Divine
Magical Spell Trapped On Paper, Faintly Magical (Divine)
Benefit: +4 to cast Heal
Uses: [1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
This
item
requires
Divine
+1
or better to use.
Divine Spell (Healing)
While Carefully Divine I may attempt to clear a specific stress box or consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.
Magical Spell Trapped On Paper, Faintly Magical (Divine)
Benefit: +4 to cast Protection From Harm.
Uses: [1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
This
item
requires
Divine
+1
or better to use.
Divine Spell (Protective)
Create advantage while Carefully Divine vs an Average (+1) difficulty to apply the spell Aspect Protection From Harm to myself or someone else in my zone. While this Aspect is active the person it is attached to can justify defending against all abilities that would cause physical or magical harm used by those with an outlook or innate nature that is at odds with my faith and my diety's purview. Additionally, the recipient of the spell Aspect gains +2 when attempting to overcome mind-affecting effects. This Aspect may also be invoked to offer further protection when defending from physical or magical harm. The Aspect lasts for a scene or until no invokes remain.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Magical Spell Trapped On Paper, Faintly Magical (Divine)
Benefit: +4 to cast Arcane Bolt
Uses: [1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
This
item
requires
Divine
+1
or better to use.
Divine Spell (Light), Positive
While Flashily Divine I may attack a target within two (2) zones with a ray of blindingly bright and searingly hot positive energy. If I succeed with style I must reduce the stress by one (1) shift to gain a boost but the boost is upgraded to the situational Aspect Blinded By The Light! with two (2) invokes. While this Aspect is active the target cannot notice things via vision. The Aspect can be invoked by anyone to hinder the target as appropriate. The Aspect can be overcome by healing magics or the use of unusual senses with a difficulty determined by the GM.
Magical Spell Trapped On Paper, Faintly Magical (Divine)
Benefit: +4 to cast True Seeing.
Uses: [1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
This
item
requires
Divine
+1
or better to use.
Divine Spell (Knowledge)
Create advantage while Cleverly Divine vs a Good (+3) difficulty to create a spell Aspect on myself called True Seeing for one (1) scene or until all invocations are used. While this Aspect is active I may perceive things that require mystical senses to perceive and I may use Divine instead of Focused to notice things. I may also use my Divine capability to defend against mind-affecting effects and illusions, and to perceive that which is invisible. I may also invoke this Aspect to gain a bonus when attempting any of these things.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.