Type |
Number |
Cost |
Upkeep |
Warband Rating |
Dwarf Blacksmith |
1 |
50 |
25 (50 w/ Elf) |
+20 |
Dwarves are the undisputed greatest masters of smithing in
the Old World. Some smiths, on the outs with their clan or just seeking a greater cut of
the profits from their labors, work freelance for Humans. Some of these have found their
way to Mordheim, where they fetch a high price for their skills. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
Race |
3 |
4 |
2 |
4/5 |
5 |
2 |
2 |
1/2 |
9 |
5+\HtK |
DWARF |
Warbands Allowed: All Mercenaries,
Halflings, All Dwarves |
Skill Categories: Strength |
Weapons and Armor: 2 Hammers or Hammer and
Axe, Bracers (Allows a Parry, may be used without occupying the users hands; may be used
in conjunction with 2 HtH weapons and 2 handed weapons) |
Special Ability: Dwarf: Only
taken Out of Action on a '6', Immune to the stunning attacks of Clubs, Hammers, etc. |
Special Ability: Mighty Blow:
He who can bend metal can break men. The smiths muscles are iron hard and give him +1
Strength when striking foes. |
Special Ability: Weaponsmith:
If the Blacksmith does not go Out of Action, and is upkept he can forge any one of the
following weapons at half price between games: Sword, Axe, Spear, Halberd, Double
Handed Weapon, Dwarf Axe. Round prices up. |
Special Ability: Weapon
Maintenance: If the Blacksmith starts the game with the warband, then all
edged HtH weapons in the band have an additional -1 Armor Penetration due to the
Blacksmiths expert care and sharpening. This excludes all concussion weapons. |
Special Limitation:
Intolerant: Cannot work for any warband with a Monstrous Creature employed
(Ogres, Minotaurs, Ulfwerener, etc.) |
Special Limitation:
Grudgebearer: Dwarves will work with elves, but at a cost. If the warband
has an Elf then the Dwarfs upkeep is doubled. |