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Augments

Potions that temporarily grant a character special, extra-normal abilities..

Potion In A Flask, Faintly Magical (Illusion)

Benefit: A character may drink the potion as an action to 'cast' the spell Disguise on themselves. Treat this as if the create advantage attempt succeeded and the resulting spell Aspect has two (2) invokes.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Arcane Spell (Illusion)

Create advantage while Sneakily Arcane vs a Good (+3) difficulty to create a spell Aspect on myself called Magical Disguise for one (1) scene or until all invocations are used. While it is active this Aspect allows me to look like someone else. Attempts to imitate a specific individual are more likely to be disbelieved unless a convincing portrayal is given. I may invoke the Aspect to gain a bonus on an action where looking like someone else helps me succeed, such as attacking an unaware opponent. The spell Aspect can be temporarily neutralized by those with unusual senses or magic or special items creating an applicable advantage; the ability or item will generally specify how it works or what the difficulty is. The spell Aspect can also be overcome and thus removed by some abilities that explicitly counter illusions or dispel magic in which case the difficulty is determined as normal per the simple magic guidelines.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Potion In A Flask, Faintly Magical (Transmutation)

Benefit: A character may drink the potion as an action to 'cast' the spell Flying on themselves. Treat this as if the create advantage attempt succeeded and the resulting spell Aspect has two (2) invokes.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Arcane Spell (Transmutation), Buff

Create advantage while Quickly Arcane vs a Fair (+2) difficulty to create a spell Aspect on myself called At-Will Flight for one (1) scene or until all invocations are used. While this Aspect is active I can fly at will. While flying I am unaffected by obstacles that I can reasonably fly over, and I can hover out of easy reach of the ground thus frustrating melee attackers. Additionally when moving one or more (1+) zones I may move one (1) additional zone. I may invoke this Aspect to move one (1) additional zone or to gain a +2 bonus to overcome obstacles to my movement.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Potion In A Flask, Faintly Magical (Illusion)

Benefit: A character may drink the potion as an action to 'cast' the spell Invisibility on themselves. Treat this as if the create advantage attempt succeeded and the resulting spell Aspect has two (2) invokes.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Arcane Spell (Illusion), Invisibility

Create advantage while Sneakily Arcane vs a Good (+3) difficulty to create a spell Aspect on myself called Invisible for one (1) scene or until all invocations are used. While the Aspect is in play, I cannot be seen by normal senses. I may invoke the Aspect to gain a bonus on an action where being invisible helps me succeed, such as attacking an unaware opponent. The spell Aspect can be temporarily neutralized by those with unusual senses or magic or special items creating an applicable advantage; the ability or item will generally specify how it works or what the difficulty is. The spell Aspect can also be overcome and thus removed by some abilities that explicitly counter invisibility or dispel magic in which case the difficulty is determined as normal per the simple magic guidelines.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.