Armor
Enchanted armor, highly valued for protective magics by those who face physical danger.
Armor Of Fortification (-2): Because I have a suit of Armor of Fortification, while wearing it I gain +1 to defend against physical attacks and when opponents inflict a damage-related consequence on me they do not get a free invoke on it.
Bracers of Mitigation: Because I wear mildly magical bracers that protect me from harm, I gain +1 to defend against physical and magical attacks while wearing them.
Magical Armor: Because I wear mildly magical armor, I gain +1 to defend against physical and magical attacks while wearing it.
Magical Armor Of Thorns: Because I wear mildly magical armor bearing various spikes and sharp edges I gain +1 when Combative to defend against physical attackers using their bare hands or natural weapons, and if I defend with style I may use the boost to inflict a single point of stress on my attacker immediately as a free action. Additionally I may justify using Combatives even when unarmed as I can use the armor's spikes and edges as lethal weapons; attempts to disarm me of this 'weapon' must overcome an Astonishing (+9) challenge.
Runic Armor Of Resilience: Because I have a suit of Runic Armor Of Resilience, while wearing it when opponents inflict a damage-related consequence on me they do not get a free invoke on it and I gain a boost called Armored Resilience.