This paradigm represents a campaign setting with a hybrid of "heroic"
and "superheroic" elements tailored towards a gritty action adventure
mixed with supercompetant characters that have some combination of skill, gear,
and maybe even supernatural abilities.
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KEY NOTES: This section addresses
a number of ideas important to running a Here There Be Monsters campaign.
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ASSUMPTIONS: This section
details various metagame considerations, indicating what combination of heroic and
superheroic options are in effect.
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STARTING: This section details
what characters start play with and gives relative point level comparisons.
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HOUSE RULES: This section details
some recommended House Rules for use in a Here There Be Monsters campaign.
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ABILITIES: This section discusses
special Skills, Perks, and Talents that are in use within a Here There Be Monsters
campaign.
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GEAR: This section discusses special
gear in use in a Here There Be Monsters campaign.
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