Trudy Killer Shrike 
BIOSIGNS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
15 DEX 10 15 15/21 12- / 13- OCV 5/7 DCV 5/7
13 CON 10 6 13 12-
17 BODY 10 0 17 12-
20 INT 10 10 20 13- PER Roll 13-
17 EGO 10 14 17 12- ECV: 6
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
3 PD 2 0 3 3 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.5 5 3 Phases: 4, 8, 12
5 REC 5 0 5
26 END 26 0 26
25 STUN 22 3 25
7" Running 6 2 7"
1" Swimming 2 -1 1"
2"/1" Leaping 2 0 2" 61 Total Characteristics Points
PROFILE
FLEET
Type Total
Run (6) 7" [14" NC]
Swim (2) 1" [2" NC]
H. Leap (2") 2"
V. Leap (1") 1"
CRED
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 125
Disad Points: 100
Total Points: 225
VIS
Hair Color:  Black
Eye Color:  White
Height:  5' 7"
Weight:  120 lbs
Description:
Trudy is an attractive but not spectacular woman of slim build. She is blind from birth and has milked over eyes but she is very skilled at concealing this fact by always wearing dark glasses, visored helmets, or goggles, cosmetic contacts, and other means if necessary. When appropriate she wears a specialized pair of goggles that look like (somewhat eccentric) VR Goggles but also secretly tap directly into her brain's occular center to provide her with the equivalent of perfect sight.

Trudy has a suit of very good quality lightweight composite mesh armor, though it isn't reenforced; she usually wears this beneath street clothes. On the rare occassions that she doesn't dress assuming danger she tend to like skimpy outfits that are comfortable and unrestrictive, not being as dialed in to the effect of copious displayed skin on sighted people; she avoids clothes or accessories that make unnecessary noise.
BAGGAGE
Cost  Disadvantage
5 Distinctive Features: Tuber (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
20 Hunted: BioCorps 14- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
10 Psychological Limitation: Thrillseeker (Common, Moderate)
0 Normal Characteristic Maxima
15 Psychological Limitation: Loyal To BioCorps (Common, Strong)
25 Social Limitation: Subject to orders (Very Frequently, Severe)
25 Physical Limitation: Blind (All the Time, Fully Impairing)
100 Total Disadvantages Cost

 Trudy Killer Shrike 
MOVES
OCV: 5/7 DCV: 5/7
Combat Skill Levels:
+1 Overall
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
MODS
LONG DISTANCE MISS FACTOR
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
CYBERNETICS CLOSE QUARTERS COMBAT
Type of Cybernetics

DEX Penalty*

Cyberarms -1
Cyberlegs -1
Dermal Plating -1
Heavy Dermal Plating -2
Exo-skeleton -2
Hard Points -1 each
* This penalty applies only for purposes of determining when a character's Phase occurs.
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
CYA
Type Amount Notes
Physical Defense 3 Current BODY:
Res. Phys. Defense 0 (17)
Energy Defense 3 Current END:
Res. Energy Defense 0 (26)
Mental Defense 0 Current STUN:
Power Defense 0 (25)

