Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
18 BODY 10 16 18 13-
8 INT 10 -2 8 11- PER Roll 11-/12-
18 EGO 10 16 18 13- ECV: 6
20 PRE 10 10 20 13- PRE Attack: 4d6
18 COM 10 4 18 13-
4 PD 4 0 4/20 4/20 PD (0/16 rPD)
4 ED 4 0 4/20 4/20 ED (0/16 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
8 REC 8 0 8
36 END 36 0 36
36 STUN 36 0 36
6" Running 6 0 6"
2" Swimming 2 0 2"
3 1/2"/1 1/2"" Leaping 4 0 3 1/2"/33 1/2" 104 Total Characteristics Points
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (4") 3 1/2"/33 1/2"
V. Leap (2") 1 1/2"/16 1/2"
Flight 0"/6" [0"/6" NC]
Gliding 0"/30" [0"/60" NC]
Total earned: 250
Spent: 250
Unspent: 0
Base Points: 250
Disad Points: 125
Total Points: 625
Hair Color:  Blonde
Eye Color:  Blue
Height:  5' 11"
Weight:  180 lbs
As Stephan a movie-star handsome, athletic, and well dressed socialite. As Gravitic, wears a yellow, red, and blue costume with a hooded short cape and a mask that is bit hard on the eyese and instantly recognizable. His power signatures are shades of violet and purple, which Rook often gives him a hard time about.

