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Always a sensible precaution, Armor is a
subject near and dear to many a Runner's
heart...literally.
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ARMOR PRICES |
In the MetaCyber campaign the cost of basic
armor is determined via a simple formula
as determined by the adjoining calculator.
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Simply enter the Active Points, Real Cost,
and Mass into the fields provided, and select
the Availability level of the item. The
credit cost of the armor will be automatically
calculated based upon your entries. |
In general, the lighter a suit of armor
is, the more expensive it is relative to
the level of protection it provides; however,
there are exceptions.
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*NOTE: These
are ballpark figures; a large variety of
circumstances will dictate the exact costs
involved, but on average the prices will
hover in a range of around +/-10% of the
amount indicated by the above calculator.
The calculator can also be used to determine
the cost of extra accessories added later. |
Ultimately the GM is free to ignore the
calculator entirely and simply assign a
price to an item. |
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BASIC PROTECTION |
GM's should consult the
Assumptions section for explanations
of assumed caps in effect for Combat Luck
and Deadly Blow. It also describes the expectation
of how
Defenses are assumed to stack. |
As explained in the
Dark Champions Supplement and
Gadgets & Gear Supplement
documents the armor list from Dark Champions,
further extended by some armor from Gadgets
& Gear, is used for the bulk of the
armor in a MetaCyber campaign.
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MANUFACTURERS |
Yamamoto |
Norn-Tek |
Varstucker |
RMSTC |
SpecTec |
NorAm Armor |
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This adjoining chart lists the most common
manufacturers of armor in the MetaCyber
setting. |
All of the options provided on page 271
of Dark Champions are available in the MetaCyber
setting. |
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For those that don't have Dark Champions,
while it is highly recommended that it be acquired
for use with a MetaCyber campaign, the same
armor lists are reprinted in the HERO System
Equipment Guide. |
GADGETS &
GEAR ARMOR |
As noted in the
Gadgets & Gear Supplement document,
Powered Armor is allowed within reason in
the MetaCyber setting.
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Following are some specific Armor Systems
that are available in the MetaCyber setting,
using the Gadgets & Gear modular design
rules. All Powered Armor is Rare (x 2 cost). |
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NORN-TEK |
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Norn-Tek AR-99 EXOCET Armor System |
A lightweight exoskeleton with a distinctive
featureless helmet and oversized right gauntlet,
this armor is used heavily by the Red Legion
for its line units, and many Runners that
got their start in the Legion are familiar
with it. Refitted versions are available
on the black market at a tidy price, but
fans of the armor consider it worth it.
Some Runners even have versions that they've
modified themselves or have used parts from
an Exocet like the Palm Blaster or Helmet
to enhance some other armor. |
Standard Protection System: Weak
Variant; OIF Exoskeleton 14-; (30 Active
Points); Real Cost: 17 points |
Communications Suite: Strong Variant;
(15 Active Points); Real Cost: 7 points |
Helmet -- Polarized Lenses: (10 Active
Points); Real Cost: 7 points |
Helmet -- Nightsight: (5 Active Points);
Real Cost: 3 points |
Helmet -- Brainbucket: Armor
(5PD/5ED); (15 Active Points); Hit Locations
3-5 (-3/4), OIF (Helmet,-1/2); Real
Cost: 7 points |
Strength Augmentation*: +20 STR;
Reduced END (0 END,+1/2); (30 Active Points);
OIF (Armor;-1/2); No Figured Characteristics
(-1/2); Real Cost: 15 points |
Gauntlet -- Palm Pulson Blaster:
Focused Variant (60 Active Points); Real
Cost: 40 points |
TOTAL COST: Mass: 35; 89 points;
~4,405,500 credits |
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VARSTUCKER |
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Varstucker Hoplite Armor System |
A new lightweight Armor system recently advertised
by the johnny-come-lately German company,
marketed as a mix of mobility and heavy
punching power. It has yet to be seen if
it will catch on, but it is being priced
to sell relative to the market (x 1.75 instead
of x 2).
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Standard Protection System: Weak
Variant; (30 Active Points); Real Cost:
20 points |
Helmet -- Nightsight: (5 Active Points);
Real Cost: 3 points |
Helmet -- Brainbucket: Armor
(5PD/5ED); (15 Active Points); Hit Locations
3-5 (-3/4), OIF (Helmet,-1/2); Real
Cost: 7 points |
Boots -- Compressed Air Jets (Springboots):
(10 Active Points); Real Cost: 7 points |
Gauntlet -- Mounted Machine Guns:
Strong Variant (90 Active Points); Real
Cost: 60 points |
Shoulder Mount -- Grenade Launcher:
(100 Active Points); Real Cost: 67 points |
TOTAL COST: Mass: 30; 164 points;
~14,350,000 credits |
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YAMAMOTO |
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Yamamoto Security-350 Armor System |
A lightweight Armor system that has been
in service for years; primarily sold to
Security Forces around the globe and used
for elite response forces and similar units.
