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This section discusses Origins and Archetypes. |
ORIGINS: There are four
Runner Origins in MetaCyber, each with exclusive
benefits. Adepts start with more Equipment,
Vehicles, and / or Contacts (at the player's
preference), Ampers get special discounts
on the monetary costs of BodyTech they start
with, Tubers get a special Package Deal
with various genetic advantages, and Metas
are allowed to have super powers. All players
should read this section when making characters. |
ARCHETYPES: This section
describes the various most commonly recognized
Runner skill sets that are in consistent
demands for Runs including their general
roles, common sub types, and some of the
basic elements that are important to each
of them.
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COOL STUFF:
All the guns, vehicles, cybernetics, metabilities,
and assorted cool things you could ever
want. |