Type |
Number |
Cost |
Upkeep |
Warband Rating |
Elven Minstrel |
1 |
60 |
30 |
+23 |
Minstrels tell tales and spin stories, play
songs and record glorys. Some canny warband
captains hire minstrels to follow them about
and witness their deeds in hopes that they
will become famous and their price will
rise with their fame, others are merely
vainglorious, and others still just enjoy
the music. Regardless, some may be found
in the employ of bands plumbing the depths
of the dark city. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
Race |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
9 |
- |
ELF |
Warbands Allowed: Mercenaries,
Halflings, High Elves |
Skill Categories: None;
pick another song. |
Weapons and Armor: Ithilmar
Sword, Ithilmar Dagger |
Special Ability:
Entertaining. Between
games if the Minstrel is upkept, he will
Entertain his fellow band members. This
makes the band more popular and makes it
easier for the band to attract and keep
members. While the Minstrel is with the
band, the band may have an additional band
member beyond its normal max size limit. |
Special Ability:
Songs. The Minstrel starts
with 2 of the following Songs (roll randomly).
Should the Minstrel gain a skill raise,
she may choose to randomly generate a new
Spell from the following list instead. |
Using Songs:
Using songs: Songs are used
much like Spells. Technically, the Minstrel
is singing the song the entire turn, but
tests for its effectiveness in the shooting
phase. Unlike Spells, the Minstrel may not
sing while running or charging and may not
sing while in HtH combat. |
1. Song of Bravery: All
friendly models within 6" may reroll
any failed Leadership checks. The song lasts
until the Minstrel starts a new song. Difficulty:
6. |
2. Litany of Deeds: All
friendly models within 6" re-roll failed
'to wound' rolls once in the ensuing HtH
action. Difficulty: 9 |
3. Call to Arms: All friendly
models within 6" gain an additional
attack in the ensuing HtH action. Difficulty:
9 |
4. Song of Glory:
All friendly models within 6" may re-roll
failed 'to hit' rolls once in the ensuing
HtH action. Difficulty: 9. |
5. Marching Song: All friendly
models within 6" may immediately move
an additional d3". This move may not
move them into base to base contact with
an enemy, and those moving may not use missile
weapons either before or after taking advantage
of this song. Difficulty: 8 |
6. Ballad of Woe: All enemy
models within 6" must pass a Leadership
check or loose one attack down to a minimum
of 1 total attack (including attacks gained
by wielding extra weapons). Not vs. models
Immune to Psychology. Difficulty: 10. |