Rook Jason Roche 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15/70 12- / 23- HTH Damage 3d6/14d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
20 CON 10 20 20 13-
18 BODY 10 16 18 13-
10 INT 10 0 10 11- PER Roll 11-/12-
17 EGO 10 14 17 12- ECV: 6
10 PRE 10 0 10 11- PRE Attack: 2d6
8 COM 10 -1 8 11-
30 PD 3 2 30 30 PD (25 rPD)
30 ED 4 1 30 30 ED (25 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
10 REC 7 6 10
10 END 40 -15 10
40 STUN 36 4 40
6" Running 6 0 6"
2" Swimming 2 0 2"
3"/1 1/2"" Leaping 3 0 3"/14" 88 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"/14"
V. Leap (2") 1 1/2"/7"
Flight 0"/60" [0"/120" NC]
EXPERIENCE POINTS
Total earned: 275
Spent: 272
Unspent: 3
Base Points: 250
Disad Points: 125
Total Points: 647
APPEARANCE
Hair Color:  Dark Brown
Eye Color:  Green
Height:  5' 8"
Weight:  170 lbs
Description:
Relatively innocuous looking and non-descript save that he is extremely pale, as if the rays of the sun have never made contact with his skin. Only occassionally wears a costume; just as likely to fight crime in his usual street attire of of off-the-shelf jeans, t-shirt and sometimes a jacket. However every now and then he'll put on a distinctive white on black costume bearing a symbolic white rook (the chess piece, not a raven) pattern that Gravitic had made for him, but he's very self conscious and uncomfortable in it.

 Rook Jason Roche 
DEFENSES
Type Amount Notes
Physical Defense 30 Current BODY:
Res. Phys. Defense 25 (18)
Energy Defense 30 Current END:
Res. Energy Defense 25 (10)
Mental Defense 20 Current STUN:
Power Defense 10 (40)

FIGHTING SKILLS
Cost  Maneuver
Knee-breakin and Friend-makin
4
1) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 / 16d6 Strike
4
2) Reversal: var Phase, -1 OCV, -2 DCV, 30 STR / 85 STR to Escape; Grab Two Limbs
5
3) Sacrifice Grab: 1/2 Phase, +2 OCV, -2 DCV, Grab 5 Limbs, Lasting Restriction
4
4) Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, 3d6 / 14d6 +v/5; FMove
17 Total Martial Arts Cost