Type Amount Notes
Physical Defense 4/20 Current BODY:
Res. Phys. Defense 0/16 (18)
Energy Defense 4/20 Current END:
Res. Energy Defense 0/16 (36)
Mental Defense 0 Current STUN:
Power Defense 0 (36)
Use Gravitic Powers to lock down and control opponents
Use Constant and Uncontrolled abilities to compensate for low SPD
Remember that Uncontrolled Powers can't be turned off
Use Drain movement vs those that lack PowD
Use Suppress vs Speedsters / those w/ multiple movements
Use AoE TK vs Agents & physically weak
Use Entangle vs non-bricks
Use Density Decrease and TK vs bricks
Watch END use closely
OCV: 6 DCV: 6
Combat Skill Levels:
+7 Gravity Powers
+1 with DCV
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Cost  Power END
Gravitic Powers Multipower
100 Multipower, 100-point reserve
6u   1)   G-FORCE Killing Attack - Ranged 1d6 (standard effect: 3 BODY, 6 STUN) (vs. PD), Reduced Endurance (Half END; +1/4), Indirect (Always from ground below target; +1/2), Uncontrolled (+1/2), Continuous (+1), No Normal Defense (LS: Hi Pressure, Density Increase, Gravity Manipulation Powers; +1), Does BODY (+1), Area Of Effect (8" Radius; +1), Selective (+1/4) (97 Active Points); Limited Power Only vs Opponents within 1" of the ground (-1/2) (uses END Reserve) 4
5u   2)   Gravitic Fluctuator Killing Attack - Ranged 1d6 (standard effect: 3 BODY, 27 STUN) (vs. PD), Reduced Endurance (1/2 END; +1/4), Uncontrolled (+1/2), No Normal Defense (LS: Hi Pressure, Density Increase, Gravity Manipulation Powers; +1), Continuous (+1), Does BODY (+1), +7 Increased STUN Multiplier (+1 3/4) (97 Active Points); Limited Power Only vs Opponents within 1" of the ground (-1/2), No Knockback (-1/4) (uses END Reserve) 4
8u   3)   What Goes up Must Come Down Suppress: Flight (in Air), Gliding, Swinging, Leaping 7d6 (standard effect: 21 points), Four Powers Simultaneously (+1), Reduced Endurance (Half END; +1/4), Uncontrolled (+1/2) (96 Active Points); Limited Range (-1/4) (uses END Reserve) 4
7u   4)   Gravity Wins Again Suppress: All Movement 4d6 (standard effect: 12 points), All Powers Simultaneously (+2), Uncontrolled (+1/2), Area Of Effect (14" Radius; +1 1/4), Selective Target (+1/4) (100 Active Points); No Range (-1/2) (uses END Reserve) 10
10u   5)   Take A Load On Drain Movement 5d6 (standard effect: 15 points), any Movement power one at a time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (100 Active Points) (uses END Reserve) 10
10u   6)   Micronic Mass Multiplier Drain END 5d6 (standard effect: 15 points), STR, DEX, STUN, or END one at a time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (100 Active Points) (uses END Reserve) 10
7u   7)   Gravitic Pulse Energy Blast 10d6 (vs. PD), Indirect (Always from ground below target; +1/2), Does x1 1/2 Knockback (+1/2) (100 Active Points); Limited Power Only vs Opponents within 1" of the ground (-1/2) (uses END Reserve)
Notes: No Knockback, Double Knockback: The goal of the power is to knock people over. Calculate Knockback as normal, if the target takes Knockback then they fall down in their hex and take no Knockback damage.
4u   8)   Gravity Alteration Telekinesis (26 STR), Reduced Endurance (Half END; +1/4), Area Of Effect (5" Radius; +1), Selective Target (+1/4) (97 Active Points); Only To Pull Objects Straight Down To Earth Or Hold Them Off The Ground (-1), No Range (-1/2) (uses END Reserve) 4
5u   9)   Polarity Shift Telekinesis (53 STR), Reduced Endurance (Half END; +1/4) (99 Active Points); Only To Hold Something Off The Ground (-1) (uses END Reserve) 4
9u   10)   Density Decrease 1/8th Weight, + 3" KB, -15 STR; +3PD, +3" Leaping; (Reduces the average person to about 26 lbs/12.5 kg.), Uncontrolled (+1/2) (90 Active Points) (uses END Reserve)
Notes: Each 20 Base Points gives target x1/2 Mass, +1" KB, -5 STR (no figured), +1 PD, +1" Leaping. Visible Source, Invisible SFX. Constant while the Endurance cost is paid to maintain the effect. Defense: Shrinking, Growth, Density Increase, Desolid.
10u   11)   Gravity Field Manipulation Telekinesis (66 STR) (99 Active Points) (uses END Reserve) 10
10u   12)   Hold Still Entangle 3d6, 5 DEF, Cannot Be Escaped With Teleportation (+1/4), Entangle And Character Both Take Damage (+1/4), Invisible Power Effects (Fully Invisible; +1) (100 Active Points) (uses END Reserve) 10
Personal Gravity Multipower
36 Multipower, 36-point reserve
3u   1)   Air Walking Flight 6", Invisible to Hearing Group (+1/4), Difficult To Dispel (x2 Active Points; +1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), No Gravity Effect (+1/2) (36 Active Points); No Noncombat Movement (-1/4) 0
6m   2)   Gravitic Leaping Leaping +30" (3 1/2"/33 1/2" forward, 1 1/2"/16 1/2" upward) (Accurate) (35 Active Points); No Noncombat Movement (-1/4) (uses END Reserve) 3
6m   3)   Gravitic Gliding Gliding 30" (30 Active Points) 0
1 Gravitic Power Gliding Gliding 1", MegaScale (1" = 1 km; +1/4) 0
1 3...2...1....BLASTOFF Flight 1", Megascale (1" = 1 km; +1/4) (2 Active Points); Straight up Only (-1 1/2) (uses Personal END) 1
Gravitic Dispersion
45   1)   Gravity Field Manipulation Telekinesis (30 STR) (uses END Reserve) 4
3   2)   Gravity Support Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum) 0
16   3)   Gravitas Knockback Resistance -10" (20 Active Points); Nonpersistent (-1/4) 0
12   4)   Gravitic Dispersal Energy Damage Reduction, Resistant, 25% (15 Active Points); Nonpersistent (-1/4) 0
24   5)   Gravitic Dispersal Physical Damage Reduction, Resistant, 50% (30 Active Points); Nonpersistent (-1/4) 0
36   6)   Gravitic Repulsion Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Nonpersistent (-1/4) 0
45 Gravitic Stamina Endurance Reserve (300 END, 15 REC) (45 Active Points) 0
10 Fighting Costume Armor (4 PD/4 ED), Hardened (+1/4) (15 Active Points); OIF (-1/2) 0
1 Acute Hearing +1 PER with Single Sense Group 0
6 Heroic Recovery Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4) 0
442 Total Powers Cost

