Orlo has accumulated some consumables like potions, scrolls, and alchemical items
to aid him in his adventures and always seems to have a few on hand.
Alchemical Toolkit, Faintly Magical (Transmutation)
Benefit: +3 while Carefully Roguish to overcome mechanical or magical traps that have a triggering mechanism.
Each Trapbusting Kit contains enough raw materials to mix up an acid or a neutralizing agent or even
a small shaped explosive sufficient to counter different kinds of traps.
Uses: [1][1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
The user must have Roguish +1 or better to use this item, and must be able to use
the materials in the trapbusting kit to mix up a compound to suit the situation
and be able to apply it directly to the triggering mechanism of the trap.
Magical Spell Trapped On Paper, Faintly Magical (Abjuration)
Benefit: +4 to cast Shield.
Uses: [1][1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
This
item
requires
Arcane
+1
or better to use.
Arcane Spell (Evocation), Force
Create advantage while Carefully Arcane vs an Average (+1) difficulty to apply the spell Aspect Magic Shield to myself. While this Aspect is active I reduce damage from physical and magical attacks by one (1). This Aspect may also be invoked to offer protection when defending from physical or magical harm.
Potion In A Flask, Faintly Magical (Healing)
Benefit: A character may drink the potion as an action to 'cast' the spell Heal on themselves. Treat this as if the overcome attempt succeeded with six (6) shifts of effect, and also clear all of the character's stress boxes.
Uses: [1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
Divine Spell (Healing)
While Carefully Divine I may attempt to clear a specific stress box or consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.
Potion In A Flask, Faintly Magical (Illusion)
Benefit: A character may drink the potion as an action to 'cast' the spell Disguise on themselves. Treat this as if the create advantage attempt succeeded and the resulting spell Aspect has two (2) invokes.
Uses: [1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
Arcane Spell (Illusion)
Create advantage while Sneakily Arcane vs a Good (+3) difficulty to create a spell Aspect on myself called Magical Disguise for one (1) scene or until all invocations are used. While it is active this Aspect allows me to look like someone else. Attempts to imitate a specific individual are more likely to be disbelieved unless a convincing portrayal is given. I may invoke the Aspect to gain a bonus on an action where looking like someone else helps me succeed, such as attacking an unaware opponent. The spell Aspect can be temporarily neutralized by those with unusual senses or magic or special items creating an applicable advantage; the ability or item will generally specify how it works or what the difficulty is. The spell Aspect can also be overcome and thus removed by some abilities that explicitly counter illusions or dispel magic in which case the difficulty is determined as normal per the simple magic guidelines.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Potion In A Flask, Faintly Magical (Illusion)
Benefit: A character may drink the potion as an action to 'cast' the spell Invisibility on themselves. Treat this as if the create advantage attempt succeeded and the resulting spell Aspect has two (2) invokes.
Uses: [1][1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
Arcane Spell (Illusion), Invisibility
Create advantage while Sneakily Arcane vs a Good (+3) difficulty to create a spell Aspect on myself called Invisible for one (1) scene or until all invocations are used. While the Aspect is in play, I cannot be seen by normal senses. I may invoke the Aspect to gain a bonus on an action where being invisible helps me succeed, such as attacking an unaware opponent. The spell Aspect can be temporarily neutralized by those with unusual senses or magic or special items creating an applicable advantage; the ability or item will generally specify how it works or what the difficulty is. The spell Aspect can also be overcome and thus removed by some abilities that explicitly counter invisibility or dispel magic in which case the difficulty is determined as normal per the simple magic guidelines.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.