Body Tech

Cybernetics Cybernetic Limbs & Organs Device Design Costs & Maintenance Cybered Existance
Characteristics Skills Talents & Perks Senses Powers
 
 
 
CYBERNETICS
The most common form of BodyTech by a far margin, Cybernetics have been around for decades in the MetaCyber setting and are thus pretty refined as technologies go. Quite a lot is possible using Cybernetics, ranging from replacing limbs and organs with technological versions of equivalent functionality, to versions that are better than a human equivalent.
SECTIONS
  • LIMBS & ORGANS: This section explains the concept of using a combination of Physical Limitations and "Partially Limited Offsets" to represent Cybernetic replacement parts, and details how Cybernetics interact with Hit Locations.
  • DEVICE DESIGN: This section details the Active Point limits applicable to Cybernetic devices, and the different sorts of Limitations that can be used to represent Cybernetics.
  • COSTS & MAINTENANCE: This section details the credit costs of Cybernetics, and some of the downsides of their installation and maintenance.
  • CYBERED EXISTANCE: This section details the Disadvantages inherent to life as a Cyborg, and explains both how the Distinctive Features incumbent to having Cybernetic devices grant a character extra points over their Disadvantage Maximum to spend on abilities, but conversely the potential to accrue Psychological problems as one becomes increasingly inhuman.
  • CHARACTERISTICS: This section details how Cybernetic devices can be used to enhance a character's characteristics.
  • SKILLS: This section details how Cybernetic devices can be used to approximate various skills, through the use of SkillSofts and Combat Assist Computers.
  • TALENTS & PERKS: This section details how Cybernetic devices can be used approximate a select few Talents & Perks through the use of Onboard Personal Computers and Brainjacks.
  • SENSES: This section details how Cybernetic devices can be used to grant comprehensively improved sensory capabilities, particularly via Cybernetic eyes and ears.
  • POWERS: This section details how Cybernetic devices can be used to gain various unusual abilities modeled with Power Contructs.