Type |
Number |
Cost |
Upkeep |
Warband Rating |
Alchemist |
1 |
40 |
20 |
20 |
Alchemists craft potions, poultices, salves,
balms, powders, and other ephemeral magical
items using the Laws of Similarity, Contagion,
Symbology, and Relativity. Though they don't
wield mighty Magics like a Spellcaster,
they can be very dangerous vicariously,
thru the lethality of their creations. Additionally,
their items are often in demand, and an
Alchemist kept on retainer offers a warband
some profitible commodities in which to
trade. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
Race |
4 |
2 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
- |
HUMAN |
Warbands Allowed: All except
Sisters of Sigmar, Witch Hunters, and Chaos
bands. |
Skill Categories: None |
Weapons and Armor: Dagger,
Crossbow Pistol |
Special Ability:
Alchemy Abilities. The
Alchemist starts with 2 of the following
abilities (roll randomly). Should he gain
a skill raise, he may choose to randomly
generate a new ability from the following
list instead. |
1. Make Firebomb: The Alchemist
may prepare 1d2 Firebombs for this battle,
as detailed in Town Cryer 7. Unused Fire
bombs may be sold for 25 gc each after the
game is over. |
2. Make Fire Arrows: The
Alchemist prepares enough fire arrows (bolts)
for his own use with his Crossbow Pistol
as detailed in Town Cryer 7. If he does
not use them during the game they may be
sold for 15 gold after the game. |
3. Make Flash Powder: The
Alchemist may prepare d3 uses of Flash Powder
for his own use as detailed in Town Cryer
7. Unused Flash Powder uses may be sold
for 15 gold each after the game. |
4. Make Glue Bombs: The
Alchemist prepares d6 Glue Bombs for his
own use. Treat Glue Bombs exactly as Nets.
Unused Glue Bombs may be sold for 3 gold
each after the game. |
5. Make Sleep Powder: The
Alchemist prepares d3 uses of Sleep Powder.
Sleep Powder is used exactly as Blessed
Water (Thrown Sx2, no move or range penalty),
and may also be used in HtH in which case
WS is used to hit. If hit the target must
roll under their Toughness on a d6 or become
Stunned. Unused sacks of Sleep Powder may
be sold for 15 gold each after the game. |
6. Make Potion of Healing:
The Alchemist prepares d6 vials of Healing
Potion. It is used as Blessed Water (Thrown
Sx2, no move or range penalty). If hit the
target regains a single Wound and if Stunned
becomes Knocked Down. May also be used on
self to regain a Wound, or on friendly models
in BtB without needing to roll to hit. Unused
vials of Healing Potion may be sold for
5 gold each after the game. |