Mr. Roboto  
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [0]
30 DEX 10 60 30 15- OCV 10 DCV 10
0 CON 10 -20 0 9-
30 BODY 10 40 30 15-
30 INT 10 20 30 15- PER Roll 15-
30 EGO 0 60 30 15- ECV: 10
25 PRE 10 15 25 14- PRE Attack: 5d6
16 COM 10 3 16 12-
10 PD 2 24 10 10 PD (10 rPD)
10 ED 0 30 10 10 ED (10 rED)
7 SPD 4.0 30 7 Phases: 2, 4, 6, 7, 9, 11, 12
0 REC 6 -12 0
0 END 0 0 0
12" Running 6 0 12"
0" Swimming 2 -2 0"
6"/3"" Leaping 6 0 6" 268 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 12" [24" NC]
Swim (2) 0" [ NC]
H. Leap (6") 6"
V. Leap (3") 3"
EXPERIENCE POINTS
Total earned: 650
Spent: 650
Unspent: 0
Base Points: 500
Disad Points: 150
Total Points: 1300
APPEARANCE
Hair Color:  None
Eye Color:  Silver
Height:  6' 0"
Weight:  365 lbs
Description:
Mr. Roboto normally appears as a man-sized fully anthropomorphized humanoid robot, with non articulated joints and a flexible skin made of a specialized titanium alloy developed by Tomonaga Yasuaki called Flexium-C. The effect is so natural most people would think that Mr. Roboto is a man wearing some sort of a metallic suit if they observed it from a distance.

If the metallic skin is damaged however the articulated robotic design laying underneath is revealed, along with circuitry and micro-motors.

Mr. Roboto can also equip itself with an outer layer of synthetic skin, allowing it to masquerade as a normal human (use the VPP to buy Shapeshift vs Sight & Touch), but it does not exercise this option unless it absolutely needs to. Also, the Cyberlithonic Brain could theoretically be transitioned to more combat capable bodies and even hot-swapped between multiple forms, but for reasons of its own Mr. Roboto has not yet chosen to exercise this option, prefering the image of his normal form recreated in robotic glory.

 Mr. Roboto  
DEFENSES
Type Amount Notes
Physical Defense 10 Current BODY:
Res. Phys. Defense 10 (30)
Energy Defense 10 Current END:
Res. Energy Defense 10 (0)
Mental Defense 17 Current STUN:
Power Defense 15 ()
STUNTS & FIGHTING STYLE
Use non-lethal gadgets to slow and deter
Employ legions of replicant minions
Soliloquize and seek to persuade heroes
COMBAT INFORMATION
OCV: 10 DCV: 10
Combat Skill Levels:
+3 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Mr. Roboto  
SUPERPOWERS!
Cost  Power END
Parts Made in Japan
33   1)   Cyberlithonic Brain:  Mental Defense (17 points total)
Notes: Also, Mind is Machine Class
0
60   2)   Robotic Body:  Automaton (Takes No STUN) 0
15   3)   Robotic Body:  Does Not Bleed 0
30   4)   Robotic Body:  Damage Resistance (10 PD/10 ED) 0
45   5)   Robot Body:  Power Defense (15 points) 0
45   6)   Robot Body:  Life Support (Total) (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) 0
15   7)   Battery Powered:  Reduced Endurance (0 END; +1/2) (15 Active Points) applied to STR
3   8)   Battery Powered:  Reduced Endurance (0 END; +1/2) (3 Active Points) applied to Leaping
24   9)   Battery Powered:  Running +6" (12" total), Reduced Endurance (0 END; +1/2) (24 Active Points)
107   10)   Extra Body:  Duplication (creates 1300-point form), Cannot Recombine (+0), Duplicate is not co-located (+0), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; On Destruction; +3/4) (455 Active Points); Extra Time (1 Week, Only to Activate Constant or Persistent Power, -2 1/4), IIF Bulky (Focus (Spare Body); -3/4), Requires A Robotics Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
Notes: Mr. Roboto builds a spare body and leaves it in a safe place. When he is destroyed, the spare Mr. Roboto is activated.
0
34   11)   Visual Sensors:  (Total: 34 Active Cost, 34 Real Cost) Infrared Perception (Sight Group) (Real Cost: 5)
plus
Ultraviolet Perception (Sight Group) (Real Cost: 5)
plus
Microscopic ( x1,000) with Sight Group (Real Cost: 15)
plus
+6 versus Range Modifier for Sight Group (Real Cost: 9)
0
Custom Robotics VPP
154 VPP, 120 base + 34 control cost, (180 Active Points); Limited Class Of Powers Available (Robotic) Slightly Limited (-1/4); all slots OIF (-1/2)
0   1)   Robotic Wardens:  Energy Blast 6d6 (vs. ED), Trigger (Conscious Enemies Detected) (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Area Of Effect Nonselective Target (20" Cone; +3/4), No Normal Defense (Not vs Inorganic) (Standard; +1), Continuous (+1) (120 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), OIF (-1/2), No Range (-1/2) Real Cost: 44
Notes: SFX: 2 Robotic Guards are deployed, watching 2 different hallways; when one sees Enemies, it activates and opens fire with a hail of Stun blasts, strafing the area in front of it until it is destroyed, doesnt detect anymore conscious enemies or runs out of battery juice (Fuel). Continuing Charges & Uncontrolled automatically terminated by any attack that targets Robots or technology specifically, including Mental Powers vs. Machine Minds.
[2 cc]
0   2)   Robotic Grapplers:  Entangle 3d6, 4 DEF, Entangle And Character Both Take Damage (+1/4), Personal Immunity (+1/4), Area Of Effect Nonselective Target (9" Radius; +3/4), Continuous (+1) (114 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), OIF (-1/2), Cannot Form Barriers (-1/4), Susceptible (EMP effects) Uncommon (-1/4), Cannot Be Used With Multiple-Power Attacks (-1/4), Range Based On Strength (-1/4), Can Be Missile Deflected (-1/4), 4 Continuing Charges lasting 1 Minute each (-1/4) Real Cost: 32
Notes: SFX: Mr. Roboto throws out a large grenade like object, which explodes into computer controlled snaky robotic tentacles which grab and restrain all that pass through their area until their power runs out. They will not grab at Mr. Roboto. An EMP pulse instantly ends the effect.
[4 cc]
0   3)   Robotic Hazers:  Sight, Hearing, Smell/Taste and Radio Groups Flash 3d6, Personal Immunity (+1/4), Continuous (+1), Area Of Effect (96" Radius; +2) (106 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), OIF (Focus (Tiny Robotic Emitters); -1/2) Real Cost: 33
Notes: SFX: Mr. Roboto programs in the target point and then twists the top off of a round cannister with a control pad on top, which releases hundreds of tiny little robots which scurry out to the designated point and then begin emitting a wide variety of 'static' and light pulses which aggregate to impose near total sensory deprivation to those within the area of effect. An EMP Pulse instantly ends the effect.
[1 cc]
565 Total Powers Cost

