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MetaCyber
 
 

MetaCyber

Origins Archetypes Cool Stuff
 
 
 
CHARACTERS
This section discusses Origins and Archetypes.
ORIGINS: There are four Runner Origins in MetaCyber, each with exclusive benefits. Adepts start with more Equipment, Vehicles, and / or Contacts (at the player's preference), Ampers get special discounts on the monetary costs of BodyTech they start with, Tubers get a special Package Deal with various genetic advantages, and Metas are allowed to have super powers. All players should read this section when making characters.
ARCHETYPES: This section describes the various most commonly recognized Runner skill sets that are in consistent demands for Runs including their general roles, common sub types, and some of the basic elements that are important to each of them. 
COOL STUFF: All the guns, vehicles, cybernetics, metabilities, and assorted cool things you could ever want.