*
Fast Draw Holster:
+1 with Fast Draw (Extra Holster For Second Gun) (3 Active Points); OIF (-1/2)
Notes:
REAL COST: 2 points
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|
Notes:
REAL COST: 18 points
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*
Killing Attack - Ranged 2d6 (vs. PD) (30 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4)
|
[7] |
*
+2 with Sparhawk Caseless Autopistol 1
|
|
*
Penalty Skill Levels: +2 vs. Range Modifier with a single attack
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|
Notes:
REAL COST: 77 points
|
*
AugerArmor:
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); OIF (-1/2)
|
0 |
*
AugerDexterity:
+6 DEX (18 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
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|
*
AugerSpeed:
+1 SPD (10 Active Points); OIF (-1/2)
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|
*
Auger Running:
(Total: 15 Active Cost, 10 Real Cost) Running +3" (6"/9" total), Reduced Endurance (0 END; +1/2) (9 Active Points); OIF (-1/2) (Real Cost: 6)
plus Reduced Endurance (0 END; +1/2); OIF (-1/2) for up to 12 Active Points of Running (6 Active Points) (Real Cost: 6)
|
0 |
*
AugerLeap:
Leaping +3" (6"/7 1/2" forward, 3"/3 1/2" upward), Reduced Endurance (0 END; +1/2) (5 Active Points); OIF (-1/2)
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|
*
AugerStrength:
(Total: 19 Active Cost, 11 Real Cost) +8 STR, Reduced Endurance (0 END; +1/2) (12 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) (Real Cost: 6)
plus Reduced Endurance (0 END; +1/2); OIF (-1/2) for up to 15 Active Points of Strength (7 Active Points) (Real Cost: 7)
|
0 |
*
Darkskin:
+2 with Concealment (4 Active Points); OIF (-1/2)
|
|
*
Quietskin:
+2 with Stealth (4 Active Points); OIF (-1/2)
|
|
*
Computer Link (3 Active Points); OIF (-1/2)
|
|
*
Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
|
0 |
*
Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2)
|
0 |
Notes:
REAL COST: 8 points
|
Multipower, 10-point reserve, (10 Active Points); all slots OAF (-1)
|
|
*
Ultraviolet Perception (Sight Group) (5 Active Points); OAF (-1)
|
0 |
*
Infrared Perception (Sight Group) (5 Active Points); OAF (-1)
|
0 |
*
Nightvision (5 Active Points); OAF (-1)
|
0 |
Notes:
REAL COST: 11 points
|
Multipower, 10-point reserve, (10 Active Points); all slots IAF (-1/2)
|
|
*
Electronics Tools:
+2 with Electronics (4 Active Points); IAF (-1/2)
|
|
*
Microelectronics Toolkit:
+2 with Microelectronics (4 Active Points); IAF (-1/2)
|
|
*
Lockpick Set:
+1 with Lockpicking (2 Active Points); IAF (-1/2)
|
|
*
Mechanics Toolkit:
+2 with Mechanics (4 Active Points); IAF (-1/2)
|
|
*
Equipment Specialist:
Contact: Mr. Parts (Contact has useful Skills or resources, Very Good relationship with Contact) 13-
|
|
*
Contact: Chaz (Contact has useful Skills or resources, Good relationship with Contact) 12-
|
|
*
Old Military Buddies:
Contact: Old Military Buddies (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (12 Active Points) 11-
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|