Cost |
Power |
END |
167 |
Variable Power Pool, 90 base + 77 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (225 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Highly Visible To Mystical Senses (-1/4)
|
|
0 |
1)
Omnipresent and Ever Vigilant:
Teleportation 30", No Relative Velocity, Position Shift (75 Active Points); no Noncombat movement (-1/4) Real Cost: 37
|
14 |
0 |
2)
Opener Of The Way:
Teleportation 4", x4 Increased Mass, Usable By Other (+1/4), Safe Blind Teleport (+1/4), Area Of Effect (One Hex; +1/2), Continuous (+1), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 10" (+1/4) (72 Active Points); Gate Power loses about a third of its effectiveness (-1/2) Real Cost: 32
|
14 |
0 |
3)
Strength of Ten Men:
Succor STR 15d6 (standard effect: 45 points) (75 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits; 1d6 DRAIN vs END Delayed FADE 5/20 Minutes When Effect Begins; -1), Concentration (1/2 DCV; -1/4) Real Cost: 25
|
14 |
0 |
4)
Imbue Other:
Healing Any Characteristic 3d6, any Characteristic one at a time (+1/4), Decreased Re-use Duration (1 Minute; +1 1/4) (75 Active Points); Concentration (0 DCV; -1/2) Real Cost: 33
Notes:
May not heal lost END
|
14 |
0 |
5)
Imbue Other:
Major Transform 1d6 (Sick Person into Well Person, "healed" by re-infection) (15 Active Points) Real Cost: 8
|
2 |
0 |
6)
Entrap Mystic:
Entangle 4d6, 5 DEF (Stops A Given Sense Group Sight Group, Stops A Given Sense Magic Sense), Takes No Damage From Attacks Limited Group (Magic Attacks; +1/4) (75 Active Points); Only Vs Magic Users/Mystics (-2), Cannot Form Barriers (-1/4) Real Cost: 19
|
14 |
0 |
7)
Lamplighter Effect:
Summon 4 137-point Lamplighters, Slavishly Devoted (+1) (74 Active Points) Real Cost: 42
|
14 |
0 |
8)
Blazing Eyes of Divine Fire:
Energy Blast 15d6 (vs. ED) (75 Active Points) Real Cost: 43
|
14 |
0 |
9)
Focused Force:
Hand-To-Hand Attack +15d6 (75 Active Points); Hand-To-Hand Attack (-1/2) Real Cost: 33
Notes:
May add up to 25 pts of STR, 20d6 Attack w/ STR
|
14 |
0 |
10)
Variable Force:
Hand-To-Hand Attack +5d6, Variable Advantage (+1 Advantages; +2) (75 Active Points); Hand-To-Hand Attack (-1/2) Real Cost: 33
Notes:
May add up to 25 pts of STR, 10d6 Attack w/ STR
|
14 |
0 |
11)
Breath of Truth:
Dispel 12 1/2d6, any Magic power one at a time (+1/4), Cumulative (150 points; +3/4) (75 Active Points) Real Cost: 43
|
14 |
0 |
12)
To Stand Unharmed at the Heart of a Star:
Desolidification (affected by Magic) (40 Active Points); Cannot Pass Through Solid Objects (-1/2) Real Cost: 18
|
8 |
0 |
13)
Shield of the Weak:
Force Field (3 PD/3 ED/3 Mental Defense/3 Power Defense), Usable By Other (+1/4), Hardened (+1/4), Does Not Require LOS to Maintain (+1/2), Ranged (+1/2) (30 Active Points); Only vs Magic (-1), Others Only (-1/2) Real Cost: 9
|
6 |
167 |
Total Powers Cost |