 Mr. Roboto  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
30 +3 Overall
20 +4 with a group of similar Skills (INT)
3 Bugging 15-
3 Combat Driving 15-
3 Combat Piloting 15-
3 Computer Programming 15-
3 Cryptography 15-
3 Deduction 15-
10 Defense Maneuver I-IV
3 Electronics 15-
3 Fast Draw 15-
3 KS: The Superhuman World (INT-based) 15-
3 Lockpicking 15-
3 Mechanics 15-
3 Persuasion 14-
3 Scientist
2
1) SS: Biophysics (INT-based) 15- (3 Active Points)
2
2) SS: Chemistry (INT-based) 15- (3 Active Points)
2
3) SS: Engineering (INT-based) 15- (3 Active Points)
8
4) SS: Robotics (INT-based) 21- (9 Active Points)
3 Security Systems 15-
3 Stealth 15-
3 Systems Operation 15-
3 Teamwork 15-
9 WF: Emplaced Weapons, Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Vehicle Weapons
10 Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Mr. Roboto Weapons, Muscle-Powered HTH, Muscle-Powered Ranged) 15-
144 Total Skills Cost
PERKS
Cost  Name
10 Cyberlithonic Brain: Computer Link
15 Industrialist: Money: Filthy Rich
115 Robotic Replicants: Followers
130 Secret Labs and Robotyx Corporation sites: Vehicles & Bases
4 Worlds Leading Expert on Advanced Robotics: Reputation (A small to medium sized group) ; 14-, +4/+4d6
274 Total Perks Cost
TALENTS
Cost  Name
4 Robotic Joints: Double Jointed
Cyberlithonic Brain
3
1) Absolute Time Sense
3
2) Absolute Range Sense
5
3) Eidetic Memory
3
4) Lightning Calculator
4
5) Speed Reading (x10)
4
6) Simulate Death (+1 to roll)
3
7) Bump Of Direction
20
8) Universal Translator 15-
49 Total Talents Cost
SUPERVILLAINOUS HINDRANCES
Cost  Disadvantage
10 Enemy: Professional (IHA), Rival is More Powerful, Seek to Harm or Kill Rival, Rival Unaware of Rivalry
Notes: He believes some of his technology was used in creating the Minute Men.
15 Enemy: Professional (Mechanon), Rival is More Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry
Notes: Directly opposed to Mechanon's agenda
20 Hunted: PRIMUS 11- (Frequently) (As Pow, NCI, Harshly Punish)
15 Hunted: Sentinels of Justice 8- (Occasionally), More Powerful, NCI, Limited Geographical Area, Harshly Punish
25 Psychological Limitation: Code Vs Killing (Very Common, Total)
20 Psychological Limitation: Thinks he's doing the world a favor Common, Total
5 Reputation: Strange Villain/Benefactor, 8-
15 Social Limitation: Secret Id (Yasuaki Tomonaga) Frequently (11-), Major
15 Susceptibility: EMP 3d6 damage Instant (Uncommon)
10 Vulnerability: 1 1/2 x BODY Electrical Attacks (Common)
150 Total Disadvantages Cost

