Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
30 CON 10 20 30 15-
15 BODY 10 10 15 12-
10 INT 10 0 10 11- PER Roll 11-
5 EGO 10 -10 5 10- ECV: 2
5 PRE 10 -5 5 10- PRE Attack: 1d6
20 COM 10 5 20 13-
15 PD 2 3 15 15 PD (10 rPD)
15 ED 6 -1 15 15 ED (10 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
15 REC 8 4 15
60 END 60 -5 60
60 STUN 35 15 60
6" Running 6 0 6"
0" Swimming 2 -2 0"
2"/1" Leaping 2 0 2" 52 Total Characteristics Points
Type Total
Run (6) 6" [12" NC]
Swim (2) 0" [ NC]
H. Leap (2") 2"
V. Leap (1") 1"
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 125
Disad Points: 100
Total Points: 225
Hair Color:  Black
Eye Color:  Variable
Height:  5' 6"
Weight:  105 lbs
Molly is a very attractive young woman with very pale skin, straight black hair, and unique black-rimmed eyes with irises that constantly change color. She typically wears cast off clothing, and doesn't have any of the typical trappings of modern electronics or jewelry.
Cost  Disadvantage
10 Distinctive Features: Meta (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology)
5 Distinctive Features: Strange Eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Money: Poor
0 Normal Characteristic Maxima
15 Physical Limitation: Altered Visual Perception (All the Time, Slightly Impairing)
10 Psychological Limitation: Battered Woman Syndrome (Uncommon, Strong)
20 Psychological Limitation: Empathetic Need To Help Injured People And Animals (Very Common, Strong)
10 Reputation: Timid, 14- (Known Only To A Small Group)
15 Unluck: 3d6
10 Vulnerability: 2 x Effect PRE Attacks To Cause Fear (Uncommon)
100 Total Disadvantages Cost

OCV: 5 DCV: 5
Combat Skill Levels:
+1 with Cellular Control MP
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Type of Cybernetics

DEX Penalty*

Cyberarms -1
Cyberlegs -1
Dermal Plating -1
Heavy Dermal Plating -2
Exo-skeleton -2
Hard Points -1 each
* This penalty applies only for purposes of determining when a character's Phase occurs.
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
Type Amount Notes
Physical Defense 15 Current BODY:
Res. Phys. Defense 10 (15)
Energy Defense 15 Current END:
Res. Energy Defense 10 (60)
Mental Defense 0 Current STUN:
Power Defense 10 (60)

Cost  Power END
8 Altered Perception:  Detect Health 11- (Sight Group), Discriminatory 0
Cellular Control Multipower
20 Multipower, 30-point reserve, (30 Active Points); all slots Extra Time (Full Phase, Only to Activate, -1/4), Organic Only (-1/4)
1u   1)   Cellular Acceleration:  Healing BODY 2 1/2d6, Can Heal Limbs (30 Active Points); Extra Time (1 Minute, -1 1/2), Organic Only (-1/4) 3
1u   2)   Cellular Agitation:  Healing 1 BODY, Reduced Endurance (0 END; +1/2), Uncontrolled (Lasts for 1 Hour; +1/2), Continuous (+1) (30 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Can Only Heal Damage Taken While Effect Is Active (-1), Others Only (-1/2), Extra Time (Full Phase, Only to Activate, -1/4), Organic Only (-1/4) 0
2u   3)   Cellular Assault:  Killing Attack - Ranged 1 point (standard effect: 1 BODY, 6 STUN) (vs. Power Defense), Uncontrolled (+1/2), Continuous (+1), Does BODY (+1), +4 Increased STUN Multiplier (+1), Attack Versus Limited Defense (Power Defense; +1 1/2) (30 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Organic Only (-1/4) 3
2u   4)   Cellular Decay:  Drain BODY 1d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (30 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Organic Only (-1/4) 3
2u   5)   Simple Distance Healing:  Healing STUN / BODY 2d6, Ranged (+1/2) (30 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Organic Only (-1/4) 3
2u   6)   Simple Healing:  Healing STUN / BODY 3d6 (30 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Organic Only (-1/4) 3
Personal Cellular Mastery
13   1)   Cellular Resilience:  Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents) (20 Active Points); Activation Roll 14- (-1/2) 0
7   2)   Cellular Resilience:  Power Defense (10 points) (10 Active Points); Activation Roll 14- (-1/2) 0
5   3)   Indefatigueable:  +10 END
10   4)   Indefatigueable:  +5 REC
20   5)   Pain Control:  +10 CON
10   6)   Pain Control:  +10 STUN
25   7)   Personal Cellular Regrowth:  Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
30   8)   Rapid Healing:  Armor (10 PD/10 ED) 0
158 Total Powers Cost
Cost  Name
3 +1 with Cellular Control MP
3 Streetwise 10-
2 Survival (Urban) 11-
3 Concealment 11-
11 Total Skills Cost
Cost  Name
1 Reputation: Meta Runner With Healing Powers (A medium-sized group) 11-, +1/+1d6
1 Total Perks Cost
Cost  Name
3 Lightsleep
3 Total Talents Cost

