Arcane Spell (Illusion), Glamer
Create advantage while Cleverly Arcane vs an Average (+1) difficulty to attach the spell Aspect I'm So Blurry to myself. While this Aspect is active it is difficult for opponents to see or target me clearly, and all attempts to notice me via sight or directly affect me suffer a -2 penalty; this does not work against area affecting abilities. I may invoke this Aspect to gain a bonus on actions where my blurriness and indistinct outline benefit me, such as to defend against attacks or to avoid being recognized.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Illusion)
Create advantage while Sneakily Arcane vs a Good (+3) difficulty to create a spell Aspect on myself called Magical Disguise for one (1) scene or until all invocations are used. While it is active this Aspect allows me to look like someone else. Attempts to imitate a specific individual are more likely to be disbelieved unless a convincing portrayal is given. I may invoke the Aspect to gain a bonus on an action where looking like someone else helps me succeed, such as attacking an unaware opponent. The spell Aspect can be temporarily neutralized by those with unusual senses or magic or special items creating an applicable advantage; the ability or item will generally specify how it works or what the difficulty is. The spell Aspect can also be overcome and thus removed by some abilities that explicitly counter illusions or dispel magic in which case the difficulty is determined as normal per the simple magic guidelines.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Illusion), Invisibility
Create advantage while Sneakily Arcane vs a Superb (+5) difficulty to cast the spell Invisibility upon myself and simultaneously cast a brief illusion that makes it appear as if I have teleported away rather than disappeared.
Arcane Spell (Illusion), Figment
Create advantage while Sneakily Arcane vs a Great (+4) difficulty to create a spell Aspect called Figment on a zone within one (1) zone of me. The Aspect lasts for one (1) scene or until all invocations are used. While active this Aspect allows me to project a very advanced and detailed illusion affecting all senses. The nature of the illusion is limited only by my imagination, but the less believable the illusion the more likely observers will not be fooled by it.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Illusion), Figment
Create advantage while Sneakily Arcane vs a Fantastic (+6) difficulty to create a spell Aspect called Major Figment on an area within 1 zone of me that can range in size from 1 to 10 zones. The Aspect lasts for one (1) scene or until all invocations are used. While active this Aspect allows me to project a very advanced and detailed illusion affecting all senses. The nature of the illusion is limited only by my imagination, but the less believable the illusion the more likely observers will not be fooled by it.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Illusion), Figment
Create advantage while Sneakily Arcane vs a Fair (+2) difficulty to create a spell Aspect called Image on a zone within one (1) zone of me. The Aspect lasts for one (1) scene or until all invocations are used. While active this Aspect allows me to project a specific visual-only illusion within the target zone; the image can move around within its zone and can loop a specific animation, but it cannot make noise, does not have a scent, has no substance (can be passed through), and so forth. The nature of what the image looks like is limited only by my imagination, but the less believable the illusion the more likely observers will not be fooled by it.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Illusion), Figment
Create advantage while Sneakily Arcane vs a Mediocre (+0) difficulty to create a spell Aspect called Visual Image on a zone within one (1) zone of me. The Aspect lasts for one (1) scene or until all invocations are used. While active this Aspect allows me to project a specific visual-only static illusion within the target zone; which is to say that the illusion cannot move, or make noise, does not have a scent, has no substance (can be passed through), and so forth. The nature of what the image looks like is limited only by my imagination, but the less believable the illusion the more likely observers will not be fooled by it.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Illusion), Invisibility
Create advantage while Sneakily Arcane vs a Good (+3) difficulty to create a spell Aspect on myself called Invisible for one (1) scene or until all invocations are used. While the Aspect is in play, I cannot be seen by normal senses. I may invoke the Aspect to gain a bonus on an action where being invisible helps me succeed, such as attacking an unaware opponent. The spell Aspect can be temporarily neutralized by those with unusual senses or magic or special items creating an applicable advantage; the ability or item will generally specify how it works or what the difficulty is. The spell Aspect can also be overcome and thus removed by some abilities that explicitly counter invisibility or dispel magic in which case the difficulty is determined as normal per the simple magic guidelines.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Illusion), Figment
Create Advantage while Sneakily Arcane vs a Fair (+2) difficulty to attach the spell Aspect Mirror Images to myself to create one Mirror Image construct which is an illusory duplicate of myself that stays near me doing its best to confuse others as to which of us is real. I can create additional Mirror Image constructs by allocating one (1) extra shift for each. See the Mirror Images servitor profile for details.
