Cost |
Power |
END |
7 |
1)
Air Recycler:
Life Support (Self-Contained Breathing) (10 Active Points); OIF Durable (Armored Flight Suit; -1/2)
|
0 |
10 |
2)
Energy Dispersion Field:
Energy Damage Reduction, Resistant, 25% (15 Active Points); OIF Durable (Heavy Assault Armor; -1/2)
|
0 |
10 |
3)
Inertial Dampening Field:
Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Durable (Heavy Assault Armor; -1/2)
|
0 |
15 |
4)
Shoulder Mounted Pintel Spotlight:
Sight Group Images Increased Size (4" radius; +1/2) (8" Cone; +0), +/-4 to PER Roll, 1 Continuing Fuel Charge lasting 1 Day (+1/2) (44 Active Points); Only To Create Light (-1), No Range (-1/2), OIF (High Intensity Spotlight; -1/2)
|
[1 cc] |
20 |
5)
Suit Servos:
+20 Servos: STR, Reduced Endurance (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2)
|
|
5 |
6)
Suit shielding:
Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (8 Active Points); OIF Durable (Armored Space Suit; -1/2)
|
0 |
30 |
7)
Tactical Jump-Jets:
Leaping +25" (2"/27" forward, 1"/13 1/2" upward) (Accurate), Reduced Endurance (0 END; +1/2) (45 Active Points); OIF Durable (Tactical Armor; -1/2)
|
|
10 |
8)
Extra Armor Plating I:
Armor (4 PD/4 ED), Hardened (+1/4) (15 Active Points); OIF Durable (Armor Plates; -1/2)
|
0 |
10 |
9)
Extra Armor Plating II:
Armor (4 PD/4 ED), Hardened (+1/4) (15 Active Points); OIF Durable (Armor Plates; -1/2)
Notes:
Stackable With Extra Armor Plating I for +8 PD +8 ED
|
0 |
12 |
Battlefield Visual Disorienter:
(Total: 39 Active Cost, 12 Real Cost) Tactical Camoflauge: Invisibility to Sight Group (20 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), OIF (Light Bender; -1/2) (Real Cost: 7)
plus Displaced Shadow Copy: Sight Group Images 1" radius, +/-3 to PER Roll (19 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to play back one action taken by self in a loop (-1), IAF (Hologram Projector; -1/2) (Real Cost: 5)
|
[1 cc] |
18 |
Bio-monitor:
Simplified Healing 4d6, Trigger (Drop to 0 BODY or 0 STUN) (Self Resetting; +1/2) (60 Active Points); 3 Charges (-1 1/4), OIF (Bio-monitor Module; -1/2), Self Only (-1/2)
|
[3] |
12 |
Hullcutter:
Tunneling 1" through 19 DEF material (59 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), OIF (-1/2), Concentration (1/2 DCV; -1/4)
|
[1] |
14 |
Hyper-spatial phase adjuster:
Teleportation 10", No Relative Velocity, Position Shift (35 Active Points); 6 Charges (-3/4), OIF (Phase Adjuster; -1/2), Must Pass Through Intervening Space (-1/4)
|
[6] |
30 |
M34-P Plasma Accelerator Pistol:
Energy Blast 6d6 (vs. ED), Explosion (+1/2), Penetrating (+1/2) (60 Active Points); OIF (Plasma Accelerator Pistol; -1/2), No Knockback (-1/4), 12 Charges (-1/4)
|
[12] |
20 |
M990-SFP3 Stasis Field Projector:
Entangle 3d6, 5 DEF, Cannot Be Escaped With Teleportation (+1/4) (50 Active Points); 6 Charges (-3/4), OIF (Stasis Field Projector; -1/2), Cannot Form Barriers (-1/4)
|
[6] |
24 |
MT-05-P Field Tactical Theta-ray Projector:
Energy Blast 6d6 (vs. ED), No Normal Defense (FF vs ED) (Standard; +1) (60 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Wrist-mounted Theta-ray Projector; -1/2), 12 Charges (-1/4)
|
[12] |
7 |
Modular Jet Assist Pack:
Flight 10", combat acceleration/deceleration (+1/4) (25 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF Durable (Modular Jet Assist Pack; -1/2), Must Be Used At Full Effect (When the Jet Assist is on, must Fly at least 10"; -1/2), Requires A Skill Roll (Combat Piloting; -1/2), no Noncombat movement (-1/4)
|
[1 cc] |
26 |
Personal Defense Screen:
Force Field (9 PD/9 ED), Hardened (+1/4), Persistent (+1/2), Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1) (58 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), IAF (Personal Defense Belt; -1/2)
|
[2 cc] |
30 |
Personal Field Tactical Sidearm:
Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points); OIF (Heavy Energy Pistol; -1/2), 2 clips of 8 Charges (-1/4), Beam (-1/4)
|
[8] |
8 |
S32-03P Jamming Pack:
Darkness to Radio Group 2" radius, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); OIF (Jammer Module; -1/2), No Range (-1/2)
|
0 |
16 |
Scanner Module:
Spatial Awareness (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees) (32 Active Points); OIF (Scanner Module; -1/2), Sight, Unusual [very common Sense] (-1/2)
|
0 |
6 |
Subspectral Variator:
Lack Of Weakness (-5) for Resistant Defenses (5 Active Points); IAF (-1/2)
plus Lack Of Weakness (-5) for Normal Defense (5 Active Points); IAF (-1/2)
|
0 |
13 |
Subspectral Visual Disrupter:
Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Chameleon (-1/2), OIF (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4)
|
0 |
30 |
PRIMUS Null Collar:
Drain Superhuman Powers 1d6, 1 Recoverable Continuing Charge lasting 1 Hour (+1/4), Uncontrolled (+1/2), Continuous (+1), Delayed Return Rate (points return at the rate of 5 per 6 Hours; +1 1/4), all Superhuman powers simultaneously (+2) (60 Active Points); OIF (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2)
|
[1 rc] |
30 |
PRIMUS Null Ray:
Drain Superhuman Powers 3d6, any Superhuman power one at a time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (60 Active Points); OIF (-1/2), 8 Charges (-1/2)
|
[8] |
26 |
PRIMUS Sonic Emitting Riot Deterrent Device:
Energy Blast 3d6+1 (standard effect: 10 STUN) (vs. ED), Personal Immunity (+1/4), Time Delay (+1/4), Area Of Effect (7" Radius; +1), Continuous (+1), Attack Versus Limited Defense (Flash Defense (Hearing); +1 1/2) (85 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Can Be Missile Deflected (-1/4), Cannot Be Used With Multiple-Power Attacks (-1/4)
|
[1 cc] |
27 |
PRIMUS Stun Gun:
Energy Blast 8d6 (standard effect: 24 STUN) (vs. ED), No Normal Defense (Make a CON Roll; +1/2) (60 Active Points); OIF (-1/2), 8 Charges (-1/2), Beam (-1/4)
|
[8] |
13 |
PRIMUS Tangle Wire Grenades:
Change Environment 4" radius, -3 DCV, Personal Immunity (+1/4), Time Delay (+1/4) (37 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), IAF (Mini-Grenades; -1/2), Range Based On Strength (-1/4), Can Be Missile Deflected (-1/4)
|
[3 cc] |
13 |
PRIMUS Ultra Cuffs:
Entangle 4d6, 8 DEF (60 Active Points); 1 Recoverable Charge (-1 1/4), Set Effect (Hands Only) (-1), No Range (-1/2), OIF (Cuffs; -1/2), Cannot Form Barriers (-1/4), Extra Time (Full Phase, Only to Activate, -1/4)
|
[1 rc] |
492 |
Total Powers Cost |
|