Raugh Ironjaw, Slayer for Hire
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Dwarf
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100 gc to Hire
50 gc to maintain
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+80 Warband Rating
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M
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WS
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BS
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S
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T
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W
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I
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A
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LD
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SAVE
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3"
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5
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2
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4/6
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5/6
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2
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2
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2
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9
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-
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Equipment: Slayer Axe (treat as Double Handed Weapon and Axe; +2 STR (included in
profile), additional -1 to Armor Saves)
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Raugh Ironjaw is a crusty, experienced Slayer that has fought many fearsome foes
who have all proved to be sadly incapable of killing him. He came to Mordheim for
obvious reasons and his services are for hire. He costs 100 gc to hire and 50 gc
to upkeep, unless there is an Elf in the band as well in which case he costs 100
gc to upkeep. Raugh will not work for a band with a monstrous member such as an
Ogre and will leave the band immediately if one is hired after he is already a member
of a band.
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Raugh will work for any Human Mercenary, Dwarf, or Halfling band. If more than one
band in a battle has Ruagh on their roster, each band's leader must make a Leadership
check; Ruagh fights for the band whose leader made their check by the most. Continue
to roll off in the case of ties until there is a single winner.
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One Eyed
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-1 BS (reflected in profile).
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Slayer
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Slayers are Immune to Psychology and never make All Alone tests (auto-success).
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Strongman
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The warrior can use a Double-Handed Weapon without striking last.
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Resilient
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Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does
not affect save modifiers.
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True Grit
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The warrior has a new Injury table: 1-3 Knocked Down, 4-5 Stunned, 6 Out of Action.
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Extra Tough
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The warrior may choose to re-roll a result on the Serious Injury Table after any
game. However, the second roll *must* be taken, even if it's worse than the first.
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Overwhelming Charge
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UNIQUE: Each time he charges prior to making any attack rolls Raugh may opt to either
triple his number of attacks, or instead take his normal number of attacks
but re-roll any misses and any failed wound rolls (second roll stands in all cases).
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Monster Slayer
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UNIQUE: When fighting any monstrous creature (Ogre, Troll, Minotaur, Daemon, True
Undead, etc), Ruagh gets +1 on all rolls to wound vs them and also ignores the first
wound they inflict upon him in a battle.
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