F'liciti Killer Shrike 
BIOSIGNS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
13 CON 10 6 13 12-
13 BODY 10 6 13 12-
18 INT 10 8 18 13- PER Roll 13-
14 EGO 10 8 14 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
16 COM 10 3 16 12-
3 PD 3 0 3 3 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
26 END 26 0 26
27 STUN 27 0 27
7" Running 6 2 7"
2" Swimming 2 0 2"
2 1/2"/1" Leaping 3 0 2 1/2" 80 Total Characteristics Points
PROFILE
FLEET
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
CRED
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 125
Disad Points: 100
Total Points: 225
VIS
Hair Color:  Black
Eye Color:  Black
Height:  5' 6"
Weight:  135 lbs
Description:
F'liciti adheres to the so-called "Visigoth" scene and dresses accordingly in dark dystopian clothing, heavy eyeshadow, lots of blacks, purples, dark red, and dark blue. Fishnet, black lace, and synthe-leather are popular themes as well. She sports various piercings, and moves them around from time to time. Her favorite expression is a crafty daring smirk, and her second favorite is a contemptuous sneer. She is able to communicate entire chapters via quirked eyebrows and knowing looks. When she is feeling "happy" she usually takes on a predatory, wolfish look, and her studded tongue tends to creep out to lick her lips on a frequent basis.
BAGGAGE
Cost  Disadvantage
5 DF: Visigoth (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Hunted: People She Has Coerced \ Tortured And Left Alive 8- (Less Pow, NCI, Limited Geographical Area, Rogues Gallery, Harshly Punish)
Notes: F'liciti's methods are not gentle, and many she has used them upon in the past carry a special hatred in their hearts for her. Sometimes one will take the opportunity to lash out at her, or even go out of their way to hunt her down for some revenge.
15 Hunted: Shiba 5- (Mo Pow, NCI, Kill, Rarely Occurs)
Notes: The details are sketchy, but a few years ago F'liciti was part of a Run to extradite a key exec from a Shiba compound in Sapporo to a Yamamoto compound in the PacFed. Something went wrong, no one is talking, but Shiba put all seven of the Runners on their "black list". F'liciti is one of three still alive.
5 Money: Poor
0 Normal Characteristic Maxima
15 Psych. Lim.: Mercilous (Common, Strong)
15 Psych. Lim.: Sado-Masochist (Common, Strong)
10 Reputation: Freaky Twisted Torturer, 11-
10 Soc. Lim.: Counter-Culture Shock (Very Frequently, Minor, Not Limiting In Some Cultures)
5 Unluck: 1d6
10 Vulnerability: 2 x Effect Seduction (Uncommon)
100 Total Disadvantages Cost

 F'liciti Killer Shrike 
MOVES
OCV: 6 DCV: 6
Combat Skill Levels:
+1 Overall
+2 with Sparhawk Caseless Autopistol
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Get Offa Me 1/2 +0 +0 38 STR vs. Grabs
Sharp Knees & Elbows 1/2 +1 +0 6 1/2d6 Strike
Trip 1/2 +1 +1 4 1/2d6 Strike; Target Falls
MODS
LONG DISTANCE MISS FACTOR
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
CYBERNETICS CLOSE QUARTERS COMBAT
Type of Cybernetics

DEX Penalty*

Cyberarms -1
Cyberlegs -1
Dermal Plating -1
Heavy Dermal Plating -2
Exo-skeleton -2
Hard Points -1 each
* This penalty applies only for purposes of determining when a character's Phase occurs.
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
CYA
Type Amount Notes
Physical Defense 3 Current BODY:
Res. Phys. Defense 0 (13)
Energy Defense 3 Current END:
Res. Energy Defense 0 (26)
Mental Defense 0 Current STUN:
Power Defense 0 (27)

