Chanukrah is a sorceress with full arcane spellcasting capability (Arcane +3). Perhaps
somewhat surprisingly given her nature, she favors
conjuration magics, with only a secondary interest in enchantments. She learned
a significant
amount of demonology in ancient times, and tends
to summon various moderately powerful demons to do her bidding.
For direct damage and general utility she tends to prefer to use wands and scrolls,
but after many millenia of effective incarceration in the Lady's Light she has few
left.
Outisder (Demon), Lithe and Alluring, Obedient
Good At: Seduction (+2), Life Draining (+2)
Bad At: Resisting Divine (-2)
Hits: [1][1][1][1][1][1][1]
One of Chanukrah's favorite summons...
Magical Spell Trapped In A Stick, Faintly Magical (Conjuration)
Benefit: +1 to cast Acidic Arrow.
Uses: [1][1][1][1][1][1][1][1][1][1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
This
item
requires
Arcane
+1
or better to use.
Arcane Spell (Conjuration), Acid
I may attack a target within two (2) zones with a conjured blob of acidic goo while Carefully Arcane. If I get a boost using this attack I may upgrade it to place the spell Aspect Acidic Aftermath to the target, which is invoked at the beginning of each of the target's turns to inflict one (1) additional shift of stress from acid damage on the target. This Aspect can be removed by various means by overcoming a Great (+4) difficulty.
Magical Spell Trapped In A Stick, Faintly Magical (Evocation)
Benefit: +1 to cast Chained Lightning.
Uses: [1][1][1][1][1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
This
item
requires
Arcane
+1
or better to use.
Arcane Spell (Evocation), Electricity
While Flashily Arcane I may attack one or more targets in my zone or an adjacent zone. If I split shifts between multiple targets, the targets each suffer a -1 penalty to defend against my attack.
Magical Spell Trapped In A Stick, Faintly Magical (Transmutation)
Benefit: +1 to cast Flying.
Uses: [1][1][1][1][1][1][1][1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
This
item
requires
Arcane
+1
or better to use.
Arcane Spell (Transmutation), Buff
Create advantage while Quickly Arcane vs a Fair (+2) difficulty to create a spell Aspect on myself called At-Will Flight for one (1) scene or until all invocations are used. While this Aspect is active I can fly at will. While flying I am unaffected by obstacles that I can reasonably fly over, and I can hover out of easy reach of the ground thus frustrating melee attackers. Additionally when moving one or more (1+) zones I may move one (1) additional zone. I may invoke this Aspect to move one (1) additional zone or to gain a +2 bonus to overcome obstacles to my movement.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Chanukrah wields a magical glaive, and has a few odds and ends, but very few personal
effects or non-functional items.
"She" isn't really a person, and does not covet things for their own sake.