ICARUS Agent  
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
15 DEX 10 15 15 12- OCV 5 DCV 5
13 CON 10 6 13 12-
13 BODY 10 6 13 12-
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
12 COM 10 1 12 11-
4 PD 3 1 4/12 4/12 PD (0/8 rPD)
4 ED 3 1 4/12 4/12 ED (0/8 rED)
4 SPD 2.5 15 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
26 END 26 0 26
30 STUN 28 2 30
6" Running 6 0 6"
2" Swimming 2 0 2"
3"/1 1/2"" Leaping 3 0 3" 64 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
Flight 15" [30" NC]
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 250
Disad Points: 80
Total Points: 300
APPEARANCE
Hair Color:  Brown
Eye Color:  Hazel
Height:  6' 3"
Weight:  220 lbs
Description:

 ICARUS Agent  
DEFENSES
Type Amount Notes
Physical Defense 4/12 Current BODY:
Res. Phys. Defense 0/8 (13)
Energy Defense 4/12 Current END:
Res. Energy Defense 0/8 (26)
Mental Defense 0 Current STUN:
Power Defense 0 (30)

FIGHTING SKILLS
Cost  Maneuver
Terran Marine Training
3
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
4
2) Boxing Cross: 1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike
4
3) Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs
4
4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 45 STR for holding on
4
5) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
4
6) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
23 Total Martial Arts Cost

STUNTS & FIGHTING STYLE
COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
+1 with All Combat
+2 with Multipurpose Modular Battle Rifle
+2 with Ranged Combat (10 Active Points); Only To Hit (OCV Only; -1), OIF Durable (-1/2)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Akido Throw 1/2 +0 +1 3d6 +v/5, Target Falls
Boxing Cross 1/2 +2 +0 5d6 Strike
Escape 1/2 +0 +0 30 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 45 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
Kung Fu Block 1/2 +2 +2 Block, Abort
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 ICARUS Agent  
SUPERPOWERS!
Cost  Power END
Multipurpose Modular Battle Rifle Multipower
27 Multipower, 60-point reserve, (60 Active Points); all slots Required Hands Two-Handed (-1/2), OIF Durable (-1/2), Beam (-1/4)
3u   1)   Blaster Volley:  Energy Blast 6 1/2d6 (vs. ED), Autofire (3 shots; +1/4), 64 Charges (+1/2) (58 Active Points) [64]
3u   2)   Phase Blaster:  Energy Blast 12d6 (vs. ED), 16 Charges (+0) (60 Active Points) [16]
3u   3)   Overcharged Blast:  Killing Attack - Ranged 4d6 (vs. ED), 16 Charges (+0) (60 Active Points) [16]
3u   4)   Focused White Noise Pulsar:  Sight, Hearing and Radio Groups Flash 11d6, 16 Charges (+0) (60 Active Points) [16]
40 Heavy Assault Armor: 
Armored Suit: Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); OIF Durable (Heavy Assault Armor; -1/2)
plus
Energy Dispersion Field: Energy Damage Reduction, Resistant, 25% (15 Active Points); OIF Durable (Heavy Assault Armor; -1/2)
plus
Inertial Dampening Field: Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Durable (Heavy Assault Armor; -1/2)
0
Standard Issue
26   1)   Flight Harness, Long Range Sustained:  Flight 15", Combat Acceleration/Deceleration (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Restrainable (-1/2), OIF Durable (-1/2) 0
18   2)   Advanced Situational Awareness Helmet: 
Range Finder: Penalty Skill Levels: +1 vs. Range Modifier with Ranged (3 Active Points); OIF (Helmet; -1/2)
plus
+1 versus Range Modifier for Sight Group (2 Active Points); OIF (Helmet; -1/2)
plus
+1 PER with Sight Group (2 Active Points); OIF (Advanced Situational Awareness Helmet; -1/2)
plus
Sight Group Self Polarizing Visor: Flash Defense (5 points) (5 Active Points); OIF (Visor; -1/2)
plus
360 degree Microcamera HUD: Increased Arc Of Perception with Sight Group (10 Active Points); OIF (-1/2)
plus
Heat-scan: Infrared Perception (Sight Group) (5 Active Points); OIF (Helmet; -1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2)
plus
Ultra-low Light: Nightvision (5 Active Points); OIF (Helmet; -1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2)
0
8   3)   Signal Scanner/ Micro-burst Transmiter:  High Range Radio Perception (Radio Group), Concealed (-1 with High Range Radio Perception PER Rolls), Discriminatory, Sense (20 Active Points); Requires A Systems Operation Skill Roll (-1/2), OIF (Comms Module; -1/2), Radio/Hearing [very common Sense] (-1/2) 0
6   4)   Gyrostablized Swingarm: 
Swingarm: Extra Limb (1) (5 Active Points); Only To Provide Second Arm For Main Gun (-1)
plus
+2 with Ranged Combat (10 Active Points); Only To Hit (OCV Only; -1), OIF Durable (-1/2)
0
8   5)   Surface Cohesion Boots:  Clinging (20 STR) (12 Active Points); OIF Durable (-1/2) 0
16   6)   Bio-monitor:  Simplified Healing 3d6, Trigger (Drop to 0 BODY or 0 STUN) (Self Resetting; +3/4) (52 Active Points); 3 Charges (-1 1/4), OIF (Bio-monitor Module; -1/2), Self Only (-1/2) [3]
161 Total Powers Cost

 ICARUS Agent  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
8 +1 with All Combat
6 +2 with Multipurpose Modular Battle Rifle
3 Combat Driving 12-
3 Combat Piloting 12-
3 KS: PRIMUS Law Enforcement (INT-based) 12-
2 Navigation (Air) 12-
3 PS: PRIMUS AGENT (INT-based) 12-
3 Security Systems 12-
3 Systems Operation 12-
3 Tactics 12-
3 Teamwork 12-
40 Total Skills Cost
PERKS
Cost  Name
10 Fringe Benefit: International Police Powers, Membership (PRIMUS), Registered Superhero
2 Reputation: PRIMUS AGENT (UNITED STATES) 11-, +2/+2d6
12 Total Perks Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
20 Normal Characteristic Maxima
15 Psychological Limitation: Patriot Common, Strong
20 Psychological Limitation: Respects Authority (Very Common, Strong)
5 Social Limitation: Government Employee Frequently (11-), Minor, Not Limiting In Some Cultures
20 Watched: PRIMUS 14- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
80 Total Disadvantages Cost

 ICARUS Agent  
APPEARANCE & SHTICK
APPEARANCE
Height: 6' 3" Hair: Brown
Weight: 220 lbs Eyes: Hazel
PERSONALITY & MOTIVATION
CATCH PHRASE(S)
POWERS & SPECIAL EFFECTS
Highly trained PRIMUS Agents

 ICARUS Agent  
ORIGIN
PRIMUS Agents equipped with modern era equivalents of Major Savage's equipment and trained by him to be a crack anti-supervillain response unit. Currently there are 30 Agents split into 6 units of 5 men, each Agent is supported by an armorer tech and each Unit is supported by an R & D scientist.
Character created with Hero Designer (version 2006053109)