Ferrous NPC 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
60 STR 10 50 60/80 21- / 25- HTH Damage 12d6/16d6 END [0/2]
18 DEX 10 24 18 13- OCV 6 DCV 6
30 CON 10 40 30 15-
20 BODY 10 20 20 13-
15 INT 10 5 15 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
25 PRE 10 15 25 14- PRE Attack: 5d6
12 COM 10 1 12 11-
40 PD 12 3 40/44 40/44 PD (40 rPD)
40 ED 6 9 40/44 40/44 ED (40 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
20 REC 18 4 20
60 END 60 0 60
65 STUN 65 0 65
7" Running 6 2 7"
0" Swimming 2 -2 0"
7"/3 1/2"" Leaping 12 -5 7"/11" 188 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 0" [ NC]
H. Leap (12") 7"/11"
V. Leap (6") 3 1/2"/5 1/2"
EXPERIENCE POINTS
Total earned: 190
Spent: 190
Unspent: 0
Base Points: 200
Disad Points: 135
Total Points: 525
APPEARANCE
Hair Color:  Metallic Red
Eye Color:  Green
Height:  6' 10"
Weight:  800 lbs
Description:
Composed of flexible reddish metal, Ferrous has mettalic green eyes and his hair is a darker metallic red than his skin. His already impressive physique from before his accident has been tremendously increased, and despite his great weight he moves as gracefully as a normally fit athletic man. He has taken to wearing a blue tabard-like costume made from a practice jersey (lacking numbers or name).

 Ferrous NPC 
DEFENSES
Type Amount Notes
Physical Defense 40/44 Current BODY:
Res. Phys. Defense 40 (20)
Energy Defense 40/44 Current END:
Res. Energy Defense 40 (60)
Mental Defense 0 Current STUN:
Power Defense 10 (65)
STUNTS & FIGHTING STYLE
Brick
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
+1 with All Combat
+1 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Ferrous NPC 
SUPERPOWERS!
Cost  Power END
Body of Metal
10   1)   Hard To Hold On To:  +25 STR (25 Active Points); Only vs. Grabs (-1), No Figured Characteristics (-1/2) 2
10   2)   Resilient:  Power Defense (10 points) 0
90   3)   Solid Metal:  Armor (25 PD/25 ED), Hardened (x2; +1/2) (112 Active Points); Visible (-1/4) 0
19   4)   Solid Metal:  Damage Resistance (15 PD/15 ED), Hardened (+1/4) (19 Active Points) 0
4   5)   Solid Metal:  Hardened (+1/4) (4 Active Points) applied to ED
4   6)   Solid Metal:  Hardened (+1/4) (4 Active Points) applied to PD
20   7)   Solid Metal:  Knockback Resistance -10" 0
50   8)   Solid Metal:  LS (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) 0
5   9)   Solid Metal:  LoW (-5) for Resistant Defenses 0
30   10)   Tireless:  Reduced Endurance (0 END; +1/2) (30 Active Points) applied to STR
Ferrous Powers EC
13 EC, 26-point powers
9   1)   Interference:  Change Environment 4" radius, -5 to Radio Group PER Rolls (27 Active Points); No Range (-1/2) 3
18   2)   Magenetic Attraction:  Telekinesis (20 STR), AOE (3" Radius; +1), Selective (+1/4) (67 Active Points); Only to Pull Things To Self (-1), Only Works On Ferrous Metals (-1/2), No Range (-1/2) 7
6   3)   Magnetic Compaction:  DI (5,800 kg mass, +20 STR, +4 PD/ED, -4" KB), Costs END Only To Activate (+1/4) (25 Active Points); Increased Endurance Cost (x5 END; -1) 10
13   4)   Magnetic Repulsion:  (Total: 45 Active Cost, 19 Real Cost) Missile Deflection (Bullets & Shrapnel) (15 Active Points); Only Works Against Ferrous Attacks (-1), Costs END (Only Costs END to Activate; -1/4) (Real Cost: 7)
plus
At Any Target (30 Active Points); Only Works Against Ferrous Attacks (-1), Costs END (-1/2) (Real Cost: 12)
4
301 Total Powers Cost

 Ferrous NPC 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
8 +1 with All Combat
5 +1 with HTH Combat
3 Breakfall 13-
3 Hoist 12-
3 Inventor 12-
3 SS: Metallurgy (INT-based) 12-
3 Scholar
1
1) Sanctioned: KS: Federal Criminal Law (2 Active Points) 11-
1
2) Sanctioned: KS: Federal Criminal Procedure (2 Active Points) 11-
2
3) KS: Metallurgy (INT-based) (3 Active Points) 12-
32 Total Skills Cost
PERKS
Cost  Name
1 HERONet membership
3 Sanctioned: Fringe Benefit: Federal/National Police Powers
4 Total Perks Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
15 DF: Big Hulking Metal Guy (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Superhero Circles)
15 Enraged: When Taunted (Uncommon), go 11-, recover 11-
10 Phys. Lim.: Heavy (800 lbs) (Frequently, Slightly Impairing)
10 Phys. Lim.: Limited Manipulation Due To Large Metal Hands (Frequently, Slightly Impairing)
15 Phys. Lim.: Must Always Exert At Least 30 STR (Frequently, Greatly Impairing)
10 Psych. Lim.: Hates His Freakish New Form And Gets Angry When It Inconveniences Him (Uncommon, Strong)
10 Reputation: Crackpot Inventor, 14- (Known Only To A Small Group)
10 Susceptibility: Strong Magnetic Fields 1d6 damage per Turn (Uncommon)
10 Vulnerability: 2 x BODY Magnetic Attacks (Uncommon)
10 Vulnerability: 2 x Effect Magnetic Powers (Uncommon)
10 Vulnerability: 2 x STUN Magnetic Attacks (Uncommon)
10 Watched: PRIMUS 8- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
135 Total Disadvantages Cost

