Mr Goodspeed Spacecraft Killer Shrike 
BENCHMARKS
Val Char Base Points Total Roll Notes
10 SIZE 0 50 10 Length 10.08", Width 5.04", Area 50.8"
Mass 102.4 ton KB -10
60 STR 60 0 60 21- HTH Damage 12d6 END [6]
20 DEX 10 30 20 13- OCV 7 DCV 1
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
20 DEF 2 54 20
20 BODY 20 0 20 13-
0" Ground Movement 6 -12 0"
0" Water Movement 2 -2 0"
0" Jumping 0 0 0" 130 Total Characteristics Points
DESIGN
 
RESPONSIVENESS
OCV: 7 DCV: 1
Combat Skill Levels:
DESIGN FLAWS
None
TECH SPECS
Accumulated: 0
Spent: 425
Unspent: 0
Base Points: 0
Disad Points: 0
Total Points: 425
TRACK SPEEDS

Type 

Total
Flight:  20" [20" NC]
Teleport:  5" [10" NC]

 Mr Goodspeed Spacecraft Killer Shrike 
FEATURES
Cost  Feature END
Propulsion Systems
27
1) Delta-V: Flight 20", Skill Roll Penalty Reversal (Moving 1" takes full AP Penalty, Moving 20" takes no Penaly; +0) (40 Active Points); no Noncombat movement (-1/4), Requires A Navigation (Space) Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
0
16
2) Jump Drive: Teleportation 5", Megascale (1" = 1 lightyear; +3 1/2), Can Be Scaled Down 1" = 1km (+1/4) (47 Active Points); Extra Time (1 Minute, -1 1/2), Requires A Navigation (space) Roll (-1/2)
0
Personnel Systems
22
1) Artificial Gravity: Telekinesis (20 STR), Selective (+1/2) (45 Active Points); OIF Bulky (-1)
4
3
2) Food Supplies: Life Support (Eating Character does not eat), 1 Continuing Charge Lasting 1 Year (+0)
0
6
3) Life Support (Backup): Life Support (Safe Environment: Zero Gravity; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Only Within Affected Area (2.5" x 1.25") (-2)
0
19
4) Life Support: Life Support (Safe Environment: Zero Gravity; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)
0
Operations Systems
7
1) Long-Range Sensors: +10 versus Range Modifier for Radio Group (15 Active Points); OIF Bulky (-1)
0
23
2) Long-Range Sensors: : Megascale (1" = 1 trillion km; +3 1/4), Can Be Scaled Down 1" = 1km (+1/4); IAF Bulky (-1) for up to 20 Active Points, Reduced Endurance (0 END; +1/2) (52 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Requires A Systems Operation Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
0
24 Sensor And Communication Systems: Variable Power Pool, 20 base + 4 control cost, (30 Active Points); all slots Only For Sensors And Communications (-1), IIF Bulky (-3/4)
Tactical Systems
22
1) Starship Force Shield: Force Field (10 PD/20 ED), Reduced Endurance (0 END; +1/2) (45 Active Points); IIF Bulky (-3/4), Immobile (-1/4)
0
90
2) Ship Blasters: Energy Blast 18d6 (vs. ED), Reduced Endurance (0 END; +1/2), Variable Advantage (+1 Advantages; Limited Group of Advantages (MegaRange, NRM, AoE, Penetrating; +1 3/4) (292 Active Points); OIF Immobile (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4)
0
30 Ruggedized: Hardened (x2; +1/2) (30 Active Points) applied to DEF
289 Total Features Cost
 
EXTRAS
Cost  Name
6 Navigation (Space) 16- (16 Active Points); IAF Bulky (-1), Requires A Systems Operation Skill Roll (-1/2)
6 Total Extras Cost
Character created with Hero Designer (version 2006053109)