STUNTS & FIGHTING STYLE
Move Thru Speedster / BrickImpressive Strength
Categorical Damage MitigationNigh-infinite Force Limbs
Devastating Sacrifice Lunges5-Limb Grabs
Affects Desolid & ClingingTargeting Touch w/ Stretching
High speed lateral movementAll around imposing character
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
+6 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Fast Strike 1/2 +2 +0 5d6 / 16d6 Strike
Reversal var -1 -2 30 STR / 85 STR to Escape; Grab Two Limbs
Sacrifice Grab 1/2 +2 -2 Grab 5 Limbs, Lasting Restriction
Sacrifice Lunge 1/2 +2 -2 3d6 / 14d6 +v/5; FMove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Rook Jason Roche 
SUPERPOWERS!
Cost  Power END
Force Field Powers Elemental Control
88 Elemental Control, 220-point powers, (110 Active Points); all slots Affected by Drains in Extended Force Screens (-1/4)
52   1)   Force Limbs (Total: 220 Active Cost, 94 Real Cost) Extra Limbs (9999), Invisible Power Effects (Fully Invisible; +1) (10 Active Points); Affected by Drains in Extended Force Screens (-1/4) (Real Cost: 7)
plus
Stretching 10", Reduced Endurance (0 END; +1/2) (75 Active Points); No Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Range Modifier Applies (-1/4), Limited Body Parts (Extra Limbs Only) (-1/4), Affected by Drains in Extended Force Screens (-1/4) (Real Cost: 30)
plus
Clinging (normal STR) (10 Active Points); Only with Extra Limbs Power loses about a third of its effectiveness (-1/2), Affected by Drains in Extended Force Screens (-1/4) (Real Cost: 5)
plus
+55 STR, Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (125 Active Points); Only with Extra Limbs (-1/2), No Figured Characteristics (-1/2), Affected by Drains in Extended Force Screens (-1/4) (Modifiers affect Base Characteristic) (Real Cost: 47)
0
63   2)   Force Screen Force Field (25 PD/25 ED/8 Flash Defense: Sight Group) (Protect Carried Items), Reduced Endurance (0 END; +1/2), Hardened (x3; +3/4), Invisible Power Effects (Fully Invisible; +1) (221 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Affected by Drains in Extended Force Screens (-1/4) 0
55   3)   Force Slide Flight 60", Position Shift, combat acceleration/deceleration (+1/4), Reduced Endurance (0 END; +1/2) (219 Active Points); Must Land At The End Of Each Phase (-1/2), Straight Lines Only (-1/4), Affected by Drains in Extended Force Screens (-1/4)
Notes: 90 MPH / 180 MPH NC
0
35   4)   Perfect Leverage Transfer 10d6 (STR to STR), Reduced Endurance (0 END; +1/2) (225 Active Points); Only Vs Opponents That Are Grabbed, Only While They Are Grabbed (-2), Affected by Drains in Extended Force Screens (-1/4) 0
Extended Force Effects
120   1)   Latent Screen (Total: 120 Active Cost, 120 Real Cost) Physical Damage Reduction, Resistant, 75% (Real Cost: 60)
plus
Energy Damage Reduction, Resistant, 75% (Real Cost: 60)
0
25   2)   Enviro Screen Life Support (Extended Breathing 1 END per Turn; Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Longevity 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (31 Active Points); Linked (Force Screen; Greater Power is Constant or in use most or all of the time; -1/4) 0
8   3)   Body Screen Power Defense (10 points) (10 Active Points); Linked (Force Screen; Greater Power is Constant or in use most or all of the time; -1/4) 0
27   4)   Mind Screen Mental Defense (20 points total) (Resistant), Hardened (+1/4) (34 Active Points); Linked (Force Screen; Greater Power is Constant or in use most or all of the time; -1/4) 0
5   5)   Self-Traction Regeneration Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Day (-2 3/4), Self Only (-1/2) 0
14   6)   Anatomy By Braille (Total: 18 Active Cost, 14 Real Cost) Targeting with Normal Touch (10 Active Points); Linked (Force Limbs; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 8)
plus
Rapid (x10) ( x10) with Normal Touch (3 Active Points); Linked (Force Limbs; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 2)
plus
Discriminatory with Normal Touch (5 Active Points); Linked (Force Limbs; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4)
0
Unrelated Abilities
1   1)   Sharp Eyes +1 PER with Single Sense Group 0
493 Total Powers Cost

 Rook Jason Roche 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
18 +6 with Martial Maneuvers
2 Federal Criminal Law: KS 11-
2 Federal Criminal Procedure: KS 11-
3 KS: Criminal Underworld 12-
3 Streetwise 11-
28 Total Skills Cost
PERKS
Cost  Name
3 Blue Collar HERO: Reputation: Millennial Man; Hero Of The Working Class (Millennium City) 14-, +3/+3d6
1 In Touch: Cell Phone
3 PRIMUS Sanctioned: Fringe Benefit: Federal/National Police Powers
2 Tough As Nails: Reputation: Bad Ass Brick (Supercriminals) 11-, +2/+2d6
3 Anonymity (5 Active Points); Cannot use most bio-identification forms, Side effect occurs automatically when power is used. (-1/2)
12 Total Perks Cost
TALENTS
Cost  Name
9 Ambidexterity (no Off Hand penalty)
9 Total Talents Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
15 Determined to atone for his past: (Uncommon, Total)
25 Enraged: Berserk Innocent Killed/Seriously Harmed in front of him Uncommon, go 11-, recover 11-
15 Fearless, Will risk himself without another thought: Very Common, Moderate
10 Ghostly Palor, as if never been in the sunlight: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
15 Hunted: Rogues Gallery (Richochet, Mafia, IHA, Wu) 8- (Occasionally), More Powerful / Group, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Various
20 Normal Characteristic Maxima
10 Mutant: Not Concealable, Extreme Reaction, Detectable Only By Unusual Senses, Not Distinctive In Some Cultures
15 Protective of innocents: Very Common, Moderate
125 Total Disadvantages Cost

