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Briana Blake Killer Shrike
Char  Total  Base  Cost  Roll  Notes 
STR 8 10 -2 11-   HTH Damage 1 1/2d6 END [1]
DEX 8 10 -4 11-  
CON 10 10 0 11-  
INT 13 10 3 12-   PER Roll 12-
EGO 15 10 5 12-  
PRE 15 10 5 12-   PRE Attack: 3d6
           
OCV 3 3 0
DCV 3 3 0
OMCV 5 3 6
DMCV 5 3 6
SPD 2 2.0 0 Phases: 6, 12
           
PD 2/11 2 0 2/11 PD (0/9 rPD)
ED 2/3 2 0 2/3 ED (0/1 rED)
REC 5 4 1
END 40 20 4
BODY 10 10 0
STUN 20 20 0
           
Running 12m 12 0
Swimming 2m 4 -1
Leaping 2m 4 -1 22 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
5 Distinctive Features: Magi (Concealable; Extreme Reaction; Detectable Only By Special Abilities; Not Distinctive In Some Cultures)
5 Negative Reputation: Tricksy Witch, Frequently (Known Only To A Small Group)
10 Physical Complication: Asthma (Infrequently; Slightly Impairing)
15 Psychological Complication: Averse To Direct Action / Confrontation; Prefers Subtle / Indirect Strategies (Common; Strong)
10 Social Complication: Has No Permanent Address Very Frequently, Minor, Not Limiting In Some Cultures
5 Social Complication: Not A Citizen; Tourist Visa Long Expired Infrequently, Major, Not Limiting Outside Of U.S.
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 0 125

Briana Blake Killer Shrike
SKILLS
Cost  Name
3 +1 with a group of Mental Powers
3 Urban Enchantress Enhancer
2 1) Charm 12- (3 Active Points)
2 2) Conversation 12- (3 Active Points)
2 3) Persuasion 12- (3 Active Points)
2 4) Shadowing 12- (3 Active Points)
2 5) Streetwise 12- (3 Active Points)
2 6) KS: Supernatural World (3 Active Points) 12-
4 7) Power: Occultism 13- (5 Active Points)
3 PS: Hunter 12-
1 TF: Small Motorized Ground Vehicles
2 WF: Blades, Handguns, Unarmed Combat
28 Total Skills Cost
PERKS
Cost  Name
2 Gear Pool (10)
55 Mystic Pool (plus Character Creation Resource Points)
1 Supernatural Hunter License
3 Vehicles Pool (6)
1 Money: Well Off
62 Total Perks Cost
TALENTS
Cost  Name
3 +1/+1d6 Striking Appearance (vs. all characters)
10 Supernatural Awareness
13 Total Talents Cost

Briana Blake Killer Shrike
Mystic Pool (80/80)
1) Occult Lifespan : Life Support (Longevity: 200 Years) 0
2) Occult Aegis : Resistant Protection (9 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Sight Group), Allocatable (+1/4), Inherent (+1/4) (31 Active Points); Perceivable (Supernatural Awareness; -1/4)
Notes: 13 points to allocate, but cannot allocate more than 9 to any 1 category; Real Cost: 23
0
Occultism : Multipower, 40-point reserve, (40 Active Points); all slots Requires A Occultism Roll (13- roll; -1/4)
Notes: Real Cost: 32
1) Animator : Telekinesis (5 STR), Fine Manipulation, Invisible Power Effects (Inobvious to [two Sense Groups]; +1/2), Line Of Sight (+1/2) (38 Active Points)
Notes: Real Cost: 3
4
2) Entangler : Entangle 2d6, 2 PD/2 ED, Area Of Effect (16m Radius; +3/4), Selective (+1/4) (40 Active Points); Only To Cause Loose Items In Vicinity To Trip And Tangle (-1), Entangle Has 1 BODY (-1/2)
Notes: Real Cost: 1
4
3) Untrammeler : Dispel Locks 5d6+1, Invisible Power Effects (Inobvious to [two Sense Groups]; +1/2), Cumulative (124 points; +1) (40 Active Points); Extra Time (Full Phase, -1/2)
Notes: Real Cost: 2
4
4) Fritzer : Dispel Technology 9d6, Invisible Power Effects (Inobvious to [two Sense Groups]; +1/2) (40 Active Points)
Notes: Real Cost: 3
4
5) Hexer : Hex (4d6) (40 Active Points)
Notes: Real Cost: 3
4
6) Demiurge : Mental Blast 4d6 (Human class of minds) (40 Active Points)
Notes: Real Cost: 3
4
7) Illusionist : Mental Illusions 8d6 (Human class of minds) (40 Active Points)
Notes: Real Cost: 4
4
8) Thoughtclouder : Change Environment (-1 to Sight Group PER Rolls, -1 Intelligence Roll and all Skill Rolls based on Intelligence, -2 Presense Roll and all Skill Rolls based on Presense), Invisible Power Effects (Inobvious to [two Sense Groups]; +1/2), Area Of Effect (32m Radius; +1) (37 Active Points)
Notes: Real Cost: 3
4
9) Thoughtrobber : Telepathy 2 1/2d6 (Human class of minds), Variable Advantage (+1 Advantages; Limited Group of Advantages (Cumulative, IPE: Inobvious and Invisible to Mental Group, AoE Radius, Reduced Endurance); +1 3/4) (36 Active Points); Perceivable (By Supernatural Awareness; -1/4)
Notes: Real Cost: 2
4

