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Vitality Spells

Primal Spell (Vitality), Healing

Overcome while Carefully Primal vs a Astonishing (+9) difficulty to remove all debilitating situational Aspects currently affecting the target's health or normal functioning that have a difficulty to remove of Epic (+7) or less. This does not work on environmental Aspects, scene Aspects, or other situational Aspects that affect the target externally, it only works against situational Aspects that affect them directly and personally such as poison, fatigue, curses, and so forth.

Primal Spell (Vitality), Healing

While Carefully Primal attempt to clear a specific stress box or Consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence. I may not move in the same exchange that I take this action.

Primal Spell (Vitality), Healing

Overcome while Carefully Primal vs a Superb (+5) difficulty to remove all debilitating situational Aspects currently affecting the target's health or normal functioning that have a difficulty to remove of Good (+3) or less. This does not work on environmental Aspects, scene Aspects, or other situational Aspects that affect the target externally, it only works against situational Aspects that affect them directly and personally such as poison, fatigue, curses, and so forth.

Primal Spell (Vitality), Ward

Create advantage while Carefully Primal vs an Average (+1) difficulty to apply the spell Aspect Primal Ward to myself or someone else in my zone. While this Aspect is active the person it is attached to gains +1 while defending against harmful physical and magical abilities. This Aspect may also be invoked to offer further protection when defending from physical or magical abilities. The Aspect lasts for a scene or until no invokes remain.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Vitality), Ward

Create advantage while Carefully Primal vs a Good (+3) difficulty to apply the spell Aspect Greater Primal Ward to myself or someone else in my zone. While this Aspect is active the person it is attached to gains +2 while defending against harmful physical and magical abilities. The Aspect lasts for a scene or until no invokes remain.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Vitality), Healing

Overcome while Carefully Primal vs a Epic (+7) difficulty to remove all debilitating situational Aspects currently affecting the target's health or normal functioning that have a difficulty to remove of Superb (+5) or less. This does not work on environmental Aspects, scene Aspects, or other situational Aspects that affect the target externally, it only works against situational Aspects that affect them directly and personally such as poison, fatigue, curses, and so forth.

Primal Spell (Vitality), Compulsion, Mind-Affecting, Sleep

Create advantage while Sneakily Primal vs an Average (+1) difficulty to put the spell Aspect Slumber! on a nameless mook in my zone that lacks consequences; mobs written up as a single mook are valid targets. I can affect additional mooks in the same zone as well, but the difficulty increases by +2 per extra mook I want to affect. The GM may rule that some mooks are not affected by this spell; for instance things that are not 'alive' or that do not need to sleep would generally be immune. This Aspect lasts for one (1) scene or until out of invocations and those affected will sleep artificially deeply unless injured.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.