 Rook Jason Roche 
APPEARANCE & SHTICK
APPEARANCE
Height: 5' 8" Hair: Dark Brown
Weight: 170 lbs Eyes: Green
Relatively innocuous looking and non-descript save that he is extremely pale, as if the rays of the sun have never made contact with his skin. Only occassionally wears a costume; just as likely to fight crime in his usual street attire of of off-the-shelf jeans, t-shirt and sometimes a jacket. However every now and then he'll put on a distinctive white on black costume bearing a symbolic white rook (the chess piece, not a raven) pattern that Gravitic had made for him, but he's very self conscious and uncomfortable in it.
PERSONALITY & MOTIVATION
Sean's personality is still very much that of a New York tough guy. He's friendly in a gruff sort of way but being nice to people he doesn't know or trust is still new to him and he finds he has to work at it. However despite his rough exterior his motivation is to do as much good as he possibly can as penance for the deeds he did in his previous career as a Mafia hitman and all around not-very-nice-guy.

Unlike many heroes that are into big, world shaking matters, Sean is more interested in helping people who he feels don't really have a protector, which has led to him developing a rep as a "blue collar" sort of hero and endeared him to the less affluent citizens of Mill City; particularly in the Dearborne area where Rook is considered to be a "local hero" as that is where he has resided since moving to the Mill City area.
CATCH PHRASE(S)
"The wages of sin haveta be payed... and I'm here to collect!!!"
"If dats da best youse gots, you'd be bettah off just givin up now."
POWERS & SPECIAL EFFECTS
Rook has a potent but narrow mutant power of a sort generally referred to as "tactile telekinesis". Most tactile telekinetics have practically no range on their powers at all, needing to physically touch something to exert their TK upon it, but Rook is far more powerful than that and is able to manipulate things with his TK at a range of up to approximately 50 feet.

Rook has indicated that he visualizes his powers as being equivalent to using an infinite collection of mental arms complete with hands. While this conceptualization has facilitated the development and use of his powers to highly impressive results, it is still a mental crutch that he has taken to an extreme, and it hampers him in some ways. If Rook were to ever overcome this crutch he very well could become one of the most powerful general telekinetics in the world.

In addition to his "Force Limbs" manifestation, Rook also exhibits extremely comprehensive Telekinetic force fields that protect him and anything he carries from a broad array of threats and dangers. Furthermore, Rook has demonstrated an ability to become more resistant to particular sorts of dangers after being exposed to them. It is not inconceivable that Rook's Force Fields might one day become so potent as to offer him practical invulnerability versus anything short of weapons of mass destruction.

Due to the invisible, stretched, and extremely strong nature of his Force Limbs few opponents would be able to effectively fight Rook in hand to hand combat, but to make things even more futile Rook has also learned to fight in a simple but very effective fashion to make the best use of his unique Powers.

Once he is able to sink a grab onto someone (Sacrifice Grab), Rook can employ as many force limbs as needed to completely deprive the grabbed person of all leverage (Perfect Leverage). Further his ability to launch himself in a linear fashion at high speeds, gaining full velocity immediately, coupled with his extreme resilience allows Rook to make brutal battering ram attacks (Sacrifice Lunge). And of course he can also lash out with a quick and painful jab to inflict a little chin music (Fast Strike). Conversely trying to Grab Rook is a terrible mistake for just about any opponent as he is almost always able to slip out of it and return the favor (Reversal), and as mentioned previously once Rook latches on its probably all over save for the crying

Rook is able to use his force limbs to slide himself around at high speeds by pushing and pulling his body. Usually he crosses his arms across his chest and skims along the ground in straight lines similar to his namesake chesspiece, but he is also able to move up or down buildings and other vertical surfaces, and can slide between rooftops if they are within the length of his range. However he cannot gain altitude without something vertical to anchor himself to, and must end each Phases movement anchored to something. Rooks movement is in straight lines, but he can take a half move reposition himself to move again in the new direction, or move laterally while maintaining his original facing so long as the two Half-moves are in straight lines without turns. Due to SFX, this Power would not work in an environment where Rook had nothing to grab or push off of, such as a vaccum or an artificially frictionless environment.

