Type |
Number |
Cost |
Upkeep |
Warband Rating |
Ogre |
1 |
80 |
30 |
+25 |
This is not a new Ogre, but rather the Ogre as we use him
in our campaign. In every other GW material we've looked in the Ogre is at least a T5
creature. Therefore, we upped him to a 5 Toughness to maintain consistency and to balance
him against the Minotaur. Additionally, we have a house rule that Dwarves will not work
for a band with an Ogre (or any other monstrous creature) in it. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
Race |
6 |
3 |
2 |
4 |
5 |
3 |
3 |
2 |
7 |
6+ |
OGRE |
Warbands Allowed: As per Ogre Bodygaurd in
Mordheim rulebook. |
Skill Categories: Strength, Combat |
Weapons and Armor: Any variation of Axes,
Clubs, and Swords totalling to 2 weapons, or a 2 Handed Weapon; Light Armor |
Special Ability: Cause Fear.
The Ogre causes Fear |
Limitation: Large.
Opponents are +1 BS to hit, may shoot at even if not closest target. |
Limitation: Large Creature
Limit: A warband may have only 1 Large creature in its employ at a time |
Max Profile |
OGRES |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
6 |
6 |
2 |
5 |
6 |
6 |
5 |
5 |
9 |