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Abyssal Stunts

Stunts strongly related to beings of the Abyss or those descended from them, such as fiendish demons and tieflings.

Abyssal Darkness: Because I have fiendish lineage, once per session as an action I have the ability to add the situational Aspect Abyssal Darkness to my zone or an adjacent zone. When I activate this ability I can choose to spread it to cover additional contiguous zones at the cost of one (1) Fate point per additional zone. This effect provides active Superb (+5) defense against notice attempts and targeted abilites. This Aspect lasts for an entire scene, though it can be overcome and removed by a character with Arcane, Divine, or Primal of +3 or higher opposed by a Legendary (+8) difficulty. I am unaffected by this Aspect.

Abyssal Lineage: Because I am born of a bloodline with abyssal lineage, I gain +2 when I am Flashily Arcane and casting spells related to fire, darkness, and demonology.

Blade Of Abyssal Flame (-3): Because of my demonic nature I can conjure a flaming magical longsword at will; I gain +1 to attack and defend and can use Focused in place of Combatives while wielding it. If I get a boost while attacking or defending with it, I may upgrade the boost to apply the Aspect Abyssal Flame! with two (2) invokes on it to the opponent I am engaged with.

Born Of Flame and Darkness: Because I have fiendish lineage, when I am Flashily Focused I am able to project searing flames from my body as an attack at targets within my zone or in an adjacent zone; these attacks are considered to be Arcane. Additionally I can justify create advantage, overcome, and defend actions when fire, heat, darkness, or demons are involved.

Demonic Durability: Because my demonic nature makes me much more durable than normal, I reduce by two (2) all stress inflicted on me by physical attacks. However this does not work against magic, cold iron, or weapons blessed by a benign deity.

Demonic Immunity (-3): Because of my demonic nature, I am immune to electricity, fire, disease, and poison. However, positive energy inflicts 2 extra shifts of stress against me.

Fiendish Bane: Because of my fiendish nature, I inflict two (2) extra shifts of damage when I physically attack devout followers of benign deities.

Fiendish Bolt: Because I have learned to channel my fiendish lineage into my magic, I gain +1 to attack while Flashily Arcane by projecting an ominously glowing arc of energy at an opponent within four (4) zones of me.

Fiendish Teleportation: Because I inherited the ability to teleport (though not effortlessly), once per session as an action I can remove myself from the scene by teleporting myself elsewhere. My range is limited to somewhere within approximately fifty (50) miles of my current location.

Fiendish Teleportation (-2): Because of my fiendish nature I am able to teleport myself. Once per scene as an action I can remove myself from the scene by teleporting elsewhere. My range is limited to somewhere within approximately five hundred (500) miles of my current location.

Mantle Of Abyssal Power (-2): Because I am invested with Abyssal power that cloaks and protects me, I gain +1 when Sneaky to create advantage or overcome to avoid notice, and I may use Focused to defend against magic.

Profane Gift: Because of my demonic nature, once per day I can attach the Aspect Profane Gift with two (2) invokes to a single person I am in intimate contact with. While this Aspect is active the recipient may invoke it for a +2 bonus to any action they are attempting. Further, I can make telepathic contact with the recipient and if they are dominated by me I can issue commands via this contact. The Aspect lasts one day, can be detected by those with special senses as a Superb (+5) challenge, and can be removed by those with applicable Arcane abjuration or Divine abilities by overcoming a Superb (+5) challenge.

Summon Babau (-3): Because of my fiendish nature, once per session as an action I can summon a babau demon and command it to serve me for a scene. See the Babau Demon profile for details.

Murderously Lethal, Outsider

Good At: Cruel Murder (+6), Jumping (+3), Stealth (+3)

Bad At: Resisting Divine (-2), Self-Restraint (-2)

Stress [1][2][3]

Mild (2)

Moderate (4)

Severe (6)

The babau is an assassin, a murderer, and a sadist—certainly not traits unusual in the demons, yet the babau's penchant for stealth and surprise sets it apart from its generally less-subtle kin. With no need to eat (although most babaus relish the flavor of mortal meat on their thin, raspy tongues), a babau can wait in ambush for years or decades—their inhuman patience in anticipating a well-conceived murder also setting them apart from the other denizens of the Abyss.

Babau Demon

Babaus obsess over the act of killing and take great pride in their grisly art, often leaving behind some form of grim marker or obscure signature, whether it be a distinctive modus operandi, an unnerving token, or other profane evidence.

A babau typically carries a longspear or other weapon with which it can strike at foes beyond its normal reach, but given the opportunity, a babau prefers to fight with its teeth or claws. The foul, caustic sludge that constantly seeps from their flesh prevents them from wearing armor unless it is specially treated or resistant to acid.

A babau is 6 feet tall but weighs only 140 pounds. They form from mortal souls of lone killers—those who, in life, took pleasure in more personal and intimate murders. Loosed upon the Material Plane, a babau often finds itself in the same role, haunting the shadowy corners of the world as remorseless assassins.