NAME | BACKGROUND |
---|---|
Doran Murfon | Height: 5' 6"Weight: 220 lbs Hair: BrownEyes: Brown |
Appearance: Hunched over and spiteful looking, with spidery hands and a permanent sneer. Wears a light grey robe festoned with mystical doo-dads and carries a staff. | |
Personality: Selfish, self-centered, and cruel. A petty man, with petty aspirations. | |
Quote:"You wont look so smug in a moment, when your face has been blasted away by my awesome magics!" | |
Background: Doran Murfon is a native of Ieshali in his early 30's. He comes from a long line of Mages and can trace his lineage back to the Witchlord Gorshan Murfon. He, like most of his anceastors, practices Magecraft and shows a reasonable talent for it, able to master 3 spells before he was yet 18, and has learned six more since. Doran is particularly well know for the advanced levels he has acheived with his mastery of Mystic Bolts. If he had only been born two centuries sooner, all would probably have been well for him. However, as he was born and was learning his craft from his father, the newfangled study of Wizardry was sweeping the lands that were once Vorgaa. Wizards, with their disciplined approach and least-common-denominator classifictions of magic quickly supplanted the traditional practitioners of Magecraft. Instead of a life of scholastic pursuit spent mastering his skills and perhaps acheiving his dream of becoming a professor at a Arcanotorium, Doran found himself the but of jokes and disparagement from upstart young Wizards. Finally, after his father passed away, Doran just couldn't take it anymore and challenged a particularly insulting ass named Orfolt to a Mages duel. The arrogant Apprentice accepted the duel and was promptly blasted into oblivion by Doran's Prepared Jolt followed quickly by a Mystic Bolt. Orfolts smug classmates, anticipating an easy victory for their fellow Wizard, stood around with their mouth's agape staring at his badly burned corpse. Doran expected some praise or adulation for his obvious power, but as the weeks wore on all he got was shunned. Now instead of taunting him, the young wizards just ignored him. Plus the teachers at the school were not happy about the slaying of one of their best students and several made it plain that legal or no, should Doran decide to get into a duel with another student he might find himself facing one of their mentors instead in the duelling circle. Doran realized he was never going to get anywhere in Ieshali, for the taint of Wizardry had spread from border to border in just a few short decades, and the old ways were no longer respected. His only hope for the power and adulation he deserved lay outside in the world beyond. If he traveled into lands untouched by Wizardry his Magecraft would allow him to reign. Better a big fish in a small pond.... And so he has set out, leaving all the nations that once were Vorgaa behind, and heading into the lands of the Kor-vashi and the Undari looking for a place to settledown and carve a fiefdom out for himself. | |
Powers/Tactics: Doran has a decent complement of spells, several offensive, a couple of moment and a couple of defensive. Though he lacks the flexibility of a Wizard, he can use his spells as long as he has END to pay for them. | |
Campaign Use: An excellent small-time pain in the arse for players, a good reoccuring villain (with 2 escape clause spells to get away), a one off antagonist, or as a general template for mid-power Mages. | |
Nyomar Llwydocaled | Height: 6' 0"Weight: 100 lbs Hair: GoldEyes: Violet |
Appearance: Haelfinan are superbly graceful and exquisitely beautiful as a rule. They are equally as likely to favor archery or Aeldenari Magic, with many of their number mastering both. | |
Personality: Nyomar is bitter, arrogant, and hates the thought of lesser beings invading his peoples lands. | |
Quote:"Mawruwy o'r gloch ydi, dynion!" (Roughly translated: Now is the time that you die, manling) | |
Background: Nyomar inhabits the Haelfinan Forests of the northlands and is one of the most vocal member of the Nuwynamadd Caleb (nu-we-NOM-ath CAW-leb; literally "Vengeance Hunt"), which is a collection of Haelfinan that bitterly work to halt the collapse of Haelfinan held lands, fighting against all comers that encroach on their demenses. Nyomar is a warleader among the Caleb and usually has many numbers of Tarbhdynion (tarv-DEEN-eon; beast men) under his command. Nyomar is a little over a thousand years old, and has seen the Nordmanner grow in strength and fears that his people are doomed to attrition, but is determined to not let it happen on his watch. | |
Powers/Tactics: Powerful Willcrafter. | |
Campaign Use: Healfinan are very rare, appearing only in small pockets in the deep forests of the World of San'Dora, or on distant islands. They have a dire sensitivity to ferrous metal, which encourages them to avoid proximity to the races of Var and Men, who favor Iron based equipment. | |
Rialta For'anvor | Height: 5' 11"Weight: 130 lbs Hair: BrunetteEyes: Blue |
Appearance: When her Glamour spell is off (or for those who can "see through it" w/ a Detect Magic), she is a moderately attractive woman in her mid to late 20's with a shapely figure. A snazzy dresser, she favors clothes that accentuate her body rather than conceal it because she a) thinks she is more beautiful than she is, and b) knows that its a distraction to men, which she feels increases her power over them. She takes baths at every reasonable opportunity, and pays special attention to her lustrous brown hair; she often wears heavy perfumes when "on the road" to conceal any odour, and at GM's discretion a character with a good nose might be able to recognize the scent of her perfume in some cases. When her Glamour is on, she is a stunningly beautiful woman that is so gorgeous it defies description, and in fact it is difficult to recall what exactly she looks like when she is no longer around. | |
