Elite Sec Force II Killer Shrike 
BIOSIGNS
Val Char Base Points Total Roll Notes
18 STR 10 8 18/28 13- / 15- HTH Damage 3 1/2d6/5 1/2d6 END [2]
15 DEX 10 15 15/25 12- / 14- OCV 5/8 DCV 5/8
18 CON 10 16 18 13-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-/13-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
15 COM 10 3 15 12-
7 PD 4 3 7 7 PD (0 rPD)
7 ED 4 3 7 7 ED (0 rED)
3 SPD 2.5 5 3/4 Phases: 4, 8, 12/3, 6, 9, 12
10 REC 8 4 10
36 END 36 0 36
40 STUN 28 12 40
8" Running 6 4 8"/12"
2" Swimming 2 0 2"
3 1/2"/1 1/2" Leaping 4 0 3 1/2"/9 1/2" 93 Total Characteristics Points
PROFILE
FLEET
Type Total
Run (6) 8"/12" [16"/24" NC]
Swim (2) 2" [4" NC]
H. Leap (4") 3 1/2"/9 1/2"
V. Leap (2") 1 1/2"/4 1/2"
CRED
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 125
Disad Points: 100
Total Points: 225
VIS
Hair Color:  Varies
Eye Color:  Varies
Height:  6' 0"
Weight:  200 lbs
Description:
Each MegaCorps outfits their Sec-Forces, and even units within their Sec-Forces, differently. In addition to gear differences each Sec-Force has its own distinctive look and regalia.
BAGGAGE
Cost  Disadvantage
10 DF: Sec-Force Regalia (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
25 Hunted: Employing MegaCorps 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
0 Normal Characteristic Maxima
20 Reputation: Jack-booted Minions Of The Establishment, 14- (Extreme)
20 Rivalry: Professional (Runners; Rival is More Powerful; Rival is a Group; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
25 Social Limitation: Subject to orders (Very Frequently, Severe)
100 Total Disadvantages Cost

 Elite Sec Force II Killer Shrike 
MOVES
OCV: 5/8 DCV: 5/8
Combat Skill Levels:
+1 Overall
+2 vs Hit Location modifiers
+2 vs Range Penalty modifiers
+2 with Ranged Combat
+2 with Norn-Tek 150-FAPR
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
MODS
LONG DISTANCE MISS FACTOR
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
CYBERNETICS CLOSE QUARTERS COMBAT
Type of Cybernetics

DEX Penalty*

Cyberarms -1
Cyberlegs -1
Dermal Plating -1
Heavy Dermal Plating -2
Exo-skeleton -2
Hard Points -1 each
* This penalty applies only for purposes of determining when a character's Phase occurs.
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
CYA
Type Amount Notes
Physical Defense 7 Current BODY:
Res. Phys. Defense 0 (10)
Energy Defense 7 Current END:
Res. Energy Defense 0 (36)
Mental Defense 0 Current STUN:
Power Defense 0 (40)

 Elite Sec Force II Killer Shrike 
METAPOWERS / ENHANCEMENTS / SUPERSKILLS / BIOTECH
Cost  Power END
2 +1 PER with Sight Group 0
2 Total Powers Cost
EXPERTISE
SKILLS
Cost  Name
10 +1 Overall
6 +2 vs Hit Location modifiers
6 +2 vs Range Penalty modifiers
10 +2 with Ranged Combat
3 Breakfall 12- (14-)
3 Bureaucratics 12-
3 Combat Driving 12- (14-)
3 Combat Piloting 12- (14-)
3 Concealment 12-
3 Cryptography 12-
3 Fast Draw: Melee 12- (14-)
3 Fast Draw: Pistols 12- (14-)
4 KS: MegaCorps Employer (INT-based) (Culture) 12-
3 PS: Sec-Forces (INT-based) 12-
3 Security Systems 12-
3 Shadowing 12-
3 Stealth 12- (14-)
3 Streetwise 12-
3 Systems Operation 12-
2 TF: Common Motorized Ground Vehicles, Grav Vehicles/Hovercraft, Two-Wheeled Motorized Ground Vehicles
3 Tactics 12-
3 Teamwork 12- (14-)
11 WF: Common Melee Weapons, Energy Weapons, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Tech Blades, Vehicle Weapons
97 Total Skills Cost
PERKS
Cost  Name
0 Equipment Points: 140; Adept, Contacts Sellback
16 Vehicle/Base Points: 45; Adept
0 Follower/Contact Points: 5
16 Fringe Benefit: Corporate Employee, Improved Equipment Availability Advanced Military equipment, Membership (Corporate Sec Forces), Security Clearance
1 Well Compensated: Money: Well Off
33 Total Perks Cost

