Skip Navigation Links
MenuExpand Menu
Skip Navigation Links

Sczarni

The Sczarni are a loose collection of Varisian crime families, operating primarily in the cities and towns of Varisia, but found wherever significant numbers of Varisians gather.

Sczarni focus is on the less violent crimes such as robbery, pickpocketing, and confidence schemes, and generally target only non-Varisians. They believe that this affords them the maximum profit with minimum risk.

They may be driven out of town, beaten, jailed, or even mutilated, but rarely is a Sczarni put to death for his or her crimes. Their activities are notorious enough, however, that they have greatly contributed to the racial stereotype of Varisians as untrustworthy thieves. Being independently minded in the extreme, one Sczarni family will have next to nothing in common with another, other than their occupation, cultural background, and general methods.

Most Varisians are opposed to the Sczarni and want nothing to do with them. They believe that their activities invite trouble and further stereotyping against their kind. Despite this opinion, most Varisians will offer aid to a Sczarni who is in trouble, especially when outsiders are involved.

Summoning Difficulty: +5

Dirty Deeds Done For A Reasonable Negotiated Rate,
Hardened Criminals

Good At: Combatives (+2), Roguish (+3), Sneaky (+1)

Bad At: Polite Society (-2), Being Legit (-2), Resisting A Sweet Deal (-2)

Stress [1][2][3]

Mild (2)

Moderate (4)

Do not treat as a mob.

Big shots and named men among the Sczarni, and far more dangerous than oily street punks. Professional criminals, muscle-for-hire, underbosses, racketeers...they run the gamut. These are the kind of men and women who make people fear the term Sczarni.

Sczarni

Summoning Difficulty: +4

Street Enforcer, Tough And Mean

Good At: Thuggishness (+3), Shrugging It Off (+3)

Bad At: Blending In (-2), Strategy (-2), Being Nimble (-2)

Stress [1][2][3]

Mild (2)

Do not treat as a mob.

Run of the mill Sczarni Thugs are sometimes accompanied by one or two big hulking bruisers.

Sczarni

Summoning Difficulty: +4

Street Enforcer, Aloof and Sinister

Good At: Crossbow or Shortbow (+3), Bladework (+1)

Bad At: Toe to Toe Fights (-2), Seeming Legit and Normal (-2)

Stress [1][2][3]

Mild (2)

Do not treat as a mob.

Run of the mill Sczarni Thugs are sometimes accompanied by one or two sinister beady-eyed marksmen.

Sczarni

Summoning Difficulty: +0

Oily Street Punks, Wise Guys

Good At: Shakedowns And Protection Rackets (+3), Street Savvy (+2)

Bad At: One On One (-2), Being On The Other Side Of The Tracks (-2), Long-Term Planning (-2)

Hits: [1][1]  

Up to five (5) will fight as a mob, adding two (2) hit boxes per thug. +1 when attacking and defending for every three (3) thugs remaining in the mob.

Summoning Difficulty: +4

The Crow Is Ours!, Recovering From Defeat By The Wringers

Good At: Second Story Work (+2), Roguish (+2)

Bad At: One On One (-3), Cooperating with Each Other (-1)

Stress [1][2][3]

Mild (2)

Do not treat as a mob.

Tend to operate in packs of two (2), but they fight as individuals.

Summoning Difficulty: +4

Dirty Impoverished Scumbag, Ignorant And Bent On Survival

Good At: Dirty Fighting (+3), Underbridge (+2)

Bad At: Where To Start? Almost Everything Else (-2)

Hits: [1][1]  

Up to five (5) will fight as a mob, adding two (2) hit boxes per Scum. +1 when attacking and defending for every three (3) Scum remaining in the mob.

Scum will generally break and run (concede), but only after at least one or two of them have been killed.

Summoning Difficulty: +0

We Protect Our Own, Resentful Exploited Minority

Good At: Passive Intimidation (+2), Brawling (+3)

Bad At: One On One (-2), Being On The Other Side Of The Tracks (-2), Long-Term Planning (-2)

Hits: [1][1]  

Up to five (5) will fight as a mob, adding two (2) hit boxes per Varisian. +1 when attacking and defending for every three (3) Varisian remaining in the mob.