Elven Eyes |
Doubles Initiative value for spotting
Hidden models. |
Elven Reflexes |
The Elf automatically wins all Initiative
ties. |
Arrow-bane |
The Elf may deflect or avoid incoming
arrows with his weapons or even bare hands.
Archers firing on the Hero are at an additional
-1 BS to hit.
|
Seeker |
Modify one Exploration die roll by +-1
to the face (allowing good finds, avoiding
unwanted finds). |
Fey |
The Elf is unaffected by hostile magic
Spells on a roll of 4+. This functions like
a 4+ Unmodified save but only vs Magic. |
Elven Luck |
The Elf can re-roll one of his dice rolls
and choose which result to use once per
game. It is recommended to use a second
set of dice for the second roll, leaving
the first roll in place on the board to
avoid confusion or errors in recall.
|