 Trudy Killer Shrike 
METAPOWERS / ENHANCEMENTS / SUPERSKILLS / BIOTECH
Cost  Power END
Superskills
14   1)   Echo-location Adroitness:  +6 DEX (18 Active Points); Linked (Radar Hearing; Greater Power is Constant or in use most or all of the time; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; Lesser Power can only be used when character uses greater Power at full value; -1/4)
5   2)   Inner-workings:  +6 with Lockpicking (12 Active Points); Physical Locks Only (-1), Linked (Radar Hearing; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4)
Tuber Package
10   1)   Healing Factor:  Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Self Only (-1/2) 0
5   2)   Natrually Acrobatic:  Acrobatics 13- (14-)
5   3)   Natrually Acrobatic:  Breakfall 13- (14-)
10   4)   Psionic Defense Reflex:  Ego Attack 1 point (Human class of minds), Invisible Power Effects, SFX Only (Fully Invisible; +1/4), Penetrating (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1), Damage Shield (Affects Mental And Physical Attackers; Offensive; +1 1/4) (15 Active Points); Always On (-1/2) 0
10   5)   Radar Hearing:  Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); Sense Affected As More Than One Sense Hearing (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Character Suffers x1.5 Effect From Hearing Flash When Effect Is Active; -1/2) 0
1   6)   Stalwart:  +1 PD
9   7)   Stalwart:  +7 BODY (14 Active Points); No Figured Characteristics (-1/2)
69 Total Powers Cost
EXPERTISE
SKILLS
Cost  Name
10 +1 Overall
1 Braille
Slicer
5
1) +1 with Slicer Skills
9
2) Computer Programming (DEFENSE, HACKING, INFILTRATION, ELECTRONIC LOCKING DEVICES, LANGUAGES: Enoch (E) / Enoch Plus (E+), Freestyle (FS), Widget v12 (W12), Logical Query Syntax (LQS), PROPRIETARY CORPORATE TECHNOLOGY (BioCorps)) 13-
3
3) Cryptography 13-
5
4) Lockpicking 13- (14-)
6
5) PS: Computer Usage (INT-based) (MAINFRAMES & SUPER COMPUTERS, PERSONAL COMPUTERS & NET TERMINALS, PROPRIETARY CORPORATE COMPUTERS (BioCorps), PROPRIETARY CORPORATE COMPUTERS (Yoshiro)) 13-
3
6) PS: Slicer (INT-based) 13-
3
7) Security Systems 13-
Sneaky
3
1) +1 with Sneaky Skills
3
2) Climbing 12- (13-)
3
3) Shadowing 13-
3
4) Stealth 12- (13-)
3 Streetwise 12-
2 WF: Small Arms
62 Total Skills Cost
PERKS
Cost  Name
1 BioCorps Black Ops: Reputation: A Top Agent (A small to medium sized group) 8-, +1/+1d6 (Real Id)
6 BioCorps Employee: Fringe Benefit: Corporate Employee, Membership, Security Clearance
2 Not Whom She Seems: Deep Cover (Real Id: Cheryl Banks)
3 Anonymity
2 Equipment Points: 72
10 Follower/Contact Points: 26
5 Fringe Benefit: Improved Equipment Availability Military equipment
1 Reputation: Experienced Breaker (A small to medium sized group) 8-, +1/+1d6 (Trudy)
30 Total Perks Cost
TALENTS
Cost  Name
3 Absolute Range Sense
3 Total Talents Cost

 Trudy Killer Shrike 
RESOURCES
CONTACTS / FOLLOWERS (25 / 25)
  *  Contact: BioCorps (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (21 Active Points) 11-
Notes: Trudy has secret pull with BioCorps. Real Cost: 30 points
  *  Contact: Chaz (Contact has useful Skills or resources, Good relationship with Contact) 11-
Notes: Chaz does not know Trudy is really a BioCorps agent.
Equipment (70/72)
  *  Fuchi-karawa Silver Asp Automatic Pistol:  Killing Attack - Ranged 2d6 (vs. PD), Semi-Armor Piercing (+1/4) (37 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), 12 Charges (-1/4), Beam (-1/4), Real Weapon (-1/4)
Notes: Real Cost: 10 points
[12]
  *  Phone:  High Range Radio Perception (Radio Group), +2 to PER Roll, Concealed (-2 with High Range Radio Perception PER Rolls), Discriminatory (21 Active Points); Personal Calls Only (-2), OAF (Phone; -1)
Notes: Real Cost: 5 points
0
  *  Lockpick Set:  +2 with Lockpicking
Notes: Real Cost: 4 points
Trudy's Custom Goggles
Notes: Real Cost: 33
  *  VR Goggles :  Computer Link (5 Active Points); IAF (Goggles; -1/2)
  *  Brainwired:  Blind Offset (25 Active Points); IAF (Goggles; -1/2) 0
  *  UV Filter:  UV Perception (Sight Group) (5 Active Points); IAF (Goggles; -1/2) 0
  *  Low-light Filter:  Nightvision (5 Active Points); IAF (Goggles; -1/2) 0
  *  Polarizing Filter:  Sight Group Flash Defense (10 points) (10 Active Points); IAF (Goggles; -1/2) 0
Armored Bodysuit
Notes: Real Cost: 18 points
  *  Composite Mesh Armor (Jacket):  Armor (6 PD/6 ED) (18 Active Points); OIF Durable (-1/2), Activation Locations 7-13 (-1/2), Real Armor (-1/4)
Notes: Real Cost: 8 points
0
  *  Composite Mesh Armor (Leggings):  Armor (6 PD/6 ED) (18 Active Points); Activation Locations 14-17 (-1 1/4), OIF Durable (-1/2), Real Armor (-1/4)
Notes: Real Cost: 6 points
0
  *  Composite Mesh Armor (Boots):  Armor (6 PD/6 ED) (18 Active Points); Boots (Protects Locations 17-18) (-2 1/4), OIF Durable (-1/2), Real Armor (-1/4)
Notes: Real Cost: 4 points
0