Equipment Pool (0/30)
Vehicle Pool (0/10)
Contact Pool (0/5)

Height: 5' 6" Hair: Black
Weight: 105 lbs Eyes: Variable
Molly is a very attractive young woman with very pale skin, straight black hair, and unique black-rimmed eyes with irises that constantly change color. She typically wears cast off clothing, and doesn't have any of the typical trappings of modern electronics or jewelry.
Molly is a fragile creature, and operates on instinct and emotion rather than logic. She has no long or even short term plans; her life has taught her to take things one day at a time. However she's starting to develop some sense of her own self worth thanks to Peng's patronage, and if allowed to develop she might bloom into a more stable personality.
"If you think so, Peng..."
Molly has a metahuman ability to sense and manipulate biological cells. This has many permutations, but paramount among them is the ability to heal large amounts of damage, and even regrow limbs. Molly can also incite a person's body to go into a sort of overdrive for short periods of time, accelerating the healing process to repair damage sustained during that time frame.

Molly can also use her ability to inflict harm on others, though she typically only does this in extremity.

Her own body is supremely healthy and damage resistant, and can heal damage at an astonishing rate. Despite her rather frail and delicate appearance, Molly has a pain threshold that is basically superhuman.

Molly also has an altered visual perception that allows her to see sickness and medical damage, but correspondingly she sees inanimate objects differently than normal and has difficulty making out details on them. She can usually overcome this inconvenience, but not always. On the other hand unless someone is completely covered in thick clothing, Molly can see them even in semi-darkness.

Molly currently doesnt own any gear, and likely wouldnt know how to use it even if she did have some, but that might change as she becomes more savvy.
Meta Patcher

Born in the slums of the Bakersfield sector of SanSan in 2015 to a junky prostitute mother, Molly is a meta with the ability to manipulate the cellular growth of living creatures, both her own and others. Marked by her strange eyes and incredible beauty Molly had a deplorable early life composed of a combination of neglect and abuse. Her gift for healing was discovered when she was 8, and her mother's pimp started hiring out her services to the sick, making the young girl heal them. When she was 12 the pimp sold her to a procurer who acquired the fey girl with the healing gift on behalf of an aged but wealthy German industrialite living in L.A. named Von Herrer that had a degenerative disease.

This was actually, in a strange way, a step up for Molly as she no longer had regular beatings and molestation to look forward to. Von Herrer was stern and gruff, but he never beat the girl and provided clean and healthy accomodations for her. Nevertheless, her early life had left Molly submissive and skittish, a trait that is not easily lost. Molly's gift kept Von Herrer alive for four more years, which was much longer than the docs had given him, but eventually he succumed to his illness.

Molly suddenly had no where to live after being ejected by the estate's lawyers who assumed Molly was just a "companion" the old man had kept around in his last years for "entertainment" value, and ended up in a flophouse with a small nest egg of credits willed to her by Van Herrer. However, a young would be Runner named Peng lived there with his sister Liu in the next room. Though Liu was several years younger than Molly chronologically, they were of an equivalent maturity level and became fast friends. Over the next year Molly learned how to survive on the mean streets on her own, and matured a lot, but was still not a very highly functioning adult.

After getting some cyberware installed, Peng returned home to convalesce and was very weak and unable to move around much. Without proper medical care some of the incisions became infected and he started running a high fever which upset Liu greatly; concerned by her friend's agitation Molly healed Peng, demonstrating her power. After that Peng took more of an interest in the strange young neighbor; at first he got her work healing some Runners of his acquaintence, but eventually he managed to build her confidence to the point that she has actually started going on Runs with him as a Patcher.

Molly is still extremely timid and easily frightented, but with Peng around to protect her she is semi-able to function. Her amazing ability to heal a great deal of trauma in a fashion far superior to anything medical technology can manage ensures that Fixers and Runners overlook her lack of professionalism. Under Peng's tutelage she has started to become more self sufficient and she has a certain hard won understanding for how things work on the street, but she is still easily frightened and prone to irrational behavior when under stress.
Character created with Hero Designer (version 2007121308)