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TRADE LORE | |||
Cost | Name | ||
12 | +4 with Magic | ||
3 | Breakfall 12- | ||
3 | Climbing 12- | ||
Human | |||
20 | 1) Human Adaptability: +2 Overall | ||
5 | 2) Human Work Ethic: PS: Merchant (INT-based) 14- | ||
3 | Linguist | ||
1 | 1) Language: ELD SPEECH (imitate dialects; literate) (6 Active Points) | ||
1 | 2) Language: HAELFIRI (completely fluent; literate) (4 Active Points) | ||
1 | 3) Language: IESHALI (basic conversation; literate) (2 Active Points) | ||
1 | 4) Language: TRAVENSPENOVA (basic conversation; literate) (2 Active Points) | ||
1 | 5) Language: ULLUSHURA (basic conversation; literate) (2 Active Points) | ||
1 | 6) Language: ZADESHI (fluent conversation; literate) (3 Active Points) | ||
2 | 7) Language: ZHAIIRIAN (fluent conversation; literate) (3 Active Points) | ||
4 | Navigation (Marine) 13- | ||
3 | Persuasion 13- | ||
135 | Piedragemas (Agate, Alabaster, Amber, Amethyst, Bloodstone, Diamond, Howlite, Moonstone, Onyx, Opal, Ruby, Sapphire, Spinel, Jasper Advanced Healing) | ||
11 | Power: Gemstone Lore (EGO-based) 17- | ||
1 | Riding 8- | ||
1 | Stealth 8- | ||
3 | Streetwise 13- | ||
5 | Survival (Temperate/Subtropical, Tropical, Desert, Marine Surface, Urban) 8- | ||
6 | TF: Riding Animals, Carts & Carriages, Everyman Adjustment, Large Rowed Boats, Large Wind-Powered Boats, Rafts, Small Rowed Boats, Small Wind-Powered Boats | ||
5 | Trading 14- | ||
3 | Traveler | ||
2 | 1) Human Diversity: CK: Aruthol (INT-based) (3 Active Points) 12- | ||
2 | 2) Human Diversity: CuK: Arutholese (INT-based) (3 Active Points) 12- | ||
2 | 3) CK: Bor'dush (INT-based) (3 Active Points) 12- | ||
2 | 4) CK: Gorosh (INT-based) (3 Active Points) 12- | ||
2 | 5) CK: Llishim (INT-based) (3 Active Points) 12- | ||
2 | 6) CK: Ullu (INT-based) (3 Active Points) 12- | ||
2 | 7) CK: Upinth (INT-based) (3 Active Points) 12- | ||
2 | 8) CK: Villima (INT-based) (3 Active Points) 12- | ||
2 | 9) CK: Worfinal (INT-based) (3 Active Points) 12- | ||
2 | 10) CK: Zed (INT-based) (3 Active Points) 12- | ||
2 | 11) CK: Zishka (INT-based) (3 Active Points) 12- | ||
2 | 12) CuK: Ullu (INT-based) (3 Active Points) 12- | ||
2 | 13) CuK: Zedeshi (INT-based) (3 Active Points) 12- | ||
2 | 14) CuK: Zhaiirian (INT-based) (3 Active Points) 12- | ||
6 | WF: Common Melee Weapons, Common Missile Weapons, Ballista, Nets | ||
265 | Total Skills Cost | ||
INFLUENCE AND CLOUT | |||
Cost | Name | ||
21 | Friends In Every Port: Contact (Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (21 Active Points) 13- | ||
50 | Ship's Crew and Estate Servants: Followers | ||
35 | Arutholese Estate, Worfinal Estate, Several Warehouses In Various Ports (total size = one site) & The Jewel of the Sea Ship (Use frigate, replace Cannon w/ Ballista) | ||
8 | Fringe Benefit: International Captain's Status, Member of the Lower Nobility, Merchants Letter of Mark from Aruthol | ||
10 | Money: Wealthy | ||
6 | Reputation: Powerful Merchant, Adventurer, and Magic User (A medium-sized group) 14-, +3/+3d6 | ||
130 | Total Perks Cost | ||
FLAIR AND APTITUDE | |||
Cost | Name | ||
3 | Bump Of Direction | ||
12 | Combat Luck (6 PD/6 ED) | ||
3 | Lightsleep | ||
4 | Maritime Warrior (HTH Combat) | ||
4 | Maritime Warrior (Ranged Combat) | ||
26 | Total Talents Cost | ||
CHALLENGES | |||
Cost | Disadvantage | ||
5 | DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||
10 | DF: Piedregamasi (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) | ||
5 | Distinctive Features: Aging but spry (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||
20 | Normal Characteristic Maxima | ||
10 | Psychological Limitation: Adventure Junky (Uncommon, Strong) | ||
15 | Psychological Limitation: Just A Tad Cynical (Common, Strong) | ||
10 | Rivalry: Professional (Other Maritime Merchants; Rival is a Group; Seek to Outdo Rival; Rival Aware of Rivalry) | ||
75 | Total Disadvantages Cost |
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BEARING AND DEEDS | |||
Height: 5' 11" | Hair: White | ||
Weight: 185 lbs | Eyes: Blue | ||
Appearance: Gorzen is aging but still a handsome and virile man. The main signs of his advancing years are his stark white hair and beard and some sea-weathered wrinkles, but otherwise he is fit, healthy, atheletic, and spry. He dresses in garments of good quality but poor comportment, with his sea jacket typically open and his chest bared to the winds. Sea captains have to wear a hat, so he affects a straight brim number with a low crown and the right side of the brim permanently pinned up. | |||