 Elite Sec Force II Killer Shrike 
RESOURCES
Equipment (139 / 140)
Jones & Strat Imperator Heavy Pistol:  Killing Attack - Ranged 2 1/2d6 (vs. PD), +1 Increased STUN Multiplier (+1/4) (50 Active Points); STR Min 18+ Cannot Add Damage (-1 1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 12 Charges (-1/4)
Notes: Real Cost: 12 points
[12]
VR Goggles:  Computer Link (5 Active Points); OAF (-1)
Notes: Real Cost: 2 points
Varstucker Praetorian Armor System
Notes: REAL COST: 94 points
  *  Servos:  +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
Notes: Real Cost: 7 points
  *  Armor Plating:  Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2)
Notes: Real Cost: 20 points
0
  *  Servos:  +10 DEX (30 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
Notes: Real Cost: 15 points
  *  Servos:  +1 SPD (10 Active Points); OIF (-1/2)
Notes: Real Cost: 7 points
  *  Servos:  Running +4" (8"/12" total), Reduced Endurance (0 END; +1/2); OIF (-1/2)
Notes: Real Cost: 8 points
  *  Servos:  Leaping +4" (3 1/2"/9 1/2" forward, 1 1/2"/4 1/2" upward) (Accurate), Reduced Endurance (0 END; +1/2) (14 Active Points); OIF (-1/2)
Notes: Real Cost: 8 points
  *  Polarized Visor:  Sight Group Flash Defense (7 points) (7 Active Points); OIF (-1/2)
Notes: Real Cost: 3 points
0
  *  Visor:  Nightvision (5 Active Points); OIF (-1/2)
Notes: Real Cost: 3 points
0
  *  Visor Low-Light:  UV Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
  *  HUD:  +2 with Teamwork (4 Active Points); OIF (-1/2)
Notes: Real Cost: 3 points
  *  HUD:  +2 with Tactics (4 Active Points); OIF (-1/2)
Notes: Real Cost: 3 points
  *  Comms:  Radio Perception/Transmission (Radio Group), +2 to PER Roll, Concealed (-6 with Radio Perception/Transmission PER Rolls) (18 Active Points); OIF (-1/2)
Notes: Real Cost: 12 points
0
Norn-Tek 150-FAPR
Notes: Real Cost: 31 points
  *  Norn-Tek 150-FAPR:  Killing Attack - Ranged 3d6+1 (vs. PD), 32 Charges (+1/4), AP (+1/2) (87 Active Points); OAF (-1), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) [32]
  *  Integrated Scope:  Penalty Skill Levels: +4 vs. Range Modifier with Norn-Tek 150-FAPR
  *  Integrated Targetting System:  Penalty Skill Levels: +4 vs. Hit Location modifiers with Norn-Tek 150-FAPR
  *  Accurate:  +2 with Norn-Tek 150-FAPR
Vehicle (45/45)
  *  Yukio Fire Dart Assault Air Cycle

 Elite Sec Force II Killer Shrike 
BI-OPS
APPEARANCE
Height: 6' 0" Hair: Varies
Weight: 200 lbs Eyes: Varies
Each MegaCorps outfits their Sec-Forces, and even units within their Sec-Forces, differently. In addition to gear differences each Sec-Force has its own distinctive look and regalia.
PSYCH EVAL
Agents run the gamut of personality types and motivations. Elite agents tend to be alpha, A+ types however.
SOUND BITE
"Surrender or die!"
PIZZAZ
This write up represents an elite heavy / power-armored Sec-Force agent that is very well armed and extremely dangerous. It is suitable for use as is or with desired alterations as a minion of just about any serious MegaCorps Sec-Force heavy armed response or dragoon unit.

Armored and augmented with a respectable suit of servo-assisted powered armor, and armed with a light sniper rifle, a heavy pistol, and an assault jet cycle, this write up is good for providing "god" support to more close in units. Be careful not to employ this sort of agent en masse as massed sniper fire is devastating to most opponents.

To make them tougher, consider making their armor hardened. To make them weaker drop some of their skill levels.
M.O.
MegaCorps Elite Security Force Agents (ADEPTS)
Character created with Hero Designer (version 2007121308)