New Academic Skills |
Researcher |
Spellcaster Only: The Hero may henceforth
roll 2 dice when randomly generating a Spell
from their applicable Spell List and choose
which result desired. If they roll doubles
they may choose the Spell they want. If
both rolls are for Spells the Hero already
has roll again. |
Adept |
Spellcaster Only: For all Spells with a
die-rolled variable such as number of hits
or number of wounds caused, the Hero always
gets maximum possible effect from any one
variable without needing to roll, choosing
which variable with each casting. |
Learned Man |
The Hero is an educated man, with loftier
ideas and more refined intelligence than
mere commoners. Thanks to this elevated
intelligence, the Hero is able to think
his way out of situations that would leave
other men utterly at a loss for what to
do. Therefore, the Hero may roll 3 dice
for all Leadership checks he is required
to make and pick the 2 he wants. This may
be used to either pass or fail Leadership
checks as they prefer.
For example, a Learned
Man Leader making a Rout test rolls 3d6
and may pick any two for their result; thus
if the three dice came up 1, 4, and 6 and
the Leader had a 9 Leadership they could
choose 1+4 = 5 to pass the Rout test or
4+6 = 10 to fail the Rout test as prefered
(quitting while they were ahead might be
the smarter thing to do, for instance).
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