 F'liciti Killer Shrike 
METAPOWERS / ENHANCEMENTS / SUPERSKILLS / BIOTECH
Cost  Power END
Superskills
15   1)   Coersion:  Mind Control 4d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Cumulative (48 points; +3/4) (45 Active Points); Stops Working If Mentalist Is Stunned (-1/2), Cannot Pay END To Prevent Deterioriation Of Breakout Roll (-1/4), Does Not Provide Mental Awareness (-1/4), Normal Range (-1/4), Limited Range (3"; -1/4), Requires A Interrogation Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Not A True Mental Effect (Target Knows They Are Being Forced To Do Something Against Their Will In Conjunction With Being Tortured; -1/4) 0
22   2)   Strong Intuition:  Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) 13-
18   3)   Alertful Avoidance:  Combat Luck (9 PD/9 ED)
55 Total Powers Cost
EXPERTISE
SKILLS
Cost  Name
10 +1 Overall
Biofeedback Training
8
1) Martial Cramming
Notes: As Cramming, but instead of the usual Skills available to Cramming any Combat Skill or Martial Maneuver with a cost of 5 points or less can be learned. Further the character can use any relevant Skill Levels or Damage Classes with the Crammed Skill or Maneuver as applicable. A character can pool two Martial Cramming Skills together to learn a 10 point Combat Skill such as Two Weapon Fighting or Defensive Manuever IV.
8
2) Martial Cramming
8
3) Martial Cramming
Infiltrator
3
1) +1 with Infiltrator Skills
3
2) Interrogation 13-
3
3) Security Systems 13-
3
4) Streetwise 13-
Misc Skills
3
1) Combat Piloting 13-
4
2) CuK: Visigoth Subculture (INT-based) (Area Knowledge (hangouts, clubs, hotspots)) 13-
3
3) KS: First Person Melee Fighter Net Games (INT-based) 13-
3
4) PS: Runner (INT-based) 13-
2
5) TF: Common Motorized Ground Vehicles, Grav Vehicles/Hovercraft
3
6) WF: Blades, Clubs, Fist-Loads, Handguns, Techno Blades, Unarmed Combat
64 Total Skills Cost
PERKS
Cost  Name
0 Equipment Points: 82; Adept
0 Follower/Contact Points: 8; Adept
3 Vehicle/Base Points: 37; Adept
3 Fringe Benefit: Improved Equipment Availability Street-Level equipment
1 Reputation: Twisted and Sadistic, But Resourceful Runner (A medium-sized group) 11-, +1/+1d6
7 Total Perks Cost
FIGHTING SKILLS
Cost  Maneuver
8 +2 HTH Damage Class(es)
Mosh-fu
4
1) Get Offa Me: 1/2 Phase, +0 OCV, +0 DCV, 38 STR vs. Grabs
Notes: Martial Escape
3
2) Sharp Knees & Elbows: 1/2 Phase, +1 OCV, +0 DCV, 6 1/2d6 Strike
Notes: Basic Strike
3
3) Trip: 1/2 Phase, +1 OCV, +1 DCV, 4 1/2d6 Strike; Target Falls
Notes: Takedown
1 Weapon Element: Blades, Empty Hand
19 Total Fighting Skills Cost

 F'liciti Killer Shrike 
RESOURCES
Equipment (80/82)
  *  Torture Implements:  +2 with Interrogation
Notes: Real Cost: 4 points
  *  VibroKnife:  HKA 2d6 (vs. PD), Reduced Endurance (0 END; +1/2), AP (x2; +1) (75 Active Points); OAF (VibroKnife; -1), Real Weapon (-1/4), STR Minimum 1-5 (-1/4)
Notes: Real Cost: 30 points
0
  *  VR Goggles:  Computer Link (5 Active Points); OAF (-1)
Notes: Real Cost: 2 points
Sparhawk Caseless Autopistol
Notes: Real Cost: 18 points
  *  Killing Attack - Ranged 2d6 (vs. PD) (30 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) [7]
  *  +2 with Sparhawk Caseless Autopistol
  *  Penalty Skill Levels: +2 vs. Range Modifier with a single attack
Personal Assistant
Notes: Real Cost: 15 points
  *  Slicer:  Lockpicking 14- (13 Active Points); Electronic Locks Only (-1), OAF (-1)
  *  Alarm:  Lightsleep (3 Active Points); OAF (-1)
  *  Clock:  Absolute Time Sense (3 Active Points); OAF (-1)
  *  Nav:  Bump Of Direction (3 Active Points); OAF (-1)
  *  Onboard Calculator:  Lightning Calculator (3 Active Points); OAF (-1)
  *  Personal Data Assistant:  Eidetic Memory (5 Active Points); OAF (-1), Data / Facts Only (-1/2)
  *  Phone:  High Range Radio Perception (Radio Group), Concealed (-2 with High Range Radio Perception PER Rolls), Discriminatory (19 Active Points); Personal Calls Only (-2), OAF (-1) 0
Armored Body Suit
Notes: Real Cost: 11 points
  *  Silksteel Bio-Mesh Armor (Socks):  Armor (3 PD/3 ED), Hardened (+1/4) (11 Active Points); Socks (Protects Locations 18) (-2 1/2), OIF Durable (-1/2), Real Armor (-1/4)
Notes: Real Cost: 2 points
0
  *  Silksteel Bio-Mesh Armor (Body):  Armor (3 PD/3 ED), Hardened (+1/4) (11 Active Points); OIF Durable (-1/2), Activation Locations 7-13 (-1/2), Real Armor (-1/4)
Notes: Real Cost: 5 points
0
  *  Silksteel Bio-Mesh Armor (Leggings):  Armor (3 PD/3 ED), Hardened (+1/4) (11 Active Points); Activation Locations 14-17 (-1 1/4), OIF Durable (-1/2), Real Armor (-1/4)
Notes: Real Cost: 4 points
0
Vehicles (36/36)
  *  Yamamoto Amutso LE Air Cycle
Contacts (8/8)
  *  Contact: San-San Visigoths (Contact has useful Skills or resources), Organization Contact (x3) 8-
  *  Contact: Fat Turk (Fixer) (Contact has useful Skills or resources) 8-