Also, Rook can use his Clinging and Stretching either in conjunction with his slide or independently to move around in an interesting fashion in enclosed or semi-enclosed areas, including urban areas and is very capable of suprising opponents by taking advantage of this fact.

 Rook Jason Roche 
ORIGIN
Sean was born into an Irish mafia family, the eldest of two sons. His mother died delivering Sean's younger brother Joseph when Sean was nine and thus the raising of the two boys was left to Rory and a succession of nannys.

His mother's death affected Sean profoundly; suffering intense emotional distress, and it was this event which first triggered his mutant psionic powers, though due to their subtle and invisible nature it would not be discovered for some years even by Sean himself. The only thing observably different about him was that somehow, no matter what sort of rough scrape he got in, he always came through unscathed.

Rory was a man of influence in the Irish mob and over the years as he watched his boys grow up he saw in Sean much of himself and had decided early on that when Sean was old enough he would begin to groom the lad to follow in his footsteps, but Joseph would be kept from the dark end of the family business. Then events which would have taken their natural course came to an abrupt head when Sean was 13 yrs old and Rory was out on buisiness. Sean and Joseph were home alone and the boys found one of their dad's guns while playing hide and seek. Being boys they started playing with it, and Joseph accidentally fired the gun while it was pointed at Sean. Tragedy was averted however as Sean's therefore unrevealed powers prevented him from taking any damage at all...the bullet itself merely flattened seemingly at the surface of his skin and thus the boys discovered that an invisible force field protected Sean.

They were good boys and not prone to hiding things from their father and thus they immediately told their dad as soon as he returned from his "business trip'...ie "hit"...what had happened. Though he didn't believe the boys at first, the fact of the matter was easily proved. Once he got over the shock Rory was just as surprised as the boys were. Not knowing exactly how this was possible and not really caring Rory made the boys swear to never ever tell another soul about Sean's newfound power.

However as the years passed he worked with Sean to discover every thing he could do with this new found ability and to push its limits. When Sean turned 16 Rory began taking him along on jobs and Rory soon saw in Sean a potential to rise in the ranks of the mafia, live a better life, and give Joseph the chance to go to college and really make something of himself. Sean was also quickly accepted and fondly regarded by many of his father's associates. Early on the other made men and friends of the family called Sean the "Rookie", as his boyish appearance and inexperience were evident; even as he gained more experience the name stayed with him though it eventually got shortened to just the "Rook".

As predicted by his father Sean "Rookie" Sullivan quickly skyrocketed through the rank and file of the mob and became an elite "trouble-shooter" and all around go-to guy for inflicting violence. Of course his abilities couldn't be kept a secret forever and soon it was well known among the underworld of New York that Rook Sullivan was invulnerable and unstoppable; few heavy hitters were as feared as he was. Sean and Rory both were content with this; as Sean's rep grew both their lots improved. Sean was respected by his peers and the upper echelons of the extended New York mafia families, and feared by rivals and enemies.

When Sean turned 27 Joseph was 18 and had just graduated from high school. Kept apart from his brother and father's work, he was a good student and had excellent prospects. He was accepted to Harvard, perhaps thanks to a little string pulling but at least partially due to merit, and Rory threw a big party for his "college boy". Life could not have been better for the Sullivans. However not everyone was happy for the family's successes; one of Sean's enemies named Vincent Tolintine decided that this party was the perfect place to catch Sean unawares and settle up an old score for good. Vinnie and a few of his "friends" hit the party fast and hard, and in the ensuing blood bath Rory and Joseph were both fatally shot along with several other close friends and relatives.

Fighting off the attack singlehandedly, Sean took stock and realized his family had been slain. Pushed beyond his ability to deal with such a tragedy Sean snapped and entered into a murderous rage. He hunted down Vincent and those that had assisted him. Leaving a trail of bodies behind him he worked his way through the Tolentine organization until he discovered that Vinnie had holed up in an abandoned warehouse with as many gunmen as he could call in. Rook went directly there and killed every person in the building in a bloodbath the press later called the Tolintine Massacre. Almost fourty men were brutally killed in that warehouse, but the police were unable to attain any forensic evidence of the perpetrators. Of course people knew who did it; but no body was going to put the finger on a man capable of such a thing.