Cost  Name
21 Gravitic Accuracy: +7 Gravity Powers
5 +1 with DCV
Sanction Package Deal
1) KS: Federal Procedure (INT-based) 11-
2) KS: Federal Law (INT-based) 8-
Scion of the Wealthy
1) Conversation 13-
2) Gambling (Card Games, Dice Games) 11-
3) High Society 13-
4) Language: French (Basic Conversation; Literacy)
5) Oratory 13-
6) Persuasion 13-
7) Riding 13-
8) Seduction 13-
3 Acting 13-
2 KS: Superhero World 11-
1 SS: Physics (INT-based) 8-
0 TF: Custom Adder, Small Motorized Ground Vehicles
Notes: Custom Mod is Everyman Skill
60 Total Skills Cost
Cost  Name
11 Money (Trust Fund Baby & Actor): Filthy Rich
4 Reputation (Famous Superhero) (A medium-sized group) ; 14-, +2/+2d6
1 Fringe Benefit (Ordained Superhero): Right to Marry: Can perform the marriage ceremony
Sanction Package Deal
1) Fringe Benefit: Federal/National Police Powers
19 Total Perks Cost
Cost  Disadvantage
5 Accidental Power Use (Gravity Alteration): When suprised or frightened in Secret ID Infrequently (8-), Uncommon
Notes: If frightened/suprised, there is a chance that the "Gravity Alteration" Power is activated. In this case, it selects all targets accept Gravitic, and on a 1d6 roll of 1-3 floats all targets, 4-6 pulls them down.
10 Distinctive Features: Mutant Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses
10 Hunted: Gravitar 8- (Occasionally), More Powerful, PC has a Public ID or is otherwise very easy to find, Watching
20 Normal Characteristic Maxima
20 Psychological Limitation: Code of the HERO Very Common, Strong
15 Psychological Limitation: Overconfident (Very Common, Moderate)
5 Social Limitation: Public ID: TV and Shlocky Supers Movies Occasionally (8-), Minor
15 Social Limitation: Secret Identity Frequently (11-), Major
5 Susceptibility to Radiation: Weak Radiation Fields 1d6 damage per Minute (Uncommon)
10 Vulnerability to Radiation: 2 x BODY Radiation Based Attacks (Uncommon)
10 Vulnerability to Radiation: 2 x STUN Radiation Based Attacks (Uncommon)
125 Total Disadvantages Cost

Height: 5' 11" Hair: Blonde
Weight: 180 lbs Eyes: Blue
As Stephan a movie-star handsome, athletic, and well dressed socialite. As Gravitic, wears a yellow, red, and blue costume with a hooded short cape and a mask that is bit hard on the eyese and instantly recognizable. His power signatures are shades of violet and purple, which Rook often gives him a hard time about.
Stephan is a simple soul, but for all of his faults he does have a sincere and strong desire to do the right thing. He may not be the brightest person around, and may not be entirely dependable, but he means well and is certainly no coward, facing lethal danger on many occasions without flinching from harms way.

He is determined to continue being a superhero, but he is conflicted about how to balance his life as Stephan Norsworthy, actor and jetsetter, against his secret identity as Gravitic and suffers for it in both identities.
"I look forward to all the crime fighting and villain smiting we are sure to do!"
"Why, from my super humanity, of course!" -- when asked by a reporter where his superhuman powers come from.
Gravitic is a powerful Gravity manipulator, though not as powerful or as dangerous as his supposed sister Gravitar. He is able to do a number of things by raising or lowering gravity and particularly excels at employing control tactics, pinning down and slowing multiple opponents simultaneously. In this regard he worked particularly well with both Hype and Rook on various occasions as their abilities proved to be very synergistic.

Gravitic can also cause quite a bit of damage to others, but his powers tend to be very destructive as few things can resist the kinds of G-Forces he can exert upon them and thus he is loathe to use such powers casually.

As long as Gravitic remains conscious he is able to manipulate gravity around himself to divert and redirect most matter and energy, affording himself a high level of protection from damage, and is able to anchor himself in space so that it is extremely difficult to knock him back by any means.

He also has a number of movement capabilities based upon manipulating his personal gravity, but none of them are as precise or as easy to use as powered flight. His typical means of movement is to launch himself 1 kilometer straight up and then glide down at an angle, repeating as necessary. However he can also equilize his gravity to the point that he is able to effectively walk on air via which he has full control over his movement, but it isn't a very speedy way to travel.

