Sczarni
The Sczarni are a loose collection of Varisian crime families, operating primarily
in the cities and towns of Varisia, but found wherever significant numbers of Varisians
gather.
Sczarni focus is on the less violent crimes such as robbery, pickpocketing, and
confidence schemes, and generally target only non-Varisians. They believe that this
affords them the maximum profit with minimum risk.
They may be driven out of town, beaten, jailed, or even mutilated, but rarely is
a Sczarni put to death for his or her crimes. Their activities are notorious enough,
however, that they have greatly contributed to the racial stereotype of Varisians
as untrustworthy thieves. Being independently minded in the extreme, one Sczarni
family will have next to nothing in common with another, other than their occupation,
cultural background, and general methods.
Most Varisians are opposed to the Sczarni and want nothing to do with them. They
believe that their activities invite trouble and further stereotyping against their
kind. Despite this opinion, most Varisians will offer aid to a Sczarni who is in
trouble, especially when outsiders are involved.
Dirty Deeds Done For A Reasonable Negotiated Rate,
Hardened Criminals
Good At: Combatives (+2), Roguish (+3), Sneaky (+1)
Bad At: Polite Society (-2), Being Legit (-2), Resisting A Sweet Deal (-2)
Stress [1][2][3]
Mild (2)
Moderate (4)
Do not treat as a mob.
Big shots and named men among the Sczarni, and far more dangerous than oily street punks. Professional criminals, muscle-for-hire, underbosses, racketeers...they run the gamut. These are the kind of men and women who make people fear the term Sczarni.
Street Enforcer, Tough And Mean
Good At: Thuggishness (+3), Shrugging It Off (+3)
Bad At: Blending In (-2), Strategy (-2), Being Nimble (-2)
Stress [1][2][3]
Mild (2)
Do not treat as a mob.
Run of the mill Sczarni Thugs are sometimes accompanied by one or two big hulking bruisers.
Street Enforcer, Aloof and Sinister
Good At: Crossbow or Shortbow (+3), Bladework (+1)
Bad At: Toe to Toe Fights (-2), Seeming Legit and Normal (-2)
Stress [1][2][3]
Mild (2)
Do not treat as a mob.
Run of the mill Sczarni Thugs are sometimes accompanied by one or two sinister beady-eyed marksmen.
Oily Street Punks, Wise Guys
Good At: Shakedowns And Protection Rackets (+3), Street Savvy (+2)
Bad At: One On One (-2), Being On The Other Side Of The Tracks (-2), Long-Term Planning (-2)
Hits: [1][1]
Up to five (5) will fight as a mob, adding two (2) hit boxes per thug. +1 when attacking and defending for every three (3) thugs remaining in the mob.
The Crow Is Ours!, Recovering From Defeat By The Wringers
Good At: Second Story Work (+2), Roguish (+2)
Bad At: One On One (-3), Cooperating with Each Other (-1)
Stress [1][2][3]
Mild (2)
Do not treat as a mob.
Tend to operate in packs of two (2), but they fight as individuals.
Dirty Impoverished Scumbag, Ignorant And Bent On Survival
Good At: Dirty Fighting (+3), Underbridge (+2)
Bad At: Where To Start? Almost Everything Else (-2)
Hits: [1][1]
Up to five (5) will fight as a mob, adding two (2) hit boxes per Scum. +1 when attacking and defending for every three (3) Scum remaining in the mob.
Scum will generally break and run (concede), but only after at least one or two of them have been killed.
We Protect Our Own, Resentful Exploited Minority
Good At: Passive Intimidation (+2), Brawling (+3)
Bad At: One On One (-2), Being On The Other Side Of The Tracks (-2), Long-Term Planning (-2)
Hits: [1][1]
Up to five (5) will fight as a mob, adding two (2) hit boxes per Varisian. +1 when attacking and defending for every three (3) Varisian remaining in the mob.