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Weather Spells

Primal Spell (Weather), Electricity

While Carefully Primal and outside under the open sky I may attack all targets in an adjacent zone and if I split shifts between multiple targets the targets each suffer a -2 penalty to defend against my attack. I cannot move in the same exchange that I cast this spell.

Primal Spell (Weather), Creation, Fog

Create advantage while Primal vs an Good (+2) difficulty to add the spell Aspect Dense Fog to my zone or an adjacent zone. When I cast this spell I can choose to spread it to cover additional contiguous zones at the cost of one (1) Fate point per additional zone. This spell Aspect provides active Good (+3) defense against notice attempts and targeted abilites and it takes one additional zone's worth of movement to traverse the affected zone. The spell Aspect lasts for an entire scene or until it has no invokes remaining.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Weather), Electricity

Basic magical attack actions are explained in the Simple Magic guidelines.

Primal Spell (Weather), Creation, Fog

Create advantage while Primal vs a Mediocre (+0) difficulty to add the spell Aspect Obscuring Mist to my zone or an adjacent zone. This spell Aspect provides active Average (+1) defense against notice attempts and targeted abilites. The spell Aspect lasts for an entire scene or until it has no invokes remaining.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Weather), Cold

While Carefully Primal I suffer a -1 penalty to attack one or more targets in my zone with a spray of freezing cold sleet, but if I split shifts between multiple targets the targets each suffer a -1 penalty to defend against my attack. If I succeed with style and reduce stress to get a boost the boost is automatically upgraded to the situational Aspect Chilled! with two (2) invokes, which is attached to the target. This Aspect is automatically invoked at the beginning of subsequent exchanges to inflict two (2) stress from cold to the target per invoke. It is a Good (+3) difficulty to remove this Aspect.