Servitors are explained in the
Simple Magic
guidelines.
Just An Illusionary Duplicate, Glamour, Obedient
Good At: Looking Like Caster (+3), Distracting (+1)
Bad At: Mirror Images do not actually exist and can't do anything other than confuse and distract attackers.
Hits: [1]
Arcane Spell (Illusion), Phantasm, Mind-Affecting
Create advantage while Sneakily Arcane vs a Superb (+5) difficulty to affect the mind of a sleeping sentient target that is either within a zone of me, or for whom I have
a personal item of sentimental value to them, or an effigy created in their image. If successful the target is plagued by nightmares which prevent them from resting properly; when they awake
the target takes the Mild Consequence 'Harried By Nightmares' and it remains filled until such a time as the target is able to properly rest; if I succeed with style the target's Mild and Moderate Consequences are filled instead of just their Mild Consequence.
The target may resist this spell while the sleep using Focused (with no Approach bonus).
Though this effect is relatively mild, it is insidious and difficult to protect against. Effects that protect vs Mind-Affecting abilities may be invoked to help resist this ability.
Arcane Spell (Illusion), Phantasm, Mind-Affecting
Create advantage while Sneakily Arcane vs a Great (+4) difficulty to create a spell Aspect called Phantasmal Illusion on a sentient target within one (1) zone of me. The Aspect lasts for one (1) scene or until all invocations are used. While active this Aspect causes the target experience a personalized mental illusion as defined by me. The nature of the illusion is limited only by my imagination, but the less believable the illusion the more likely the target will not be fooled by it and thus start attempting to overcome it.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Illusion), Phantasm, Mind-Affecting
While Sneakily Arcane I may magically attack the mind of a sentient target in my zone or an adjacent zone by making them perceive the most terrifying thing they can imagine or their greatest fear;
only the target of this spell can see the Phantasmal Killer as it is entirely in their mind. The stress inflicted by this attack is psychological, but can be lethal, resulting in cardiac arrest or similar trauma.
Basic magical attack actions are explained in the
Simple Magic
guidelines.
Arcane Spell (Illusion), Phantasm, Mind-Affecting, Zone
While Sneakily Arcane I may spend a Fate point to magically attack the minds of any or all sentient targets in my zone or an adjacent zone without splitting my shifts by making each target perceive the most terrifying thing they can imagine or their greatest fear;
each target of this spell sees a different individualized thing as the effect is entirely in their minds. The stress inflicted by this attack is psychological, but can be lethal, resulting in cardiac arrest or similar trauma.
Basic magical attack actions are explained in the
Simple Magic
guidelines.
Arcane Spell (Illusion), Phantasm, Mind-Affecting
Create advantage while Sneakily Arcane vs a Fantastic (+6) difficulty to create a spell Aspect called Shared Phantasmal Illusion on any or all sentient targets in my zone or an adjacent zone. The Aspect lasts for one (1) scene or until all invocations are used. While active this Aspect causes the targets to experience a shared mental illusion as defined by me. The nature of the illusion is limited only by my imagination, but the less believable the illusion the more likely the target will not be fooled by it and thus start attempting to overcome it. When affected targets overcome the illusion, they are no longer affected by it, but those who have not overcome it remain affected.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Illusion), Pattern
Create advantage while Flashily Arcane vs an Average (+1) difficulty to create a spell Aspect on a target within one zone called Bedazzled! for one (1) scene or until all invocations are used. While the Aspect is active the target is partially blinded by brightly colored glittery spots of light that dance before their eyes; the target suffers a -2 penalty on all notice attempts and attacks that rely on sight. Anyone attacking or acting against the target may invoke this Aspect against the target to take advantage of their temporary blindness.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Illusion), Figment
While Sneakily Arcane I gain +2 to create an illusory servitor. This works identically to summoning (summoning magic is handled using the servitor guidelines),
except that in addition to being defeated in the normal way illusory servitors can also be defeated by overcoming the illusion itself; the difficulty to
overcome my illusory servitor is Great (+4) by default and I may spend extra shifts to increase this difficulty on a 1 to 1 basis per casting.
Servitors are explained in the
Simple Magic
guidelines.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.