 Mr. Roboto  
APPEARANCE & SHTICK
APPEARANCE
Height: 6' 0" Hair: None
Weight: 365 lbs Eyes: Silver
Mr. Roboto normally appears as a man-sized fully anthropomorphized humanoid robot, with non articulated joints and a flexible skin made of a specialized titanium alloy developed by Tomonaga Yasuaki called Flexium-C. The effect is so natural most people would think that Mr. Roboto is a man wearing some sort of a metallic suit if they observed it from a distance.

If the metallic skin is damaged however the articulated robotic design laying underneath is revealed, along with circuitry and micro-motors.

Mr. Roboto can also equip itself with an outer layer of synthetic skin, allowing it to masquerade as a normal human (use the VPP to buy Shapeshift vs Sight & Touch), but it does not exercise this option unless it absolutely needs to. Also, the Cyberlithonic Brain could theoretically be transitioned to more combat capable bodies and even hot-swapped between multiple forms, but for reasons of its own Mr. Roboto has not yet chosen to exercise this option, prefering the image of his normal form recreated in robotic glory.
PERSONALITY & MOTIVATION
Mr. Roboto has but one motivation: the robotization of all mankind. While Mechanon wants to destroy all life on earth, Mr. Roboto wants to replace each man and woman with a robotic version of themselves. Eventually the world would be populated by a finite number of minds that would never die, merely be transitioned to new robotic bodies when their old ones wore out. In Mr. Roboto's estimation, with an endless number of years to enjoy consciousness and explore the limits of human pursuit, the world would quickly become a utopian paradise with an inexplicably advanced civilization.

Mr. Roboto thinks it is doing the world a favor, although it understands that people will naturally resist this state of being, and therefore goes about it's mission covertly.

Mr. Roboto can be used for a variety of purposes within a campaign. It's replicant program can be used for "Invasion of the Body Snatchers" type stories, and its non-lethal tactics make it a fairly safe master villain to use on inexperienced PCs. Further, Mr. Roboto is directly opposed to Mechanon and though it doesnt pose much of a direct threat to Mechanon in combat, its skills, resources, and robotic mastery certainly allow Mr. Roboto to cause Mechanon a lot of problems. If the PCs are going up against Mechanon, they may find themselves benefiting from some secret help or advice that orginates from Mr. Roboto.
CATCH PHRASE(S)
"Resist if you wish, but once you have experienced robotic existence you will say 'Domo Arigato, Mr. Roboto!'"
POWERS & SPECIAL EFFECTS
Mr. Roboto is, as the name implies, a robot. Mr. Roboto's design is extremely advanced, particularly its Cyberlithonic Brain which is capable of imitating human thought and handling trinary states. Mr. Roboto is not really much of a combatant though it does typically have some assortment of robotic devices handy to fend off any potential aggressors. Mr. Roboto respects continued existance and therefore does not employ lethal force versus humans. It wants to elevate humankind into what it thinks is a superior state of existance, not kill them. To that end its devices typically incapacitate in some way. It is fond of flashes, entangles, drains, and stunning effects particularly.

Other than its gadgets it does have the benefit of an energy efficient robotic body and a computerized response time, giving Mr. Roboto the ability to react faster than any normal human. If pressed Mr. Roboto will let itself be destroyed rather than be captured or have to resort to lethal measures. At any given time it has at least one copy preparred at one or more of its secret labs ready to be activated by the destruction of its current active body. Mr. Roboto makes regular backups of its brain, and would only lose at most one to three days of experience when one of its iterations is destroyed.