Born to a wealthy socialite, sired by a globe trotting playboy heir of the Norsworthy fortune, Stephan Norsworthy never had anything even vaguely resembling a normal life. His world was one of wealth, privilege, access, and the best of all worldly things. Publically he was the very model of an irresponsible trust fund child, attending the best of prep schools but only when convenient, summering in exotic and expensive locales, rubbing elbows only with other similarly vapid and advantaged people, and otherwise contributing absolutely nothing to anyone elses existance.

However privately Stephan always nursed a feeling that he should be doing something useful with his life, perhaps engendered in him by his nanny, an elderly Brittish dame named Evelyn Frye that had survived the WW2 bombings of London as a child and had quite an interesting life of her own before becoming a high priced tender of wealthy people's children in her later years. This urge to rise above his decadent lifestyle and social set and give back to the world led Stephan to a fascination with super heroes, who had the courage and ability to make the world a better place and he secretly began to keep track of and research their doings.

He kept his hobby a closely guarded secret from everyone, as it would only make him the object of ridicule among his so-called friends if it were discovered. After finishing up college with a meaningless degree from a prestigious university Stephan managed to leverage some connections, good looks, and discretionary funds into a role in a mid-budget superhero movie called the Patriot Missile. Originally he was only going to play a supporting role, but he managed to front enough money, most of it a gift from his distant mother, to parlay himself into the lead.

The Patriot Missle was a superhero with the standard powers of flight, super strength, and invulnerablity and all in all there was nothing really remarkable of interesting about the script. But Stephan's hammy over the top acting, in the vein of a 1940's action adventure serial, had the unintended effect of lending a certain spoofy comedy aspect to the film and it unexpectedly caught on with filmgoers and was quite successful in relative terms compared to what it cost to make.

Of course Stephan was serious, but fortunately he was too dim to really understand that everyone else thought he was being deliberately funny. Regardless the box office take was enough to ensure a series of Patriot Missile sequels over the next 6 years, and some similar roles in other movies and TV shows as Stephan became typecasted. For a while the success was enough to take Stephan's mind off of the little voice in his head that told him he should be making something out of himself, but the difficult shooting schedules and long hours also put a lot of stress on him.

He was often fatigued and would go without enough sleep for days at a time on occassion. One night driving to one of his homes near Aspen from a film shoot he fell asleep at the wheel and drove his car off the side of the mountain. He was awakened by the sound of the car hitting the guard rail and immediately went into terrified shock as he plummeted to his death. The extreme stress of the situation activated his latent mutant powers of Gravity Manipulation and he instinctively halted his fall mere inches from the ground.

Extricating himself from that situation without alerting anyone to his near death experience, he began trying to spelunk the nature and limits of his strange new abilities over the course of the next several months. Finally clearing himself from various contractual obligations he returned to his favorite home in the Grosse Pointe area near Millennium City, he settled in to master his powers in earnest and carefully managed to purchase a fighting suit that had previously been worn by another hero that had fallen in the line of duty, which he used as the basis of a costume for himself.

Soon a new hero entered the supers scene of Millennium City known as Gravitic, The Grandmaster of Graviolis! As Gravitic Stephan met and frequently partnered with several other heroes in the area that eventually coallesced into the supergroup known as the Millennial Men. Working with various of these supers he had many adventures and helped prevent many supercriminals from their dastardly ends.

Unfortunately he took quite a number of beatings in the processes as well as neglected his public life, and it became increasingly difficult to maintain his dual existance. And then one evening on the way home, immediately after he had revealed his secret id to his teammate Rook, he was attacked en route by a person calling themselves Massive who had very similar powers and claimed to be Gravitic's half brother. Further, he claimed that the world reknowned supervillainess known as Gravitar was both of their's half sister! Apparantly Stephan's dad got around quite a bit in his day. Massive demanded that Gravitic go with him at Gravitar's request and together the three siblings would surely be unstoppable.

Gravitic used his mastery of Gravitic forces to contest his supposed brother's hold and refuted him, telling him that he would never join with either him or Gravitar to wreak evil. Massive bade him to reconsider and departed, with the unspoken promise of returning again. Rook and Gravitic parted company and Gravitic disappeared soon thereafter, with Rook apparantly the last person to see him alive.

However Gravitic eventually returned to Mill City months later. He did not give an explanation as to where he had been, as always maintaining a certain mystery about himself, but he had developed several new tricks and increased mastery over gravity in his absense.
Character created with Hero Designer (version 2006111006)