Skoth makes a habit of stockpiling consumables like potions, scrolls, and alchemical
items to aid him in his adventures and always seems to have a few on hand.
Alchemical Annoyance, Faintly Magical (Conjuration)
Benefit: +0 while Sneakily Roguish to create advantage against a Fair (+2) difficulty. Success allows me to add the situational Aspect Thick Smoke to any two adjacent zones within one (1) zone of my zone. Any form of stiff wind will disperse the smoke within an exchange or two, but in the meantime the smoke cloud provides Superb (+5) active opposition to seeing in or out of the affected area.
Uses: [1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
The user must be able to manipulate the smokestick to activate it; if anchoring
the smokestick on an adjacent zone the user must also be able to toss the smokestick
into the targeted zone.
Magical Spell Trapped On Paper, Faintly Magical
Benefit: +4 to cast Blur
Uses: [1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
This
item
requires
Arcane
+1
or better to use.
Arcane Spell (Illusion), Glamer
Create advantage while Cleverly Arcane vs an Average (+1) difficulty to attach the spell Aspect I'm So Blurry to myself. While this Aspect is active it is difficult for opponents to see or target me clearly, and all attempts to notice me via sight or directly affect me suffer a -2 penalty; this does not work against area affecting abilities. I may invoke this Aspect to gain a bonus on actions where my blurriness and indistinct outline benefit me, such as to defend against attacks or to avoid being recognized.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Magical Spell Trapped On Paper, Faintly Magical
Benefit: +4 to cast Protection from Harm
Uses: [1][1][1]
This effect is keyed to Nethys
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
This
item
requires
Divine
+1
or better to use.
Divine Spell (Protective)
Create advantage while Carefully Divine vs an Average (+1) difficulty to apply the spell Aspect Protection From Harm to myself or someone else in my zone. While this Aspect is active the person it is attached to can justify defending against all abilities that would cause physical or magical harm used by those with an outlook or innate nature that is at odds with my faith and my diety's purview. Additionally, the recipient of the spell Aspect gains +2 when attempting to overcome mind-affecting effects. This Aspect may also be invoked to offer further protection when defending from physical or magical harm. The Aspect lasts for a scene or until no invokes remain.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Potion In A Flask, Faintly Magical (Healing)
Benefit: A character may drink the potion as an action to 'cast' the spell Heal on themselves. Treat this as if the overcome attempt succeeded with four (4) shifts of effect.
Uses: [1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
Divine Spell (Healing)
While Carefully Divine I may attempt to clear a specific stress box or consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.
Potion In A Flask, Faintly Magical (Illusion)
Benefit: A character may drink the potion as an action to 'cast' the spell Invisibility on themselves. Treat this as if the create advantage attempt succeeded and the resulting spell Aspect has two (2) invokes.
Uses: [1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
Arcane Spell (Illusion), Invisibility
Create advantage while Sneakily Arcane vs a Good (+3) difficulty to create a spell Aspect on myself called Invisible for one (1) scene or until all invocations are used. While the Aspect is in play, I cannot be seen by normal senses. I may invoke the Aspect to gain a bonus on an action where being invisible helps me succeed, such as attacking an unaware opponent. The spell Aspect can be temporarily neutralized by those with unusual senses or magic or special items creating an applicable advantage; the ability or item will generally specify how it works or what the difficulty is. The spell Aspect can also be overcome and thus removed by some abilities that explicitly counter invisibility or dispel magic in which case the difficulty is determined as normal per the simple magic guidelines.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.