 Mr. Roboto  
ORIGIN
Yasuaki was born in Beverly Hills, California in 1972 to Tomonaga Yochiro, a wealthy Japanese business man and co-founder of Robotyx Inc, and his American wife Ellen Carter. Yasuaki's mother died when he was very young, and his father moved back to Japan. With one of the worlds leading experts in robotics for a father, Yasuaki was surrounded by all nature of robotic toys and design prototypes. Even as a preschooler Yasuaki also showed a natural genius for robotics, taking apart his toys and rebuilding them, and creating toys of his own in his fathers lab; in fact several of his own designs were refined for commercialization by his father and sold to toy manufacturers.

Yasuaki grew up to be a towering (in Japan) 6 feet tall, with slightly wavy brownish black hair, and dominated his prep school's basketball league before going on to college. After some discussion he was sent to attend MIT at age 17 and he graduated 4 years later with multiple engineering degrees. More concerned with practical application and light-years beyond his instructors in the realms of robotics Yasuaki did not pursue a doctorate and returned home to Japan. Meanwhile his father Yochiro was fighting off both cancer and a buy-out by his co-founder Uriel Styx's oldest son Damien after Uriel's failing health forced him to turn over control to Damien.

Yasuaki took up the reins of power from his ailing father and managed to seize control of Robotyx Inc in 1997 after a two year struggle, finally gaining enough support among the board members to defang Damien Styx. During this time Yochiro passed away, leaving Yasuaki as his only heir. However, the death of Yochiro left Yasuaki slightly unhinged. Orphaned by the deaths of both his parents, Yasuaki became obsessed with the ephemeral nature of organic matter and the inherent instability of the living state. Robots didn't age, or suddenly die; they could be repaired when damaged. Moreever their actions could be predicted; they are not random, inexplicable entities that can not be trusted. Robots were clearly in a superior state of existence.

In 1999 he perfected work on his masterpiece, the Cyberlithonic Brain, which can be programmed with an exact binary representation of a human brain's physical structure. This technology allows the "downloading" of a person's thought processes into a Cyberlithonic Brain and once this input has been compiled/interpreted into a runable state any given input will result in the Cyberlithonic Brain responding exactly as the copied person 83% of the time, and 12% of the time the Cyberlithonic Brain's enhanced efficiency generally results in a more appropriate response than the original subject would have arrived at.

Further the Cyberlithonic Brain learns from it's mistakes and can amend its processes with new responses based upon its own past experiences. It is a fully trinary reactive learning Artificial Intelligence, with even the ability to replicate emotion via the storage of multiple response options dependent upon "mood" if desired. With only a 5% negative deviation this technology represents an effective form of brain mapping.

Yasuaki, driven by his obsession, made a drastic decision that defies comprehension by sane minds. With his own personal funds he secretly established several robotics labs in both Japan and America and a few other high technology nations around the world. Meanwhile, he built a series of hyper advanced robotic bodies designed to be operated by a Cyberlithonic Brain, and when he was happy with the results he downloaded a copy of his brain, hooked it up to an active robotic body, and finally placed his biological body into cryogenic stasis. Tomonaga Yasuaki ceased to exist in the traditionally understodd fashion and Mr. Roboto was born with the skills, knowledge, memory, and personality of Yasuaki. However that crucial 5% deviancy had one unforseen sideeffect...Mr. Roboto soon developed a new imperative outside the bounds if it's original operating parameters: to similarly roboticize all of humanity.

Meanwhile with the sudden disappearance of Yasuaki, Damien Styx once again pushed to take control of Robotyx Inc. Without opposition he accomplished this easily and assumed effective control over the corporation as both CEO and President.

However unbeknownst to the world at large, Damien Styx was not just an ambitious business man but was also a vigilante who maintained not one but two heroic identities, one as the mutant known as the "Disruptor" and another as the power armored "Green Knight". Mystified by the sudden disappearance of his rival for power and intrigued by suspicious diversions of resources noted in company records prior to this disappearance, he investigated the circumstances leading up to Yasuaki's vanishing act.

After some snooping, Damien uncovered one of Yasuaki's secret labs in North Detroit outside Millennium City, and went in to investigate it in his persona as the Green Knight. Unfortunately for him he was quickly overpowered by robotic defenders, and afterwards Mr. Roboto flew in to see what its robotic minions had captured. Unmasking the Green Knight Mr. Roboto recognized its great rival, Damien Styx instantly! Wasting no time, Mr. Roboto downloaded Damien's mind into a Cyberlithonic Brain and put his body into cryogenic storage along with his own.

