Warrior Maiden Swift And True
The World Is Full Of Pigs
Champion Of Sarenrae Country Strong Aura Of Invincibility
Race Human
Refresh 3
Advancement +12
+2 Careful
+3 Combative
+0 Clever
+0 Roguish
+3 Flashy
+1 Focused
+4 Forceful
+0 Arcane
+1 Quick
+3 Divine
+0 Sneaky
+0 Primal
Stress [1][2][3]
Mild (2)
Moderate (4)
Severe (6)
Divine Favor: Because I am favored by my patron deity, I may add my Divine capability as a bonus to defend against physical attacks, unless I have recently done something unworthy of my faith.
Divine Aegis: Because my patron deity protects me I may use Divine to defend against non-Divine magical and unusual attacks without needing to first create an advantage to invoke, unless I have recently done something unworthy of my faith.
Smite: Because I have been granted the ability to smite those who stand against me by my patron deity, I gain +1 while Combative to strike down a foe within my zone whose nature is anathemic to my patron deity; further if my attack inflicts a consequence I gain an additional free invoke on it.
Walk Softly And Carry A Really Big Sword: Because I am well armed and visibly dangerous, I may add my Combative capability to create advantage or overcome when I attempt to intimidate or assert control over a social situation if I am armed appropriately.
Divine Weapon (-2): Because I am favored by my patron deity, I have been graced with a divinely empowered weapon. If I have recently done something unworthy of my faith, the weapon loses its special abilities until I have atoned.
Divine Blade, Aura Of Protection
Good At: Blocking (+2), Cutting (+2)
Bad At: Going Unnoticed (-2)
See Special Items for details.
This item requires Divine +2 or better to use.
Mirriam is a stern and no-nonsense woman dedicated to the service of Sarenrae, the Dawnflower. Favored by Sarenrae and blessed with divine aegis, Mirriam is fond of large swords and moonlit sorties against indomitable fortresses of irredeemable evil. Though kind to women and children, Mirriam is not overly fond of men and is rather standoffish. She is bold, zealous, and willing to intimidate or threaten those obstructing her holy mission. Mirriam seeks out those who have committed evils, and delivers final mercy to any who cannot be redeemed, a calling she has been very successful in. Her star has risen high among the church of Sarenrae, though there are some who question her methods and the extremes she sometimes goes to. Mirriam is often graced with important missions for the church, particularly when violence seems likely.
Mirriam wears practical no-frills field plate armor, carries a REALLY big two-handed sword and a long dagger, and wears high-quality boots suitable for both walking and kicking.
Her goddess seems to provide what is necessary to aid Mirriam in her holy missions; thus she carries no more gear or money than seems to be necessary. Any excess is either used to provide succor to those in need or relinquished at the first shrine of Sarenrae encountered along the way.