 Trudy Killer Shrike 
BI-OPS
APPEARANCE
Height: 5' 7" Hair: Black
Weight: 120 lbs Eyes: White
Trudy is an attractive but not spectacular woman of slim build. She is blind from birth and has milked over eyes but she is very skilled at concealing this fact by always wearing dark glasses, visored helmets, or goggles, cosmetic contacts, and other means if necessary. When appropriate she wears a specialized pair of goggles that look like (somewhat eccentric) VR Goggles but also secretly tap directly into her brain's occular center to provide her with the equivalent of perfect sight.

Trudy has a suit of very good quality lightweight composite mesh armor, though it isn't reenforced; she usually wears this beneath street clothes. On the rare occassions that she doesn't dress assuming danger she tend to like skimpy outfits that are comfortable and unrestrictive, not being as dialed in to the effect of copious displayed skin on sighted people; she avoids clothes or accessories that make unnecessary noise.
PSYCH EVAL
Publically Trudy's motivation is to be a successful Runner and carve a place for herself among the top tiers of Slicers. Secretly she is a BioCorps special ops program and raised by behavioral scientists. Trained and molded to serve the companies needs, she is a deep cover agent posing as a Runner. Recently she has been further tasked with getting close to the BioCorps Facilitator / field agent Chaz, maintaining her cover, and both assist his efforts and also keep him under observation in case his unusual methodology threatens the company's interests. Privately her main motivation is to serve BioCorps Black Ops and serve them well.
SOUND BITE
"Ooooh...a Vaxo-Sec 35a-z Helix Cypher Electro-mech Lock with a bucky-ball anti-drill liner, integrated gyroscopes, and a liqui-steel fuser set to go off if its tampered with. Very nice indeed. Security rating is up around 92% after five years on the market on this configuration. Gonna be tough....I'll need about four minutes, give or take."
PIZZAZ
Trudy is a remarkable Tuber with a number of very unusual genetic advantages. While she is legally blind, she has a form of spatial awareness that is similar to a bat's sonar sense that enables her to sense everything around her. Her natural radar-like sense compensates perfectly for her blindness in most respects, but she is unable to read or distinguish non-textured surfaces. Trudy also has augmented "eye-hand" coordination (of a sorts) due to her heightened awareness of her surroundings and is very precise in her movements. Additionally, she is able to picture the inner workings of devices such as physical locks which grants her significant advantages in manipulating / disarming such devices. Large bodies of liquids interfere with her special sense.

Trudy also heals very quickly and is far more durable than her slight build would indicate. She is also extremely agile and has an innate sense of balance. Most interestingly, Trudy emanates an invisible psychic defense field that causes those that attack her or that she attacks to experience distracting headaches.

Trudy is well equipped with a suit of very good quality lightweight composite mesh armor. She also has a very expensive pair of custom designed goggles that plug into her brain's ocular center to give her a very close semblance to sight when she wears them. She prefers the Fuchi-karawa Silver Asp Automatic Pistol for self defense but uses it only when other options have been exhausted. Other than that she has a full set of lock busting tools, and a decent phone.

Trudy is an extremely skilled Slicer; able to get thru almost all locks both physical and electronic. She is also a moderately skilled Hacker, though she needs a braille keyboard when she doesn't have her goggles on.
M.O.
TUBER HACKER / BREAKER (SLICER)
Character created with Hero Designer (version 2007121308)