Sean wasn't satisfied however. He wanted to destroy all those even vaguely associated with the Tolintines, and wipe the entire family out. In the aftermath the higher ups in his own mafia family warned Sean that his determination to get vengeance was going to start a war with many other powerful families and they tried to get Sean to agree that vendetta had been met by killing Vinnie and his men, but Sean would have none of it. He wanted all those responsible dead and he wouldn't settle for anything less. Sean failed to heed the warnings of his superiors and killed several more people in the Tolentine organization. Sean was soon approached by his Don and told him that an accord had been made with the other families and Rook was no longer welcome in the family or the neighborhood. Out of respect for the Sullivans years of loyalty to the family (and the fact that they couldn't really do much to Rook without calling in some powered help), the Don indicated that Sean would be allowed to live and go in peace, and could stay until after the funeral services for his family.

Rory and Joseph's funerals were held soon after; while Sean stood there watching the caskets be lowered into the ground and listening to the priest's benediction Sean questioned why God would take his brother and leave him to live. Sean never believed he or his old man were going to go heaven but his baby brother was a different story all together; if ever there was someone who should have lived a long and happy life it was Joseph. Sean needed answers to these questions and so after the funeral he confronted the priest with them. Father O'Malley did his best to console Sean and tried to explain the will of God. He talked of how the wages of sin must be paid before one can leave the mortal coil and that perhaps God had need of Sean and his gift.

When Sean asked Father O'Malley if everyone was capable of redemption the Father merely smiled and said "As long as you are truly penitent when asking for forgiveness my son, and always do your best and care for your fellow man, then God's mercy and love knows no bounds". The Father struck a cord inside Sean, and from that moment on he was changed man. As Sean turned to leave Father O'Malley gave Sean one last piece of advice in following God's will... "Do unto others my son as thou wouldst have them do unto you". Sean smiled as he looked the Father in the eye and said "I always have Father". The next day Sean said what few good byes he had to make and left town.

He soon arrived in Millennium City to begin a new life and unsure of what to do next he looked up a friend of Father O'Malley's named Father Mulcahey. Sean took to the gruff but wise priest right away, and Father Mulcahey soon became the keeper of his conscience and the guiding hand to the path of Sean's redemption. He aided him in practical matters as well, helping Sean find a place to live in Dearborne near the parish and a job at a HOME DEPOT store. Sean has no idea how he is supposed to redeem himself in the eyes of God, but when he asks Father Mulcahey about it the Father only says that Sean will have to work that out with God on his own one day at a time.

Following his instincts and trying to find ways to earn his salvation, Sean protects those who can't protect themselves, helps out those in danger whenever, however, and wherever he can. He started off with simple things like freeing some people trapped in a wrecked car, rescuing a handful of people from a burning apartment, and scaring off loitering drug dealers and thugs from the neighboorhood, and doing other good deeds as the need arose. Sean didn't consider these to be acts of heroism, just what anyone would do in his place if they were able. The other people in his neighborhood saw it differently and soon Sean noticed he was getting a different kind of respect from the grateful citizens that recognized him.

He soon found himself spending his free time patrolling the neighborhood looking for trouble, stopping a number of break-ins, breaking up a prostituition ring, and making it unsafe for street criminals to play their trade in his area. Sean knew he couldn't stop all crime or clean up the city completely but he saw it as his duty to do what he could. And thus it wasn't long before his neighboorhood patrolling led him to become involved in stopping supercrime, eventual membership as one of the first members of the supergroup known as the Millennial Men, and even government approval as a sanctioned superhero. He has become a well known and well respected superhero with a loyal fan base and the support of many.

In addition to fighting such dangerous and well known supervillains as Holocaust, Black Harlequinn, and Talisman, Rook has also been on several "missionary" trips to Africa and South America via the church, where he has in truth gone out to assist fellow mutants being interred in IHA run mutant camps in third world countries. Rook has thus far kept the true nature of these trips a secret from his fellow Mill Men, seeing it as a personal crusade, but perhaps one day he will call on the bonds of friendship and team loyalty he has earned with his contributions to his fellow teammates to assist him in his war on the genocidal mutant hating organization.
Character created with Hero Designer (version 2007121308)