|
Char
|
Total
|
Base
|
Cost
|
Roll
|
Notes
|
STR
|
25
|
10
|
20
|
14-
|
HTH Damage 5d6 END [2]
|
DEX
|
10
|
10
|
0
|
11-
|
|
CON
|
15
|
10
|
5
|
12-
|
|
INT
|
8
|
10
|
-2
|
11-
|
PER Roll 13-
|
EGO
|
13
|
10
|
3
|
12-
|
|
PRE
|
20
|
10
|
10
|
13-
|
PRE Attack: 4d6
|
|
|
|
|
|
|
OCV
|
4
|
3
|
5
|
|
|
DCV
|
3
|
3
|
0
|
|
|
OMCV
|
2
|
3
|
-3
|
|
|
DMCV
|
2
|
3
|
-3
|
|
|
SPD
|
3
|
2.0
|
10
|
|
Phases: 4, 8, 12
|
|
|
|
|
|
|
PD
|
5
|
2
|
3
|
|
5 PD (5 rPD)
|
ED
|
3
|
2
|
1
|
|
3 ED (3 rED)
|
REC
|
5
|
4
|
1
|
|
|
END
|
20
|
20
|
0
|
|
|
BODY
|
13
|
10
|
3
|
|
|
STUN
|
30
|
20
|
5
|
|
|
|
|
|
|
|
|
Running
|
12m
|
12
|
0
|
|
|
Swimming
|
4m
|
4
|
0
|
|
|
Leaping
|
8m
|
4
|
2
|
60
|
Total Characteristics Points
|
|
|
|
|
|
Cost
|
Complication
|
10
|
Accidental Change: New Moon 11- (Uncommon)
|
10
|
Battlelust: Combat (Common), go 8-, recover 14-
|
10
|
Distinctive Features: Feral Wolf-man (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
|
10
|
Distinctive Features: Lycanthrope (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Supernatural Awareness; Not Distinctive In Some Cultures)
|
10
|
Vulnerability: 1 1/2 x BODY Silver Weapons (Common)
|
50
|
Total Complications Cost
|
|
Base
|
Complications
|
XP
|
Total
|
125
|
50
|
0
|
125
|
|
|
|
Cost
|
Name
|
4
|
+2 with Claws
|
4
|
Total Skills Cost
|
Cost
|
Name
|
10
|
Supernatural Awareness
|
10
|
Total Talents Cost
|
|
|
|
14
|
Claws
:
Killing Attack - Hand-To-Hand 1d6 (2 1/2d6 w/STR) (Reduced Negation (3)) (21 Active Points); Restrainable (-1/2)
|
2
|
1
|
Durable
:
Resistant (+1/2) applied to ED
|
|
2
|
Durable
:
Resistant (+1/2) applied to PD
|
|
6
|
Sharp Senses
:
+2 PER with all Sense Groups
|
0
|
5
|
Sharp Senses
:
Nightvision
|
0
|
5
|
Sharp Senses
:
Tracking with Normal Smell
|
0
|
18
|
Regeneration (1 BODY per Segment), Can Heal Limbs, Per Segment (APG), STUN Also (APG) (+1/2) (37 Active Points); Does Not Work On Some Damage ([Common attack]; Damage From Silver; -3/4), Perceivable (by Supernatural Awareness; -1/4)
|
0
|
51
|
Total Powers Cost
|
|
|
|
In his full on werewolf form Jon still looks more or less human from a distance, but up close his feral appearance is unmistakeably wolfish and inhuman, and the ugly yellowed claws on his hands are an open threat. He does sprout extra hair as part of his transformation but not a full on wolf pelt, his muscles do bulge, and he hunches over a bit, but unlike in the movies Jon's basic anatomy remains essentially human. This will change if he survives and grows in power and closeness to the wolf inside of him.
|
See main character sheet
|
In his were form, Jon is less logical and more instinctual but still generally in command of his personality and essential factulties...though he does feel the pull of the wolf when in combat.
|
'AAAAAAWWWWW-RRRRRROOOOOOOOOOOOO!!!!!!!!!"
|
Jon is a young and inexperienced Werewolf, and has only the most rudimentary abilities of his kind, including sharp senses, shockingly fast regenerative capabilities and supernaturally significant claws.
|
Jon is very physically capable in his were form, and his claws make him dangerous close in.
|
|
|
|
|
Run (12m)
|
12m
[24m
NC]
|
Swim (4m)
|
4m
[8m
NC]
|
H. Leap (4m)
|
8m
|
V. Leap (2m)
|
4m
|
|
+2 with Claws
|
|
|
|
3d6 Roll
|
Location
|
STUNx
|
N STUN
|
BODYx
|
To Hit
|
rDEF
|
3
|
CROWN
|
x5
|
x2
|
x2
|
-8
|
|
4
|
TEMPLE
|
x5
|
x2
|
x2
|
-8
|
|
5
|
FACE
|
x5
|
x2
|
x2
|
-8
|
|
6
|
HANDS
|
x1
|
x1/2
|
x1/2
|
-6
|
|
7
|
RIGHT ARM
|
x2
|
x1/2
|
x1/2
|
-5
|
|
8
|
LEFT ARM
|
x2
|
x1/2
|
x1/2
|
-5
|
|
9
|
SHOULDERS
|
x3
|
x1
|
x1
|
-5
|
|
10
|
HI CHEST
|
x3
|
x1
|
x1
|
-3
|
|
11
|
LO CHEST
|
x3
|
x1
|
x1
|
-3
|
|
12
|
STOMACH
|
x4
|
x1 1/2
|
x1
|
-7
|
|
13
|
VITALS
|
x4
|
x1 1/2
|
x2
|
-8
|
|
14
|
THIGHS
|
x2
|
x1
|
x1
|
-4
|
|
15
|
HI LEGS
|
x2
|
x1/2
|
x1/2
|
-6
|
|
16
|
MID LEGS
|
x2
|
x1/2
|
x1/2
|
-6
|
|
17
|
LO LEGS
|
x1
|
x1/2
|
x1/2
|
-8
|
|
18
|
FEET
|
x1
|
x1/2
|
x1/2
|
-8
|
|
|
|
|
|
|
|
0-8
|
9-16
|
17-32
|
33-64
|
65-125
|
126-250
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
4d6
+/- modifiers
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
0
|
Total Cost of Fighting Skills
|
|
|
|