 F'liciti Killer Shrike 
BI-OPS
APPEARANCE
Height: 5' 6" Hair: Black
Weight: 135 lbs Eyes: Black
F'liciti adheres to the so-called "Visigoth" scene and dresses accordingly in dark dystopian clothing, heavy eyeshadow, lots of blacks, purples, dark red, and dark blue. Fishnet, black lace, and synthe-leather are popular themes as well. She sports various piercings, and moves them around from time to time. Her favorite expression is a crafty daring smirk, and her second favorite is a contemptuous sneer. She is able to communicate entire chapters via quirked eyebrows and knowing looks. When she is feeling "happy" she usually takes on a predatory, wolfish look, and her studded tongue tends to creep out to lick her lips on a frequent basis.
PSYCH EVAL
F'liciti is, bottom line, a little disturbed. She gets off on pain, inflicting and receiving...but mostly inflicting. She has a dark, twisted view of the world, and is capable of utter ruthlessness, selfishness, and things that some people would just call plain evil. She loves the excitement of being a Runner, and revels in the violence of it all. She avoids the quiet easy jobs and actively seeks out the ugly, dirty, wet jobs...the wetter the better.

Her favorite MO is to accompany a group of door-kickers clearing room to room in a target facility, capture some key personnel and get as much info out of them as possible, and then coerce them to give up pass codes and critical info as to the security set up of the location. She is very good at this and she is in respectable demand for intrusions because she is so good at getting the 411 on the scene.

F'liciti is a masochistic infiltrator. She excels at torturing people into doing what she wants or giving up info she wants. Her father was a Runner; he taught her the ropes and got her started in the biz at a relatively young age. But daddy wasn't a good guy and F'liciti has a lot of baggage that very likely are "daddy issues" of some kind or another. F'liciti recently suffered a severe financial setback when she had to burn her trail to get away from a hit team after the Shiba price on her head. She managed to get her personal gear and a single bag full of personal effects and dodged out on her air cycle before her apartment got torched. Consequently she is desperate for some fast work to get some creds so she can start to rebuild. She might have to start selling off gear to survive if she can't catch a break soon.

F'liciti is almost entirely unsympathetic and is part of the "lunatic fringe" of Runners.
SOUND BITE
"Trust me, this will hurt you way more than me. In fact, I plan to enjoy it..."
PIZZAZ
F'liciti is a odd duck to be sure. She doesn't fit nicely into any particular standard role, but she is effective nonetheless. She excels at close in work and possess an uncanny knack for coersion. If she can sink her claws into someone she can almost always torture and brutalize them into submission, willing to do anything just to get her to stop. She's fairly well hated and many have tried to take a piece out of her hide, but she is exceptionally alert to danger and has thus far avoided serious harm. She's very skilled, and makes heavy use of Biofeedback Training for martial skills, a carryover from her childhood obsession with playing first person melee fighters online (which she still does).

F'liciti is a capable hand to hand combatant, has a steady hand with a VibroKnife (even a surgically precise one at times...at least from the perspective of some creative cosmetic work she's done on uncooperative victims), and is a decent shot with a pistol. She typically carries a Sparkawk Caseless which she favors due to its excellent accuracy and reliability. She prefers to remain light on her feet and opts for lightweight SilkSteel armor clothing vs heavy defenses but her quick reflexes have saved her time and again so perhaps she's wise to do so.
M.O.
ADEPT BREAKER / SCRAPPER
Character created with Hero Designer (version 2007121308)