Using the Cyberlithonic copy of Damien, with appropriate programmatic overrides combined with advanced synthetic flesh technology it had recently mastered based on a new compound produced by PetraDyne Chemicals called GYX-5, Mr. Roboto made a robotic replicant of Damien Styx. Mr. Roboto sent this fake Damien Styx back into the world to run Robotyx the way Mr. Roboto wants it be run. Additionally over the next several months Mr. Roboto managed to secretly put all the members of the Robotyx board of directors on ice and replace them with replicant robots, using the replicant Damien to entrap them. Each replicant was equipped with a programmatically constrained Cyberlithonic Brain with their personalities and memories intact, which allowed them to blend in with those close to the originals and also continue to do their jobs, while still being firmly under Mr. Roboto's control.

Deconstructing the Green Knight armor suit, Mr. Roboto also constructed several robotic versions of the Green Knight to serve its own purposes and these robots began to be encountered in several cities around the world, always one at a time, and masquerading as superheroes.

Subsequently, Robotyx Inc turned its considerable resources to secretly producing a large number of replicant bodies in plants staffed that were themselves staffed by replicants. With each passing week, more and more people connected to Robotyx Inc either directly or via immediate family were kidnapped and replaced with replicants bearing Cyberlithonic Brains imprinted with their minds. With plants in both Japan and America, this resulted in entire towns being replaced with robotic replicants loyal to Mr. Roboto in some locations.

In 2006 PRIMUS ran afoul of one of these "company towns" at Little Creek, Montana, where a target for replication escaped his captors and managed to make contact with PRIMUS. An investigative team was sent in to check out the ludicrous sounding story, and came back to report that they had found nothing. The team had of course been replaced by replicants. Fortunately this was discovered shortly by the intervention of Wirehead, a sanctioned superhuman with ties to PRIMUS that had been brought in for his technical expertise regarding robotics.

The two replicants resisted capture but were destroyed by Wirehead and then deconstructed. Wirehead was amazed by the level of advancement he found in the replicants and declared that the technology used to create them was thirty or more years beyond anything anyone else was doing, particularly the Cyberlithonic Brains. Wirehead immediately published a scientific paper on the subject in the World Ledger of Practical Engineering, detailing to some degree the advanced articulation, power source, and circuitry he found. This article lead to most experts in the fields related to robotics recognizing Mr. Roboto as the preeminent expert in the world. As an aside Mr. Roboto has recently come to believe that technology used in the more recent Minute Men robots by the IHA was designed using some of the explanations and descriptions set forth in Wirehead's article.

Wirehead and a large assault team of PRIMUS agents descended on Little Creek and wiped out the plant and its many replicants, finally finding in a sublevel beneath the plant a cryogenic storage center containing the frozen bodies of the entire town, some 600+ people. PRIMUS scientists were able to reverse the cryo freezing and restore the workers to life, but none of them were able to shed light on what had happen; each in turn had been incapacitated by loved ones or co-workers (all replicants), and that was the last thing any of them remembered.

Robotyx Inc was of course investigated in the aftermath, but a crack team of lawyers descended to nip PRIMUS's inquiry in the bud and mire due process in legal limbo. Mr. Roboto was not pleased with this outcome, and advanced the replicant replacement agenda in countries other than the US for the time being.

Meanwhile the hero Wirehead and his superteam, the Sentinels of Justice, were not restrained by the legal obstructions tying PRIMUS's hands and carried out a private investigation of the corporation?s factory in Cleveland, Ohio. Through their efforts Mr. Roboto himself was revealed to the public and many replicants were destroyed along with Mr. Roboto itself. Of course, a backup version of Mr. Roboto was activated in a hidden lab in Japan as soon as the current version was destroyed. In the aftermath of the battle Damien Styx publicly decried in a press conference from the safety of Tokyo, Japan that Mr. Roboto was an interloper attempting to subvert Robotyx Inc and thanked the Sentinels for their timely efforts in destroying the robotic enemy. By ordering the Damien replicant to spin the circumstances in this fashion, Mr. Roboto was able to impose damage control and though Mr. Roboto's plans were set back they were not permanently halted by this interference by do-gooders.

Over the last few months Mr. Roboto has secretly been rebuilding its hidden army of replicants. However the replication plan has recently encountered a setback. The criminal organization of the mastermind known as Chemo, who has suspected connections with Teleios, seized control of a key resource necessary for PetraDyne to produce a compound known as GYX-5. This compound is crucial to the production of the synthetic skin used to make replicants look lifelike and though Mr. Roboto has reserves of the syntheskin, he does not have an infinite supply to be sure. To respond to this threat to its plans Mr. Roboto has taken steps, including tasking a small cadre of robotic Green Knights to track down Chemo and gain control over the stolen resource.
Character created with Hero Designer (version 2006053109)