Cost |
Power |
END |
33 |
Multipower, 75-point reserve, (75 Active Points); all slots Required Hands Two-Handed (-1/2), OIF Durable (-1/2), Beam (-1/4)
|
|
3u |
1)
Blaster Volley:
Energy Blast 8 1/2d6 (vs. ED), Autofire (3 shots; +1/4), 64 Charges (+1/2) (75 Active Points)
|
[64] |
3u |
2)
Focused White Noise Pulsar:
Sight, Hearing and Radio Groups Flash 13d6, 16 Charges (+0) (70 Active Points)
|
[16] |
3u |
3)
Overcharged Blast:
Killing Attack - Ranged 5d6 (vs. ED), 16 Charges (+0) (75 Active Points)
|
[16] |
3u |
4)
Phase Blaster:
Energy Blast 15d6 (vs. ED), 16 Charges (+0) (75 Active Points)
|
[16] |
23 |
1)
Advanced Situational Awareness Helmet:
Range Finder: PSLs: +2 vs. Range Modifier with All Ranged Attacks (6 Active Points); OIF (Helmet; -1/2)
plus +2 versus Range Modifier for Sight Group (3 Active Points); OIF (Helmet; -1/2)
plus +2 PER with Sight Group (4 Active Points); OIF (Advanced Situational Awareness Helmet; -1/2)
plus Self Polarizing Visor: Sight Group Flash Defense (5 points) (5 Active Points); OIF (Visor; -1/2)
plus 360 degree Microcamera HUD: Increased Arc Of Perception with Sight Group (10 Active Points); OIF (-1/2)
plus Heat-scan: Infrared Perception (Sight Group) (5 Active Points); OIF (Helmet; -1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2)
plus Ultra-low Light: Nightvision (5 Active Points); OIF (Helmet; -1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2)
|
0 |
35 |
2)
Flight Harness, Long Range Sustained:
Flight 20", Combat Acceleration/Deceleration (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); Restrainable (-1/2), OIF Durable (-1/2)
|
0 |
8 |
3)
Gyrostablized Swingarm:
Swingarm: Extra Limb (1) (5 Active Points); Only To Provide Second Arm For Main Gun (-1)
plus +3 with Ranged Combat (15 Active Points); Only To Hit (OCV Only; -1), OIF Durable (-1/2)
|
0 |
5 |
4)
PP3-01 Psychic Defense Matrix:
Mental Defense (10 points total) (7 Active Points); OIF (Headband; -1/2)
|
0 |
8 |
5)
Signal Scanner/ Micro-burst Transmiter:
High Range Radio Perception (Radio Group), Concealed (-1 with High Range Radio Perception PER Rolls), Discriminatory, Sense (20 Active Points); Requires A Systems Operation Skill Roll (-1/2), OIF (Comms Module; -1/2), Radio/Hearing [very common Sense] (-1/2)
|
0 |
8 |
6)
Surface Cohesion Boots:
Clinging (30 STR) (12 Active Points); OIF Durable (-1/2)
|
0 |
20 |
7)
Modular Marine Battle Armor:
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); OIF Durable (-1/2)
|
0 |
120 |
VPP (Gadget Pool), 90 base + 30 control cost, No Skill Roll Required (+1) (180 Active Points); Limited Class Of Powers Available Very Limited (-1), VPP Powers Can Be Changed Only In Given Circumstance (-1/2); all slots OIF (Must take OIF; -1/2)
|
|
0 |
1)
Modular Jet Assist Pack:
Flight 10", combat acceleration/deceleration (+1/4) (25 Active Points); 1 Continuing Charge lasting 1 Minute (-1), IAF Durable (Modular Jet Assist Pack; -1/2), Must Be Used At Full Effect (When the Jet Assist is on, must Fly at least 10"; -1/2), Requires A Skill Roll (Combat Piloting; -1/2), no Noncombat movement (-1/4) Real Cost: 7
|
[1 cc] |
0 |
2)
Scanner Module:
Spatial Awareness (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees) (32 Active Points); OIF (Scanner Module; -1/2), Sight, Unusual [very common Sense] (-1/2) Real Cost: 16
|
0 |
0 |
3)
Subspectral Variator:
Lack Of Weakness (-5) for Resistant Defenses (5 Active Points); IAF (-1/2)
plus Lack Of Weakness (-5) for Normal Defense (5 Active Points); IAF (-1/2) Real Cost: 6
|
0 |
0 |
4)
Subspectral Visual Disrupter:
Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Chameleon (-1/2), OIF (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4) Real Cost: 13
|
0 |
0 |
5)
Bio-monitor:
Simplified Healing 4d6, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset, Character does not control activation of personal Trigger; Drop to 0 BODY or 0 STUN; +1/2) (60 Active Points); 3 Charges (-1 1/4), OIF (Bio-monitor Module; -1/2), Self Only (-1/2) Real Cost: 18
|
[3] |
0 |
6)
Energy Dispersion Field:
Energy Damage Reduction, Resistant, 25% (15 Active Points); OIF Durable (Heavy Assault Armor; -1/2) Real Cost: 10
|
0 |
0 |
7)
Inertial Dampening Field:
Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Durable (Heavy Assault Armor; -1/2) Real Cost: 10
|
0 |
0 |
8)
Extra Armor Plating I:
Armor (4 PD/4 ED), Hardened (+1/4) (15 Active Points); OIF Durable (Armor Plates; -1/2) Real Cost: 10
|
0 |
272 |
Total Powers Cost |