Skip Navigation Links
MenuExpand Menu
Skip Navigation LinksMenu>Content>Stunts>Hindrance

Hindrance Stunts

Flaws, drawbacks, complications, and so on. In the same way that Stunts help a character, Hindrances diminish them. Hindrances are entirely optional, and the majority of characters don't have one. A character could have more than one Hindrance, but it should be uncommon and strongly justified by the character's concept.

Unlike normal Stunts which deplete a character's Refresh, characters gain one or more Refresh from a Hindrance...but only for offsetting the Refresh equivalence of other Stunts.

For example, a character with three Stunts and a Hindrance gains no mechanical benefit as characters normally start with three free Stunt slots. However a character with four Stunts and a Hindrance that is worth +1 Refresh equivalence would not have to reduce their Refresh for the fourth Stunt as the Hindrance has offset its impact.

The following examples cover some more common Hindrances and can be taken as is, but players who want their character to have a Hindrance are encouraged to work with their GM to personalize a Hindrance that is tailored to their character.

Abomination (+1): Because I am a foul abomination, postive energy inflicts two (2) extra shifts of stress against me, and I take stress from healing magics instead of being healed.

Physically Weak (+2): Because I am physically very weak, I suffer -4 to all 4dF resolutions that involve lifting or moving physical objects or applying physical force.

Socially Inept (+1): Because I can't seem to work or play well with others even when I try to do so, I am very difficult to get along with and struggle in social situations. When I would roll 4dF for an action related to social interaction I instead roll 6dF and choose the four (4) worst dice for my result.

Violently Inept (+1): Because I struggle to remain effective and in control of myself in the face of violence, when I would roll 4dF for an action while in a violent conflict I instead roll 6dF and choose the four (4) worst dice for my result.

Vulnerable To Heat and Flames (+1): Because I am vulnerable to heat and flames, I suffer one (1) additional stress from all heat or fire based attacks.

Vulnerability To Sunlight (+1): Because I am vulnerable to bright light, I suffer -1 to all 4dF resolutions while exposed to sunlight or other intense light. If exposed to sunlight for more than an hour, my [1] stress box is considered to be checked at all times; I recover from this after being in darkness for at least an hour.