Cost |
Power |
END |
35 |
Rayge Pool:
Threshold (50 Pool), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), In Combat (Thresh Hold Very Common; +1), When Angred (Extra Condition; Common; +1 1/4) (35 Active Points)
|
0 |
33 |
1)
Rayge Beam:
Energy Blast 10d6 (vs. ED) (50 Active Points); Threshold (Surge) (-1/4), Beam (-1/4)
|
5 |
14 |
2)
Rayge Beam Overload:
Energy Blast 10d6 (vs. ED) (50 Active Points); Threshold (Interim (50)) (-2 1/2)
Notes:
Adds to Rayge Beam
|
5 |
40 |
3)
Rayge Blast:
Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points); Threshold (Actualized (20)) (-1/2)
|
6 |
20 |
4)
Rayge Repulsion:
Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points); Threshold (Actualized (20)) (-1/2)
|
0 |
15 |
5)
Rayge Repulsion Boost:
Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points); Threshold (Actualized (40)) (-1)
Notes:
Adds to Rayge Repulsion
|
0 |
27 |
6)
Rayge Rocket:
Flight 20" (40 Active Points); no Noncombat movement (-1/4), Threshold (Surge) (-1/4)
|
4 |
20 |
7)
Rayging Presence:
+25 PRE (25 Active Points); Threshold (Surge) (-1/4)
|
|
22 |
8)
Refreshing Rayge:
Aid END and STUN 3d6, END and STUN simultaneously (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger (Only When Going From Below Threshold 30 to above Threshold 30); +3/4) (67 Active Points); Threshold (Interim (30)) (-1 1/2), Self Only (-1/2)
|
0 |
226 |
Total Powers Cost |