Personality: A stubborn, impatient, and arrogant woman much enamored of her own above average, but not spectacular, looks, Rialta is very dominating and forward. She does not display her powers unnecessarily, but when she does, she makes up for lost time with an array of offensive spells suitable for all occasions. She is not promiscuous, but has a tendency to pick out a romantic interest from time to time, and mercy upon the man who spurns her affections. She is not an evil or cruel person, just "morally flexible", and a clever person can easily manipulate her by playing to her vanity and hunger for power. | |
Quote:"This is just business; dont make me make it personal." | |
Background: Born near Panka (POHN-kah), the capital of Folgetova (FOAL-get-TOH-vah), Rialta showed early promise in Wizardry and was accepted into one of Panka's three Arcanoriums at the tender age of 7, later graduating to the University of Wegnar (one of two Universities in the Greater Panka vicinity). The variant of Wizardry semi-disparagingly called "Sorcery" by true Wizards (due to the similarities between how they learn and cast spells when compared to the Zauberer of the neighboring Machtig peoples) caught on in Folgetova over the more freeform but-slower-to-learn True Wizardry originated by Daelon Thar, and this is the discipline that Rialta was instructed in. By age 19 she was a competant young Sorceress, and in a fashion typical of the impatient, stubborn, and impetuous people of her nation she set out into the world, eager to carve her place in it. Setting out first to Shidaal she sold her skills to several mercenary companies as a freelancer for money to live on, though she mostly took contracts that would keep her close to the city where she enjoyed the fast paced social scene. However, after she had been liviing in Shidaal for a time a too-good-to-pass up contract came along to escort a caravan to Kasaad in the north with a contingent of guards hired by the Red Raven Mercenary Company. The caravan was carrying some artifacts with mystical significance and some other valuables to be delivered to a private buyer. She should have known that the price was too good for a reason. Three days from Kasaad the caravan was ambushed at dusk by a squad of black-clad mercs from the rival Merc Company of the Black Shields, backed up by a squad of Undari light cavalry from Landroth, and two spellcasters. Rialta threw a few fireballs around, but came under assualt by both opposing arcanist and was quickly subdued; her concentration on offensive spells left her an easy target to their combined attacks as one would Dispel her Magic and the other would attack in turn. However, though they killed or ransomed the survivng Red Ravens, the spellcaster leading the assault made her a deal when she woke up bound and gagged. Join him and she would be well rewarded, finding power beyond her wildest dreams. Rialta's drive for wealth and power made this offer quite attractive and after a mere moments hesitation she agreed. The Red Raven's that were ransomed back to Shidaal bore her great ill will for going over to the enemy, and among their Mercenary Company she now has a Reputation as a backstabber; they wouldnt go out of their way to do it, but any chance-of-opportunity one of their number might take to inconvenience her would likely be taken. Since joining her (for now) mysterious new benefactor, Rialta has been set to work doing several odd tasks, ranging from gathering more ancient artifacts from various corners of the region to loitering in Landroth, where her benefactor is an ever growing power, highly connected with the rulers and a power behind the throne so to speak. She has also, on a few occassions, been tasked to work with the other spellcaster working with her master who helped subdue her in their original encounter, an odious little Mage from Ieshali named Doran Murfon. Unlike Rialta, whose in it for the power and prestige promised by their mutual benefactor and doesn't go out of her way to cause undue "collateral damage", Murfon is a twisted little man out to prove something and delights in showing his power. The two get on like oil and water, but their benefactor has made it clear that if they let it affect their work he will be most displeased. | |
Powers/Tactics: Rialta has an assortment of useful spells, though with a tendency towards offense rather than defense which can cause her grief on occasion. All of her spells with a duration of 6 HOURS to 1 DAY can be assumed to be cast 1st thing in the morning, and all of her spells with an open Trigger can be assumed to have one "floating" charge waiting to be triggered as well (the Triggers must be reset each day). Thus, she usually has Glamour and Detect Invisible "on", and a Triggered Accelerate, Sorcerous Armor, Swordward, and Dimension Door readied. This leaves her with 5 0 Level Charges, 5 1st Level Charges, 4 2nd Level Charges, 6 3rd Level Charges, and 4 4th Level Charges in reserve in most circumstances. | |
Campaign Use: Rialta is the classic villainess that would be a great ally if she could be redeemed, but her ambition drives her to oppose the heroes. Should be a welcome difference from the odious Morfan. | |
Shemrenebi Karptah | Height: 4' 1"Weight: 100 lbs Hair: BlackEyes: Black |
Appearance: An Undari of the Landroth region. Karptah's complexion is a vaguely orangish yellow, and his features more or less average for his race. He has bluish-black hair and a facial scar on his right cheek from a knife duel. He dresses richly, in a velvet maroon doublet with embroidery work, and cotton pants in the fashion of the Landrothi. He has a few minor rings and trinkets, and has a pair of very well made (stiletto) daggers with small ruby pommel-tops. He has two more dagger tucked away where they are difficult to see (assume a PER penalty of -5) and he has a Main Gauche reverse scabbarded behind his back and beneath a velvety blue cloak. He usually eschews armor, never having learned how to wear it properly. | |