Vehicle Pool (6/6)
1) Small Sports Car : (Total: 6 Active Cost, 6 Real Cost) Vehicle (Real Cost: 6) 0

Equipment Pool (9/10)
1) 9mm Holdout Pistol : RKA 1 1/2d6; OAF (Gun; -1), STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -3/4), 2 clips of 8 Charges (-1/4), Beam (-1/4)
Notes: Real Cost: 8 points
[8]
2) Cell Phone - Reliable :
Notes: Real Cost: 1

Briana Blake Killer Shrike
APPEARANCE
Height:   5' 9" Hair:  Black
Weight:  150 lbs Eyes:  Grey
Briana is a fetching and apparantly young lady (though she is actually in her 40's) with unusual grey eyes and some kind of indescribable something extra that has been the undoing of many a man. Briana usually wears clothing appropriate for a night of clubbing or a dinner party, with a touch of haute coutere; though she favors classic lines and lots of black.
BACKGROUND
Briana is a white witch of the old school, a descendant of a long line of witches who for centuries have generally lived their lives but also done their best to protect their families, tribes, communities, villages, and towns from the depredations of evil. Even in the face of superstitious persecution.

Briana's own mother was killed while trying to root out a den of vampires in Lonodon over two decades ago. Afterwards Briana sought a new life for herself in the new world to put some time and distance between herself and her mother's death. Her tourist visa eventually ran out but Briana remained in the States, wandering from city to city. For the most part she lives a carefree life of whimsy, but from time to time she has encountered various supernatural dangers. If possible, she informs local Hunters and assists them with their Hunt as best she can and collects a finders fee from any resulting bounty; otherwise she notifies Section M and lets them deal with it.

Section M are aware of her immigration status but have chosen to look the other way thus far; perhaps because while Briana may not be a front-line fighter in the war against supernatural evil, her intel has always been good.
PERSONALITY
Briana is a mystic pixie girl sort of person, delightfully quirky, fun, and enchanting, and entirely unreliable. She comes and goes as she pleases, avoids commitments, and keeps her own counsel. However, if she does set herself to a course of action, she will follow it far enough to be sure of its completion...though she often doesn't stick around long enough to actually witness it.
QUOTE
"It's not all fangs and claws, dearie. Not all the evils in this world are so stupidly obvious."
TACTICS AND COMBAT NOTES
Briana has a wide range of occult abilities, though they are all subtle and thus her true capabilities are generally not apparant.

Briana's original gifts revolved around enchantment magics and they remain her forte; she can read minds and project thoughts into them, and cloud the thoughts and judgement of those around her or launch a direct mental assault (though she does the last two only in extremis).

As she developed her powers Briana delved into entropy magics and can curse locks and technological devices, and also hex people with calamitous potential.

Most recently Briana has begun to develop more overt animation magics; thus far she can animate lighter objects within line of sight with good control (fine motor control), and somewhat dramatically cause objects within the vicinity to animate sufficiently to trip and tangle people near her (though this is more of an irritant and delaying tactic at best).

Briana is also a skilled and competent woman, particularly excelling at the softer arts of social interaction. She is adept at moving among people, learning their secrets, and sussing out any lurking supernatural evils.
CAMPAIGN USE
Briana is a competent Occultist, though not one focused on direct aggression. She does best at gathering information, dealing with minions, and against supernatural "social" predators.

Briana Blake Killer Shrike
SPEED CHART DEX 8 SPD 2 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES PD ED MD PowD
NONRESISTANT 2/11 2/3 1 1
RESISTANT 0/9 0/1    
FATIGUE & HEALTH CON 10 REC 5   
  BODY STUN END
MAXIMUM 10 20 40
CURRENT      
HIT LOCATION NOTES
 
RANGE MODIFIERS
 
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10
MOVEMENT
Type Total
Run (12m) 12m [24m NC]
Swim (4m) 2m [4m NC]
H. Leap (4m) 2m
V. Leap (2m) 1m
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 3 3
MENTAL 5 5
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Presense Attack 0 +0 +0 3d6 +/- modifiers
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Set 1 +1 +0 Ranged Attacks only
0 Block 1/2 +0 +0 Block, abort
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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