Esmerelda
|
Human |
60 gc to Hire |
+50 Warband Rating |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
4" |
3 |
4 |
3 |
4 |
2 |
4 |
2/3 |
8 |
- |
Equipment: Dagger, Staff |
Esmarelda is a witch that was cast out Brettonia
several years ago and has found her way
to Mordheim. She costs 30gc to upkeep. All
Witch Hunter bands want her head as she
has been caught by them several times but
always manages to escape making them look
very foolish in the process. She increases
the warbands rating by 50 points. |
Esmarelda will work for Mercenaries, Outlaws,
Halflings, Undead, Possessed,
and Skaven. |
1. Witch Fire |
An eerie glowing light appears around the
targeted model, preventing him from hiding
and granting a +1 bonus to all ranged attacks
against him. In each of the targets Recovery
Phases roll a d6. On a 1-3 the light flickers
out, on a 4-6 it stays in place. Difficulty:
7, R: 36".
|
2. Witches Curse |
The targeted model is striken by clumsiness
and ill luck. The model always strikes last
for the remainder of the battle, after 2Handed
Weapon strikes are resolved. Difficulty:
9; R: 8". |
3. Boils |
The targeted model must roll under its T
or break out in numerous painful boils that
hurt so much the model becomes temporarily
Stunned regardless of Wounds. Difficulty:
8; R: 12". |
4. Magic Broom |
The witch perches on a broom or staff and
flies 12" in any direction, up or down.
If she moves into base contact with an enemy
she counts as charging. If she charges a
fleeing enemy, she scores 1 automatic hit,
then her opponent flees again. Difficulty:
7 |
6. Bewitched |
The targeted model must make a Ld roll on
3d6 (yes, 3d6) everytime he wants to attack
the Witch for the rest of the battle. Difficulty:
6, R: 6".
|
Sprint |
Triple move when running or charging. |