Personality: Serve Tzoruul, grow in power and influence. | |
Quote:"Luck in the Shadows my friend." | |
Background: A member of a cadet branch of the "royal" family of Landroth, Karptah was inducted into the cult of Tzoruul relatively young. A trained duelist and socially skilled Karptah proved quite useful even aside from his tenuous ties to his nation's upper-crust. Though Karptah profers to attack from hiding, he's no coward and is determined to see his Master's will done no matter the cost. | |
Powers/Tactics: Karptah is a dangerous knife fighter in a clutch, but will do everything possible to avoid a stand up fight unless its a one on one duel. He'll only use his Dark Gift in emergencies, believing it to be impious to abuse it. | |
Campaign Use: He was found worthy and given a Dark Gift by the High Priest and sent on a mission of utmost importance into the dangerous lands of the hated Machtig. Surrounded by brutal giants in an unknown land without even so much as speaking the language, Karptah knows that it must be a desperate mission he is embarked on indeed. He has to depend on the services of a translator acquired by the High Priest from another ally of his, and secretly from Ketkis. This makes him unhappy, and he is trying to learn Machtig as he goes but has no gift for languages. Traveling through the Vold from Zerlaaga. Masquerading as the brother of Ketkis. Has a magical crystal that allows him to commune with the High Priest w/ Concentration and time -- its a ruby that has been turned black somehow. It raditates Chaos sign if looked for, but only when it's visible. | |
Yortheon Malafrid | Height: 6' 2"Weight: 200 lbs Hair: WhiteEyes: Blue |
Appearance: Friendly and likeable old man, with a gleam in his eye. Wears well made purplish traveling robes, with a pointy hat typical of graduates of the University of Turant Carries a high quality but mundane staff/walking stick with a glass bauble in the tip, convenient as a target of Light spells. | |
Personality: Yortheon is a kindly, likable old man who has a tendency towards benevolent encouragement. However, when it comes to his goal: implacable vengeance. | |
Quote:"Well hello there! We seek a man named Doran Murfon. Have you heard tale of him? Twist-backed spellcaster with a curled-up lip?" | |
Background: Yortheon grew up in Tarantum and attended the University of Turant as a boy, learning to become a Warlock (as male Magecrafters are called in Vorgaa). He was one of the original students of Daelon Thar and instead of Wizardry was one of the first to learn magic according to Daelon's new theories of Wizardry. Yortheon flourished under Daelon's tutoring and was an early success for the powerful old magic user. After graduation, Yortheon stayed on with Daelon for a number of years helping to train new students in Daelon's methods, but eventually was offered a position to teach as head instructor of Wizardry at a University in far off Zarifin in a place called Farnock. Yortheon has had a very satisfying and successful life there in the 4 decades since, but without the guidance of the visionary Daelon, his understanding of Wizardry never really advanced. However, he was still good enough to hold his position as head instructor at the modest University of Farnock He married a girl named Orphelia late in life in his 40's and had a son named Orfolt who was something of a prodigy as a youth, so when the lad was of age, Yortheon sent the boy to his own homeland to attend the University of Tarant as he himself once had. Life continued apace for several years, though Orphelia caught a fever and died of a flummox the first year Orfolt was gone. Orfolt got married to a nice lass he met at University the next year and had a son himself a few seasons later. Yortheon was a little dissaproving that the lad was burdening himself with a family while still in school, but his instructors indicated high marks, so no harm done. Yortheon planned to hold his position for another year or so and then transition Orfolt into the role after his return from University and was quite happy with his lot, though somtimes had sad thoughts of Orphelia. Then the terrible word reached him -- his son Orfolt had been slain in a duel with some upstart hedge wizard! To make things worse his daughter in law reportedly committed suicide afterwards from grief, leaving her child Falinor with her family. A terrible anger filled Yortheon then, and he vowed to have vengeance on this Doran Murfon villain if it took every last day of his life to do. Quitting his job he went to Turantum to collect his sons effects and had the additional shock of his daughter-in-laws family forcing the baby Falinor on him -- they were a common family and had little means to care for the child since they had invested all they had into their daughter's admission into the University. Unable to travel with the not-yet-four year old, Yortheon took lodging in Turantum and sought out to learn everything he could about his new and hated enemy Doran. Finally, a little over a year later when the boy turned five Yartheon set out with Falinor in toe. Two years later he still travels, chasing rumors of his target. Falinor is seven now and growing like a weed. He also shows tremendous potential as a Wizard, and Yortheon has been teaching all the basics to while away the time as they scour the lands looking for the twisted killer who took Yortheon's son and Falinor's father. | |
Powers/Tactics: Flexible Wizard. | |
Campaign Use: Foil to Doran Murfon. Interesting NPC, potential ally. Comparison point for Magecraft. |