Mr Goodspeed Mecha Killer Shrike 
BENCHMARKS DESIGN
Val Char Base Points Total Roll Notes
5 SIZE 0 25 5 Length 3.17", Width 1.59",
Area 5.04" Mass 3.2 ton KB -5
75 STR 35 40 75 24- HTH Damage 15d6 END [7]
20 DEX 10 30 20 13- OCV 7 DCV 4
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
15 DEF 2 39 15
20 BODY 15 5 20 13-
10" Ground Movement 6 8 10"
0" Water Movement 2 -2 0"
0" Jumping 0 0 0" 155 Total Characteristics Points
 
RESPONSIVENESS
OCV: 7 DCV: 4
Combat Skill Levels:
+3 with Ground Movement
DESIGN FLAWS
Cost  Disadvantage
20 Physical Limitation: No Cargo Or Passenger Space (All the Time, Greatly Impairing)
20 Total Disadvantages Cost
TECH SPECS
Accumulated: 0
Spent: 424
Unspent: 0
Base Points: 0
Disad Points: 20
Total Points: 444
TRACK SPEEDS

Type 

Total
Ground Movement:  10" [20" NC]

 Mr Goodspeed Mecha Killer Shrike 
FEATURES
Cost  Feature END
Personnel Systems
16
1) Life Support: Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing)
0
Operations Systems
5
1) Mech Communications Systems: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (-1), Sense Affected As Sight and Hearing Group As Well As Radio Group [very common Sense] (-1/2)
0
18
2) Mech Sensors: Radar (Radio Group), +3 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+6 versus Range Modifier): +6 (36 Active Points); OIF Bulky (-1)
0
2
3) Nightsight System: Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
0
2
4) Nightsight System: Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
0
Reconfig Systems
60
1) Other Forms: Multiform (425 Character Points in the most expensive form) (x2 Number Of Forms) (90 Active Points); Extra Time (Extra Phase, Only to Activate, -1/2)
0
11 Ruggedized: Hardened (+1/4) (11 Active Points) applied to DEF
4 Mech Limbs: Extra Limbs (4) (1) (5 Active Points); Limited Manipulation (-1/4)0
67 Blasters: Multipower, 90-point reserve, all slots Reduced Endurance (0 END; +1/2) (135 Active Points); all slots OIF Bulky (-1)
4u
1) Concussor: Energy Blast 9d6 (vs. ED), STUN Only (+0), Explosion (-1 DC/3"; +1) (90 Active Points)
0
4u
2) Devastator: Energy Blast 18d6 (vs. ED) (90 Active Points)
0
4u
3) Repeater: Energy Blast 9d6 (vs. ED), Autofire (5 shots; +1/2), Autofire 0 END Premium (+1/2) (90 Active Points)
0
3u
4) Sweeper: Energy Blast 10d6 (vs. ED), Area Of Effect Nonselective (11" Cone; +3/4) (87 Active Points); No Range (-1/2)
0
67 Energy Sword: Multipower, 90-point reserve, all slots Reduced Endurance (0 END; +1/2) (135 Active Points); all slots OIF Bulky (-1)
4u
1) Igniter: Killing Attack - Hand-To-Hand 2d6+1 (4d6+1 w/STR) (vs. ED), Uncontrolled (Lasts Until Extinguished or 12 Segments) (+1/2), Continuous (+1) (87 Active Points)
0
4u
2) Phazer: Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 w/STR) (vs. ED), No Normal Defense (FF, FW; +1), Does BODY (+1) (90 Active Points)
0
4u
3) Splitter: Killing Attack - Hand-To-Hand 3d6 (5d6+1 w/STR) (vs. ED), Armor Piercing (x2; +1) (90 Active Points)
0
279 Total Features Cost
 
EXTRAS
Cost  Name
6 +3 with Ground Movement
2 +1 with Combat Piloting
2 +1 with Combat Driving
10 Total Extras Cost
Character created with Hero Designer (version 2006053109)