Type |
Number |
Cost |
Upkeep |
Warband Rating |
Minstrel |
1 |
40 |
20 |
+18 |
Minstrels tell tales and spin stories, play
songs and record glorys. Some canny warband
captains hire minstrels to follow them about
and witness their deeds in hopes that they
will become famous and their price will
rise with their fame, others are merely
vainglorious, and others still just enjoy
the music. Regardless, some may be found
in the employ of bands plumbing the depths
of the dark city. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
Race |
4 |
3 |
2 |
3 |
3 |
1 |
4 |
1 |
8 |
- |
HUMAN |
Warbands Allowed: Mercenaries,
Halflings, High Elves |
Skill Categories: None;
pick another song. |
Weapons and Armor: Rapier
(Town Cryer 7), Dagger |
Special Ability:
Entertaining. Between
games if the Minstrel is upkept, he will
Entertain his fellow band members. This
makes the band more popular and makes it
easier for the band to attract and keep
members. While the Minstrel is with the
band, the band may have an additional band
member beyond its normal max size limit. |
Special Ability:
Songs. The Minstrel starts
with 2 of the following Songs (roll randomly).
Should the Minstrel gain a skill raise,
she may choose to randomly generate a new
Spell from the following list instead. |
Using Songs:
Using songs: Songs are used
much like Spells. Technically, the Minstrel
is singing the song the entire turn, but
tests for its effectiveness in the shooting
phase. Unlike Spells, the Minstrel may not
sing while running or charging and may not
sing while in HtH combat. |
1. Song of Bravery:
All friendly models within 6" may reroll
any failed Leadership checks. The song lasts
until the Minstrel starts a new song. Difficulty:
6. |
2. Litany of Deeds: All
friendly models within 6" re-roll failed
'to wound' rolls once in the ensuing HtH
action. Difficulty: 9 |
3. Call to Arms: All
friendly models within 6" gain an additional
attack in the ensuing HtH action. Difficulty:
9 |
4. Song of Glory:
All friendly models within 6"
may re-roll failed 'to hit' rolls once in
the ensuing HtH action. Difficulty: 9. |
5. Marching Song: All
friendly models within 6" may immediately
move an additional d3". This move may
not move them into base to base contact
with an enemy, and those moving may not
use missile weapons either before or after
taking advantage of this song. Difficulty:
8 |
6. Ballad of Woe: All
enemy models within 6" must pass a
Leadership check or loose one attack down
to a minimum of 1 total attack (including
attacks gained by wielding extra weapons).
Not vs. models Immune to Psychology. Difficulty:
10. |