Mr Goodspeed Supercar Killer Shrike 
BENCHMARKS
Val Char Base Points Total Roll Notes
4 SIZE 0 20 4 Length 2.52", Width 1.26", Area 3.17"
Mass 1.6 ton KB -4
30 STR 30 0 30 15- HTH Damage 6d6 END [3]
20 DEX 10 30 20 13- OCV 7 DCV 5
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
8 DEF 2 18 8
20 BODY 14 6 20 13-
40" Ground Movement 6 68 40"
0" Water Movement 2 -2 0"
0" Jumping 0 0 0"/25" 150 Total Characteristics Points
DESIGN
 
RESPONSIVENESS
OCV: 7 DCV: 5
Combat Skill Levels:
+5 with Ranged Combat
+5 with Ground Movement
DESIGN FLAWS
None
TECH SPECS
Accumulated: 0
Spent: 425
Unspent: 0
Base Points: 0
Disad Points: 0
Total Points: 425
TRACK SPEEDS

Type 

Total
Ground Movement:  40" [320" NC]
H. Jump (0"):  0"/25"
V. Jump (0"):  0"/12 1/2"

 Mr Goodspeed Supercar Killer Shrike 
FEATURES
Cost  Feature END
Tactical Systems
6
1) Ejection Seat: Telekinesis (26 STR) (39 Active Points); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 1/4), OIF Bulky (-1), No Range (-1/2), Affects Whole Object (-1/4)
[1 rc]
5
2) Ejection Seat (Passenger): Additional Ejection Seat (5 Active Points)
0
2
3) Enhanced Restraint System: +10 PD (10 Active Points); Only To Protect Occupants Against Damage From Collisions (-2), OIF Bulky (-1)
0
15
4) Extremely Advanced Locks: Lockpicking 19-
11
5) Oil Slick: Change Environment 8" radius (16" Cone; +0), -6 to Dex-Based Skill Rolls, Long-Lasting 1 Hour (45 Active Points); 4 Charges (-1), IIF Bulky (-3/4), Limited Arc Of Fire (60 degrees; Only vs Ground Based Movers; Directly Behind; -3/4), No Range (-1/2)
[4]
12
6) Retractable Armor: +7 DEF (21 Active Points); Non-Persistent (-1/4), Extra Time (Delayed Phase, -1/4), Visible (-1/4)
5
7) Reinforced Tire: 5 DEF, 5 BODY (5 Active Points)
0
5
8) Self-Inflating Tire: +0 DEF, +0 BODY (5 Active Points)
0
53
9) Blasters: Energy Blast 16d6 (vs. ED), Reduced Endurance (0 END; +1/2) (120 Active Points); IIF Bulky (-3/4), Limited Arc Of Fire (60 degrees; -1/2)
0
10
10) Sturdy: Knockback Resistance -5"
0
Personnel Systems
10
1) Hermetically Sealed: Life Support (Self-Contained Breathing)
0
Propulsion Systems
8
1) Motorized Wheeled Vehicle: Ground Movement 0" (40" total), x8 Noncombat (10 Active Points); Only On Appropriate Terrain) (-1/4)
6
2) Excellent Brakes: Ground Movement 0" (40" total), Increased Decceleration (Additional -5" Accel Per Hex) (10 Active Points); IIF Bulky (-3/4)
17 Booster Jets: Multipower, 30-point reserve, (30 Active Points); all slots IIF Bulky (-3/4)
1u
1) Booster Lift: Leaping +25" (0"/25" forward, 0"/12 1/2" upward) (Accurate) (30 Active Points); Only For Jumping (-1)
2u
2) Booster Acceleration: Ground Movement 0" (40" total), Increased Acceleration (Additional +15" Accel Per Hex) (30 Active Points)
Grapel System, all slots IIF Bulky (-3/4)
16
1) Grapel Line: Stretching 6", Reduced Endurance (0 END; +1/2) (45 Active Points); Extra Limb Only (-1/2), No Velocity Damage (-1/4), Always Direct (-1/4)
0
2
2) Grapel: Extra Limb (1) (5 Active Points); One Limb Only (-1)
0
Operations Systems
5
1) Communications Systems: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (-1), Sense Affected As Sight and Hearing Group As Well As Radio Group [very common Sense] (-1/2)
0
16
2) Sensors: Radar (Radio Group), +3 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (33 Active Points); OIF Bulky (-1)
0
2
3) Nightsight System: Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
0
2
4) Nightsight System: Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
0
17
5) Stealth Tech: Change Environment 1" radius, -6 to Radio Group PER Rolls, Reduced Endurance (0 END; +1/2) (30 Active Points); IIF Bulky (-3/4)
0
228 Total Features Cost
 
EXTRAS
Cost  Name
25 +5 with Ranged Combat
10 +5 with Ground Movement
6 AK: Campaign City and Environs (13 Active Points); OIF Bulky (-1) 20-
6 KS: Supercrime Database (13 Active Points); OIF Bulky (-1) 20-
47 Total Extras Cost
Character created with Hero Designer (version 2006053109)