this takes
the warriors full move, but if the distance
traveled is less than the warriors base
move then the warrior may still fire a ranged
weapon in the shooting phase. The warrior
must begin and end his movement on a flat
surface; he cannot hang or balance on the
rope in midair between turns. |
Hide and Seek |
The warrior may run and hide in the same
phase as long as no enemy model can see
his stopping point. |
Hide in Plain Sight |
The warrior is so stealthy that he may hide
without cover as long as he is outside of
opponents detection ranges. |
Sneaky |
All enemy models halve their detection
range when trying to detect this model while
he is Hidden. |