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Animated Dead GM
Char  Total  Base  Cost  Roll  Notes 
STR 8 10 -2 11-   HTH Damage 1 1/2d6 END [0]
DEX 8 10 -4 11-  
CON 8 10 -2 11-  
INT 8 10 -2 11-   PER Roll 11-
EGO 8 10 -2 11-  
PRE 8/20 10 -2 11- / 13-   PRE Attack: 1 1/2d6 / 4d6
           
OCV 2 3 -5
DCV 2 3 -5
OMCV 1 3 -6
DMCV 1 3 -6
SPD 2 2.0 0 Phases: 6, 12
           
PD 0 1 -6 0 PD (0 rPD)
ED 0 1 -6 0 ED (0 rED)
REC 0 4 -4
END 0 20 -4
BODY 8 10 -2
           
Running 10m 12 -2
Swimming 3m 4 0
Leaping 3m 4 0 -61 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
15 Distinctive Features: Animated Dead (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Physical Complication: Does Not Heal Normally (Frequently; Greatly Impairing)
5 Vulnerability: 1 1/2 x Effect Faith (Uncommon)
10 Vulnerability: 2 x Effect Hit Locations (Head) (Uncommon)
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 0 125

Animated Dead GM

Animated Dead GM
Animated Dead
8   1)   Bludgeon and Batter :  Hand-To-Hand Attack +1d6+1, Reduced Endurance (0 END; +1/2) (10 Active Points); Hand-To-Hand Attack (-1/4) 0
15   2)   Dead Flesh :  Does Not Bleed 0
60   3)   Dead Flesh :  Takes No STUN 0
32   4)   Dead Support :  Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0
45   5)   Deadhead :  Mental Defense (15 points total) 0
1   6)   Mob Rulez :  Teamwork 11- (3 Active Points); Only w/ Other Animated Dead of Same Type (-1)
8   7)   Necrophage :  Healing BODY 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Eating Living Flesh; +1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); Self Only (-1) 0
1   8)   Tireless :  Reduced Endurance (0 END; +1/2) applied to Leaping
5   9)   Tireless :  Reduced Endurance (0 END; +1/2) applied to Running
4   10)   Tireless :  Reduced Endurance (0 END; +1/2) applied to STR
1   11)   Tireless :  Reduced Endurance (0 END; +1/2) applied to Swimming
6   12)   Unimpressed :  +12 PRE (12 Active Points); Defensive Use Only (-1)
186 Total Powers Cost

Animated Dead GM
Options
1) Basic Biter : Killing Attack - Hand-To-Hand 1 point (1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (7 Active Points); Restrainable (-1/2)
Notes: Real Cost: 5 points
0
2) Accurate Biter : Killing Attack - Hand-To-Hand 1 point (1/2d6 w/STR), Reduced Endurance (0 END; +1/2), Area Of Effect Accurate (1m Radius; +1/2) (10 Active Points); Restrainable (-1/2)
Notes: Real Cost: 7 points
0
3) Anticoagulant Bite : Killing Attack - Hand-To-Hand 1 point, Reduced Endurance (0 END; +1/2), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (4 + 1d2 damage increments, damage occurs every four Segments, can be negated by Purification, Healing; Keeps Bleeding; +3) (22 Active Points); Restrainable (-1/2)
Notes: Real Cost: 15 points
0
4) Infectious Bite : Killing Attack - Hand-To-Hand 1 point, Reduced Endurance (0 END; +1/2), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (13 + 3d6 damage increments, damage occurs every 20 Minutes, can be negated by Purification, Healing; Victim gets infected; +2) (17 Active Points); Restrainable (-1/2)
Notes: Real Cost: 11 points
0
5) Arise An Animated Dead Infectious Bite : Minor Transform 5d6 (Infected Person Into Animated Dead, Permanent), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset, Character does not control activation of personal Trigger, Trigger can expire (1 Minute); When Infected Target Dies; +1/4), Reduced Endurance (0 END; +1/2), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (4 damage increments, damage occurs every Segment, +2 1/2) (106 Active Points); Must Bite Target And Do Body Damage To Set Trigger On Them (-1), No Range (-1/2), All Or Nothing (-1/2)
Notes: Real Cost: 35 points
0
6) Infectious Blood : Minor Transform 5d6 (Infected Person Into Animated Dead, Permanent), Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; When Living Creature Comes Into Contact With Blood; +3/4), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (4 damage increments, damage occurs every Segment, +2 1/2) (119 Active Points); All Or Nothing (-1/2), Limited Range (-1/4)
Notes: Real Cost: 68 points
0

Animated Dead GM
APPEARANCE
Height:   5' 10" Hair:  Brown
Weight:  150 lbs Eyes:  Brown
Various, but always pretty obviously animated corpses or skeletons.
BACKGROUND
PERSONALITY
The Animated Dead mostly just try to feed or do what they are told by a controller. Of course, there are always exceptions to every rule..
QUOTE
"Brrrrrrr.....aaaaaa.....iiiiii....nnnnn....ssssssssss!!!!!!"
TACTICS AND COMBAT NOTES
Animated Dead are rarely particularly dangerous by themselves, but mobs and hordes of them can attrite and pull down just about anybody.
CAMPAIGN USE
Base definition for run of the mill Animated Dead....zombies, skeletons, and variations on that well worn theme.

Animated Dead GM

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Presense Attack 0 +0 +0 1 1/2d6/4d6 +/- modifiers
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Set 1 +1 +0 Ranged Attacks only
0 Block 1/2 +0 +0 Block, abort
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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