Skip Navigation Links
MenuExpand Menu
Skip Navigation LinksMenu>Content>Spells>Arcane>Evocation Spells

Evocation Spells

Arcane Spell (Evocation), Force

While Forcefully Arcane I may attack a target within two (2) zones with a bolt of pure arcane force. I may also attack targets further away with this spell, taking a -1 shift penalty for each additional two (2) zones between us. If I succeed with style I cannot reduce the stress to gain a boost, but if my target defends against this attack with style they do not get a boost either.

Arcane Spell (Evocation), Electricity

While Flashily Arcane I may attack one or more targets in my zone or an adjacent zone. If I split shifts between multiple targets, the targets each suffer a -1 penalty to defend against my attack.

Arcane Spell (Evocation), Cold

I may attack one or more targets in my zone while Carefully Arcane with a spray of freezing cold air and frost, suffering a 1 shift penalty per target. Each target who fails to defend against this attack suffers two (2) stress and has a situational Aspect Chilled! with two (2) invokes attached to them; this Aspect is automatically invoked at the beginning of subsequent exchanges to inflict two (2) stress from cold to the target per invoke. It is a Fair (+2) difficulty to remove this Aspect.

Arcane Spell (Evocation), Fire

Basic magical attack actions are explained in the Simple Magic guidelines.

Arcane Spell (Evocation), Fire

While Carefully Arcane I may attack and split shifts between multiple targets in my zone. If I do split shifts between multiple targets the targets each suffer a 1 shift penalty to defend against my attack. For any target that I succeed with style against I must reduce the stress against the target by one (1) to get a boost which is automatically upgraded to the situational Aspect On Fire with two (2) invokes, which is attached to the target. This Aspect is automatically invoked at the beginning of subsequent exchanges to inflict two (2) stress to the target from fire per invoke. It is a Fair (+2) difficulty to remove this Aspect.

Arcane Spell (Evocation), Fire

Create advantage while Flashily Arcane vs a Fair (+2) difficulty to attach the spell Aspect Wall Of Fire! to three contiguous zones within two zones of me; the level of effect attained should be noted on the Aspect. While this Aspect is active it provides active defense to any target that is targeted across the wall's area. Additionally, when people or large objects pass through the wall it is automatically invoked to attack them with a bonus equal to the number of shifts attained when the Aspect was put into play.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Arcane Spell (Evocation), Force

Basic magical attack actions are explained in the Simple Magic guidelines.

Arcane Spell (Evocation), Force

Create Advantage while Forcefully Arcane vs an Epic (+7) difficulty to attach the spell Aspect Forcewall to a zone up to two zones away to summon a Forcewall construct and cause it to attempt to bar all movement and block all physical attacks and most magical attacks across it. All attacks attempted across the wall attack the wall instead. See the Forcewall servitor profile for details.

Servitors are explained in the Simple Magic guidelines.

Summoning Difficulty: +7

Transparent Magical Wall, Force, Zone, Immobile

Good At: Absorbing damage; the Forcewall has 20 hits by default, and when cast extra successes can be used to add extra hit boxes at a 1:1 ratio.

Limitation: An immobile wall anchored to its zone that takes no actions

Hits: [1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1]

Magical Construct: Reduce stress caused by all physical and magical damage inflicted against the wall by four (4) unless the stress is caused by something involving arcane force.

A Forcewall bars passage, even against most magical effects and is even effective against incorporeal things; however it does not bar teleportation. All attacks made 'through' the Forcewall are blocked by and applied to the Forcewall. Do not roll to actively defend against physical attacks; instead just reduce damage as indicated in the write-up.

Arcane Spell (Evocation), Cold

Basic magical attack actions are explained in the Simple Magic guidelines.

Arcane Spell (Evocation), Cold

Create Advantage while Carefully Arcane vs a Superb (+5) difficulty to attach the spell Aspect Icewall to a zone up to two zones away to summon an Icewall construct and cause it to attempt to bar all movement and block all physical attacks and most magical attacks across it. All attacks attempted across the wall attack the wall instead. See the Icewall servitor profile for details.

Servitors are explained in the Simple Magic guidelines.

Summoning Difficulty: +5

Transparent Magical Wall, Cold, Immobile

Good At: Numbing Cold (+3), Semi-Opaque (+1)

Limitation: An immobile wall anchored to its zone that takes no actions

Hits: [1][1][1][1][1][1][1]

Ice Screen: Reduce all physical damage inflicted against the wall by two (2) unless the stress is caused by something involving heat or fire

While it takes no overt actions, the icewall 'attacks' and creates advantage against anything touching it via the extreme numbing cold it emanates. Do not roll to actively defend against physical attacks; instead just reduce damage as indicated in the write-up.

Arcane Spell (Evocation), Force

Create advantage while Carefully Arcane vs an Average (+1) difficulty to apply the spell Aspect Mage Armor to myself for a scene or until all invocations are used. While this Aspect is active I can justify using Arcane to defend against physical attacks. This Aspect may also be invoked to offer protection when defending from physical or magical harm.

Arcane Spell (Evocation), Force

Create advantage while Carefully Arcane vs an Average (+1) difficulty to apply the spell Aspect Magic Shield to myself. While this Aspect is active I reduce damage from physical and magical attacks by one (1). This Aspect may also be invoked to offer protection when defending from physical or magical harm.

Arcane Spell (Evocation), Electricity

Basic magical attack actions are explained in the Simple Magic guidelines.