 Ferrous NPC 
APPEARANCE & SHTICK
APPEARANCE
Height: 6' 10" Hair: Metallic Red
Weight: 800 lbs Eyes: Green
Composed of flexible reddish metal, Ferrous has mettalic green eyes and his hair is a darker metallic red than his skin. His already impressive physique from before his accident has been tremendously increased, and despite his great weight he moves as gracefully as a normally fit athletic man. He has taken to wearing a blue tabard-like costume made from a practice jersey (lacking numbers or name).
PERSONALITY & MOTIVATION
Alan is a mildly self-centered man whose primary motivation is finding a cure for his state. He doesnt mind the benefits of his power, but he hates that he cant have a normal life anymore. He's not extremely heroic, but he is practical. He tends to use just enough energy to get the job done, and tends to cut corners rather than do things by the numbers. But when he's taunted, insulted, or not taken seriously he has a tendency to go off the deep end and can be quite dangerous on those occasions.
CATCH PHRASE(S)
"Just quit while youre ahead, fella. Lets not make this any more painful than it has to be."
POWERS & SPECIAL EFFECTS
Ferrous is composed of a strange metal substance that is very similar to Iron in its composition, but which is flexible rather than rigid. Ferrous has vast strength, comprehensive resistance to most forms of damage, and no biological processes to speak of.

 Ferrous NPC 
ORIGIN
Alan Greer was a talented specialist in metallurgy. He wasn't a boy-genius or anything of that sort, he grew up in the normal fashion playing little league and playing with his friends, went to high school where he played as a lineback on the football team and was a king in metal shop where his ability to make little gizmos was much remarked upon, and went to state college on a moderate sports scholarship. He got into metallurgy kind of by accident; there was a cute girl named Deborah Whaite that Alan was determined to date despite her repeated rejections; she wanted more than some football jock. So Alan started taking any class she was in, which mostly involved a lot of science classes. Alan wasn't stupid by any means, though he had a tendency to cut corners in his studies much as in his normal life, and he soon found he enjoyed the subject matter, particularly when it involved metal. There was just something facinating about it; he would often learn the theory behind things he had done in metal shop in highschool, and could really relate to it.

Pretty soon, thoughts of Deborah were put aside as he got deeper into his studies. He finished four years and managed to scrape together enough money working odd jobs and chasing financial aid scholarships to stay in school, pursuing a higher degree. This was driven by a strange discovery he had made working after class in one of the student labs. The University had acquired a chunk of a strange metal sample taken from a meteor rock that fell to earth several years previously. The metal, called Ferinium by the team that initially studied it, had many of the qualities of Iron, but also was similar to quicksilver in that it had a liquid-like solidity. Many scientists had studied it but eventually not been able to figure out any practical use for the substance. Alan however had noticed a strange reaction when the Ferinium was exposed to magnets and had rigged up an ersatz magnetic field generator from some equipment laying around the lab. He learned how to use magnetic fields to shape and direct Ferinium, but couldnt think of any useful purpose for it; he was determined however. He even wrote a lengthy paper about it that was published in several scientific journals, complete with several theories about what it might be used for, but it was not well recieved -- everyone that knew anything about Ferinium knew it was just a curioisity and nothing more.

Angry at the snide and unkind comments that now came his way, Alan stormed into the lab in a rage and started beating on his magnetic field generating apparatus, trying to break it. In the process the power switch way knocked into high power and a field was generated that resulted in the Ferinium sample being literally launched at the enraged Alan coating his face, and then flowing like liquid into his throat. Now choking to death, Alan stopped his flailing to clutch at his throat, standing there being innundated by the magnetic field generator all the while. Soon he passed out from lack of oxygen, but when he woke up was shocked to find that somehow the Ferrinium had impermeated his body and turned his body into a solid flexible metal, with vast strength and durability.

After adjusting to the initial shock of his new state, to include leaving school and hiding himself away from everyone for a while until he could adjust to his new state, he realized that a normal life is beyond him now and he must decide what to do with hiself. He considered super-villainy, but decided that while he is strong and tough he doesnt have any powers that would make him well suited to not getting caught, and he doesnt want to sit in prison for the rest of his life. So, more out of practicality than anything he decided that he would become a superhero and join a team so that he can have a base to live in and maybe a decent lab so he can search for a cure to his condition. Setting off on the right foot he waited around with a police scanner for a couple of weeks waiting for something big, and finally got his chance with a big bank robbery, which he ran down to and stopped, easily defeating the robbers who had holed up with some hostages.

He announced to the admiring press thereafter that his name is Ferrous and that he is looking for a superhero team to join, and received several offers but most have been from crackpots or bushleagers. Eventually the city of Denver, Colorado asked him to move to their city and be a resident superhero, helping to protect against the occassional supervillain and assisting the RIOT teams at need on mundane crimes that get difficult in return for a decent salary paid by the city council. He was very successful in this regard, and was one of the first supers asked to join the HERONet initiative. He agreed, and has been part of a few engagements in that regard.
Character created with Hero Designer (version 2007121308)