Personality: Gorzen could have retired thirty years ago and more to live a life of utter luxury until his dying day if he were of a mind to. But for him, its the adventure of it all. He observes the typical merchant vices of haggling and penny pinching to an extent, mostly for forms sake and so that people don't start thinking he's gone soft, but the truth is he's much more interested about where they next wave will take him than how much money he'll make when he gets there. He does like to carouse and live the high life from time to time however, and when the mood strikes him and the timing is good he'll dock his ship and spend several weeks to a few months living it up on shore at one of his estates. But its always merely an interlude until the old itch for adventure strikes again. By turns he's upbeat, cheerful, charming, lewd, scandalous, boisterous, outrageous, cunning, stubborn, rebelious, and subtle. |
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Quote:"It's an ill wind what doesn't speed a man to somewhere exciting, and no doubts." | |||
Background: Gorzen Thal is a legend in his own life time, one of the preeminant captains to prowl the high seas of trade and to unfurl his sails to the winds of high adventure. From humble beginnings as a orphaned sailors son on the docks of Aruthol who proved to have a knack for Piedragemasi eight decades ago, Gorzen is currently a very wealthy man with a palatial estate in both his native Aruthol and the center of the trading world at Worfinal, warehouses in several ports along the way, noble honors awarded him by a grateful Arutholese government, and of course ownership of the apple of his eye -- the light frigate known as the Jewel of the Sea. Reputed to be the fastest ship of her class in the sea lanes (though part of this reputation is due to Gorzen's ability to open warp gates large enough to sail her through and thus make journeys in record time), Jewel of the Sea is certainly one of the most expensive and lavish ships currently in service. As a merchant Gorzen does not bother with mundane trade goods; he deals only in articles of special value, ranging from tea and spices to artifacts and magic items and anything in between. He got his start selling Charge Stones, and it is still his principal stock in trade, though he stopped having to make the stones himselves years ago. He purchases the bulk of them from less accomplished Piedragemasi in Aruthol and the colonies, and takes them west towards Worfinal. On the return trip he brings rarities, delicacies, and exotic items of high mass to value ratio. He prefers to summer in Aruthol and winter in Worfinal, and arranges his schedule accordingly. However, his almost uncanny knack for finding adventure often interferes and he has traveled to the most unlikely of places both on and off the coasts in pursuit of some daring quest or another. Often such larks come to naught of consequence, but often enough they pan out and his fortunes have been the better for it. He keeps no wives per se, but he has had several long term relationships with women in various ports over the years. Due to his slowed aging and life of uncertain futures he prefers not to become too closely attached. He has numerous offspring from various relationships over the long years, and in many cases his great grandchildren are of adult age and in fact many of his crew are descendants of one generation or another, making them a closer knit crew than most ships can boast. Some of them are also Piedragemasi of varying level of skill. Only time will tell where his future adventures will take him. |
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Campaign Use: To put it all in perspective Gorzen is a notable Character by the standards of the San'Dora setting, and though there are more powerful and dangerous people (and things) in the setting, there are likely less than around five hundred of them worldwide. He is very well known in the trade lanes between Worfinal and Aruthol and the primary and secondary ports along the ways, and he knows his way around most of them as well. He would make an interesting NPC story element for a GM, but care should be taken to not have him become a "Gandalf" style all-knowing elder advisor or anything of the sort. Rather, despite his age Gorzen still has the mindset and enthusiam of a charming rogue with a third of his years. |