A generally unexciting but utilitarian and
reliable suit of armor. |
Standard Protection System: Weak
Variant; (30 Active Points); Real Cost:
20 points |
Communications Suite: Strong Variant;
(15 Active Points); Real Cost: 7 points |
Spotlight: Weak Variant; (27 Active
Points); Real Cost: 10 points |
Helmet -- Nightsight: (5 Active Points);
Real Cost: 3 points |
Helmet -- Brainbucket: Armor
(5PD/5ED); (15 Active Points); Hit Locations
3-5 (-3/4), OIF (Helmet,-1/2); Real
Cost: 7 points |
Reaction Augmentation*: Weak Variant;
(10 Active Points); Real Cost: 5 points |
TOTAL COST: Mass: 25; 52 points;
~2,652,000 credits |
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RMSTC |
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RMSTC Destroyer Armor System |
A heavy Armor system that has been in service
for years; primarily sold to military and
paramilitary organizations. Favored by many
Boomers that can afford the stiff price. |
Standard Protection System: (45 Active
Points); Real Cost: 30 points |
Resilience Augmentation: (40 Active
Points); Real Cost: 22 points |
Communications Suite: Strong Variant;
(15 Active Points); Real Cost: 7 points |
Helmet -- Nightsight: (5 Active Points);
Real Cost: 3 points |
Helmet -- Brainbucket: Armor
(8PD/8ED); (24 Active Points); Hit Locations
3-5 (-3/4), OIF (Helmet,-1/2); Real
Cost: 11 points |
Strength Augmentation*: +30 STR;
Reduced END (0 END,+1/2); (45 Active Points);
OIF (Armor;-1/2); No Figured Characteristics
(-1/2); Real Cost: 22 points |
Reaction Augmentation: Weak Variant;
(10 Active Points); Real Cost: 5 points |
TOTAL COST: Mass: 45; 100 points;
~10,000,000 credits |
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SPECTEC |
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SpecTec Infiltrator Bio-protection System |
A light bio-protection suit with some armor
plating (the exo-skeleton lim indicates
that this is a suit w/ some armor; not an
actual exo-skeleton). Its primary advantages
are that its lightweight, fully enclosed,
and has one of the best sensory arrays available
in a personal defense system. Used by elite
special forces in some areas of the world.
There is also a fully amphibian variant
with built in hydro-jets. |
Standard Protection System: Weak
Variant; OIF Exoskeleton 14-; (30 Active
Points); Real Cost: 17 points |
Communications Suite: Strong Variant;
(15 Active Points); Real Cost: 7 points |
Internal Oxygen: (10 Active Points);
Real Cost: 7 points |
Environmental Protection: (9 Active
Points); Real Cost: 6 points |
NBC-Proof Sealed System: (20 Active
Points); Real Cost: 13 points |
Food Concentrate Capsules: (3 Active
Points); Real Cost: 2 points |
Helmet -- Polarized Lenses: (10 Active
Points); Real Cost: 7 points |
Helmet -- Nightsight: (5 Active Points);
Real Cost: 3 points |
Helmet -- UV Vision: (5 Active Points);
Real Cost: 3 points |
Helmet -- Telescopic Sight: (9 Active
Points); Real Cost: 6 points |
Helmet -- Parabolic Hearing: (9 Active
Points); Real Cost: 6 points |
Helmet -- Brainbucket: Armor
(5PD/5ED); (15 Active Points); Hit Locations
3-5 (-3/4), OIF (Helmet,-1/2); Real
Cost: 7 points |
TOTAL COST: Mass: 30; 84 points;
~3,750,000 credits |
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NORAM |
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NorAm Armor Patriot Armor System |
A heavy Armor system produced for the New
Colonial Union's (NCU) military, this suit
basically just consists of some metal plates,
a comm unit, and integrated guns. However,
it can put a lot of lead down range fast;
in fact its major problem is that it can
run thru its ammo too fast. Still, the low
asking price for refitted ones on the black
market has lead to this being used by some
Runners. |
Standard Protection System: (45 Active
Points); Real Cost: 30 points |
Communications Suite: Strong Variant;
(15 Active Points); Real Cost: 7 points |
Helmet -- Nightsight: (5 Active Points);
Real Cost: 3 points |
Helmet -- Brainbucket: Armor
(8PD/8ED); (24 Active Points); Hit Locations
3-5 (-3/4), OIF (Helmet,-1/2); Real
Cost: 11 points |
Gauntlet -- Mounted Machine Guns:
Faster Fire Variant (87 Active Points);
Real Cost: 58 points |
Gauntlet -- Lotsa Lead: +4 OCV; (8
Active Points); Real Cost: 8 points |
Gauntlet -- Improved Range: +2 PSL
vs. Range Penalty; (4 Active Points); Real
Cost: 4 points |
TOTAL COST: Mass: 42; 121 points;
~4,000,000 credits |
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*Does not stack w/ Cybernetics or Bioware |